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Before the 4.2 update when megalith array was activated right on top of an opponent, it would do an extra amount of damage and resume shooting normally with the opponent stuck in the “knocked up” position, to where they would land on their feet.
However, after 4.2 if megalith is activated on top of an opponent, that opponent will instantly be in the “falling” animation, and unless this megalith is activated right in the corner, and sometimes even if it is activated there, the opponent will fall, and become invincible during the unblockable as they stand back up during its course, making many hits miss
I would hope this is not intended because it would be a nerf that doesn't even make sense to an unblockable.
However, after 4.2 if megalith is activated on top of an opponent, that opponent will instantly be in the “falling” animation, and unless this megalith is activated right in the corner, and sometimes even if it is activated there, the opponent will fall, and become invincible during the unblockable as they stand back up during its course, making many hits miss
I would hope this is not intended because it would be a nerf that doesn't even make sense to an unblockable.