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- Feb 4, 2018
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- Points
- 93
Now that we have a full year of 12 different month-long prize fights, time to take a step back and look at what works and what doesn't. It's like a SGM report card.
The Prize Fights in chronological order if you want to make your own ranking:
+ "The Final Countdown" modifier is an exciting mix of feeling powerful and in being in terrible danger. It's great!
- Change "Party Starter" modifier so IMMUNITY and CURSE are not timeless.
Roses Are Red, Violence Is Due (February)
+ The elemental mods "She Loves Me" and "She Loves Me Not" are good
- Mandatory Valentine on your team is annoying. For team picking, and fighting (so many stalling tactics).
Craic Some Heads (March)
+ "Luck of the Irish" mod is great for Air fighters. Would be fair if other elements got a similar spotlight in other PFs.
- Replace FINAL STAND with BLESSING for "Saints and Scholars"
- Distinct prize tracks are interesting! This one should have increased Canopy Coins!
Spring Cleaning (April)
+ Constant stream of buffs/debuffs makes this one unpredictable and fun
- Fighters on the bench should not be experiencing buffs/debuffs. A blockbuster should at least affect benched fighters.
¡Viva la Fiesta! (May)
- Feels like a lesser version of Spring Cleaning
- Maybe ENRAGE should go back to BLEED? More danger/advantages. Maybe random debuffs (no DOOM or STUN, of course)?
- Revert back to 5 stacks. 3 stacks is like half power. I suppose it makes it more manageable for beginners.
Sun of a Beach (June)
+ Sunburn themed mods is funny but...
- Too much IMMUNITY! Many fighters just lose their powers.
- Perhaps replace IMMUNITY with more BARRIERS. Keep the BLEED stacks for prolonged sun exposure, but add in more random DEBUFFS to make it more dangerous.
- Needs a Minette-themed Ms. Fortune as an exclusive prize
Fireworks Show (July)
+ Great mix of modifiers
- Maybe change "Bursting In Air" mod so there is no "fully charged BB" requirement. Makes air combos scary at all times.
Slots O'Fun (August)
+ Excellent concept... when it works! Had a couple buggy weeks before this PF was polished.
A Class of One's Own (September)
+ Clever thematic mods. Let the player have "Mid-Terms" too!
- "Final Exam" has got to go. It is probably the most hated modifier in SGM history. Thematically appropriate, but incredibly annoying. Yes, it teaches intercepts and the new 20-hit combo clause eased it a little, but it just gets in the way of fun.
- Replace "Final Exam" with "Pop Quiz," a modifier that rewards intercepts instead of immediately punishing the player with invincible, life-draining enemies. Something like hitting a dashing opponent causes 100% damage (is 1000% to crazy?) or grants a buff.
Costume Party (October)
+ "Trick or Treat" is a simple, fair, and easy modifier. Great for beginners.
- Spoiled by that one year where a whole suite of silvers were added, we expect lots of new fighters to debut
Combocopia (November)
+ "Ample-tude" provides plenty of BB meter. Makes it reminiscent of Painwheel gold PF where one can see lots of blockbusters.
- Undercooked mods. "Fall Short" and "Family Feast" are inconsequential. Rarely one stops at 2-hit combos or by the time a 20-hit combo is done, the bonus buffs are not needed. Needs a stronger incentive for long combos. Maybe a Combomancer (more hits mean more damage scaling)?
Season's Beatings (December)
+ Good idea to be elemental specials, but Air fighters rule this PF (welcome to St. Patrick's Day 2)
- Other elements modifiers need to be improved to match Air's benefits. The others are near okay, but Fire is the weakest.
- Needs a mod for Neutral fighters
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The Prize Fights in chronological order if you want to make your own ranking:
- Beginnings & Ends (January)
- Roses Are Red, Violence Is Due (February)
- Craic Some Heads (March)
- Spring Cleaning (April)
- ¡Viva la Fiesta! (May)
- Sun of a Beach (June)
- Fireworks Show (July)
- Slots O'Fun (August)
- A Class of One's Own (September)
- Costume Party (October)
- Combocopia (November)
- Season's Beatings (December)
PROS AND CONS
Beginnings & Ends (January)+ "The Final Countdown" modifier is an exciting mix of feeling powerful and in being in terrible danger. It's great!
- Change "Party Starter" modifier so IMMUNITY and CURSE are not timeless.
Roses Are Red, Violence Is Due (February)
+ The elemental mods "She Loves Me" and "She Loves Me Not" are good
- Mandatory Valentine on your team is annoying. For team picking, and fighting (so many stalling tactics).
Craic Some Heads (March)
+ "Luck of the Irish" mod is great for Air fighters. Would be fair if other elements got a similar spotlight in other PFs.
- Replace FINAL STAND with BLESSING for "Saints and Scholars"
- Distinct prize tracks are interesting! This one should have increased Canopy Coins!
Spring Cleaning (April)
+ Constant stream of buffs/debuffs makes this one unpredictable and fun
- Fighters on the bench should not be experiencing buffs/debuffs. A blockbuster should at least affect benched fighters.
¡Viva la Fiesta! (May)
- Feels like a lesser version of Spring Cleaning
- Maybe ENRAGE should go back to BLEED? More danger/advantages. Maybe random debuffs (no DOOM or STUN, of course)?
- Revert back to 5 stacks. 3 stacks is like half power. I suppose it makes it more manageable for beginners.
Sun of a Beach (June)
+ Sunburn themed mods is funny but...
- Too much IMMUNITY! Many fighters just lose their powers.
- Perhaps replace IMMUNITY with more BARRIERS. Keep the BLEED stacks for prolonged sun exposure, but add in more random DEBUFFS to make it more dangerous.
- Needs a Minette-themed Ms. Fortune as an exclusive prize
Fireworks Show (July)
+ Great mix of modifiers
- Maybe change "Bursting In Air" mod so there is no "fully charged BB" requirement. Makes air combos scary at all times.
Slots O'Fun (August)
+ Excellent concept... when it works! Had a couple buggy weeks before this PF was polished.
A Class of One's Own (September)
+ Clever thematic mods. Let the player have "Mid-Terms" too!
- "Final Exam" has got to go. It is probably the most hated modifier in SGM history. Thematically appropriate, but incredibly annoying. Yes, it teaches intercepts and the new 20-hit combo clause eased it a little, but it just gets in the way of fun.
- Replace "Final Exam" with "Pop Quiz," a modifier that rewards intercepts instead of immediately punishing the player with invincible, life-draining enemies. Something like hitting a dashing opponent causes 100% damage (is 1000% to crazy?) or grants a buff.
Costume Party (October)
+ "Trick or Treat" is a simple, fair, and easy modifier. Great for beginners.
- Spoiled by that one year where a whole suite of silvers were added, we expect lots of new fighters to debut
Combocopia (November)
+ "Ample-tude" provides plenty of BB meter. Makes it reminiscent of Painwheel gold PF where one can see lots of blockbusters.
- Undercooked mods. "Fall Short" and "Family Feast" are inconsequential. Rarely one stops at 2-hit combos or by the time a 20-hit combo is done, the bonus buffs are not needed. Needs a stronger incentive for long combos. Maybe a Combomancer (more hits mean more damage scaling)?
Season's Beatings (December)
+ Good idea to be elemental specials, but Air fighters rule this PF (welcome to St. Patrick's Day 2)
- Other elements modifiers need to be improved to match Air's benefits. The others are near okay, but Fire is the weakest.
- Needs a mod for Neutral fighters