I wasn't too confident posting this at first especially because I am not too good at art and its may cause some cringe but I couldn't resist after much thought. I ended up making custom card variants out of an OC pair of mine. So uh let me know what yall think
I used the Skullgirls Mobile Card Creator for the cards.
To sum up the OC pair, they are a duo-based character who decided to team up to cover each other. A loli-robo girl named Iara and a giant shape creature "Richards" as she calls him. Riding on the back of his head, Richards & Iara agree that working together is better than being at odds. As Iara intends to search for her purpose in the world.
They also come with new buff and debuff idea.; Enhance and Whammy
When this buff is active, the effects of numerous buffs are greatened except for Final Stand, Invincibility, Immunity and Unflinching: Armor: Take 50% less damage per stack Enrage: Deal 40% more damage Regen: Gain 2% health per second Heavy Regen: Gain 4% health per second Precision: Is consumed after two hits. (5 stacks of precision with Enhance = 10 free crit hits) Haste: 150% increased meter gain
DEBUFF: WHAMMY Marquee abilities are disabled. And debuff resist chances are reduced by 50%. (a 18% Armor Break Resist would become only 9% Armor Break resist for example.)
Richards works as a tank, tankier then Cerebella but less durable than Big Band. He is the one taking most of the damage here with Iara only occasionally being hit.
Both fighters have separate attack stats, with Iara's being hidden from public eye. Richards's attack stat is comparable to Eliza and Parasoul while Iara is comparable to Peacock in attack damage.
Richards’s attack speed is comparable to Beowulf or Parasoul
Iara has attack speed similar to Peacock but also a bit of Squigly in combo hits.
ATK: Richards (3/5); Iara (4/5) Character Ability:
Tap a button on the left similar to Squigly,Ms. Fortune and Robo Fortune. Iara will toss an item at the opponent to damage them; cooldown of eight seconds. Although she cannot throw while Richards ie being hit-hit, she can toss an item if Richards is successfully blocking an attack and can interrupt the attempt. Richards is also unable to jump; instead, Iara will jump out and juggle combo the opponent. Allowing Richards to use certain taunts/charge attacks without fear of being touched.
I am bad with names but their supposed to reference either metal; since Iara is a robot and Richards has a metal shell, the fact that their a duo, or that Richards tends to be lazy. They're a few exceptions to the rule however. Marquee Partners in Crime:
Loyal Friend: Richards does 40->50% more damage with living teammates
Intimidator: When hitting opponents, inflict Armor Break for 5-15 seconds every 5th combo hit.
INSPIRATIONAL PALETTE: Default Color
ATK: 9,321 (Iara: 8,295)
Richards = Firebat
Iara = Medic
Both are from the game Starcraft 2
ATK: 6,951 (Iara: 10,522)
Richards = Gargantuar
Iara = Imp
Both are from the game Plants vs Zombies
ATK: 7,335 (Iara: 11,079)
Richards = Store Manager
Iara = Chris
Both are from the game QP Shooting
ATK: 7,267 (Iara: 9,639)
Richards = Torr
Iara = Ferra
Both are from the game Mortal Kombat X
ATK: 9,282 (Iara: 8,218)
Richards = Spongy
Iara = Rocky
Both are from the YouTube series Battle For Dream Island
ATK: 8,852 (Iara: 10,272)
Richards = Roblox Noob
Iara = Bacon Hair
Both are from the game Roblox
ATK: 9,956 (Iara: 11,271)
Richards = Hulk
Iara = Black Widow
Both are from Marvel Comics
ATK: 10,157 (Iara: 12,960)
Richards = Blue Screen of Death
Iara = Monika (Doki Doki Literature Club)
Junko Enoshima Squigly!
"Sorry to keep you waiting!"
SA: Everlasting Despair
SA1: Gains a random (unstackable) buff every 10/7/5 seconds, all buffs are removed when hit (not including blocked hits) or knocked down. Also has 50% chance of converting debuffs on self into regen or permanent immunity
SA2: Twice per fight when defeated without surviving teammates, resurrect with 10/15/20% health, and inflict permanent curse and wither on the enemy team
It's time for more fighter cards!
Try and guess who's referencing what!
GANG STAR - " Did you really think you'd be that lucky? "
Gold Experience SA1 - When defeating an opponent, gain 2 stacks of REGEN SA2 - Once per match when suffering a hit that would be fatal, REVIVE with 30% HP
CASTLE CRUSHER - " Sorry, your princess is in another castle "
Tough Shell SA1 - Gain 1 stack of THORN for 8 seconds when using a BLOCKBUSTER
SA2 - 15% chance to inflict BLEED for 7 seconds when HIT while benefitting from THORN
GRIM INTENTION - " Let us dance, shall we? "
Troupe Master SA1 - While Squigly is alive, Squigly and her teammates gain HASTE for 5 seconds when using a SPECIAL MOVE
SA2 - While Squigly is alive, DEBUFFS suffered by Squigly and her teammates have a 30% chance to MIRROR towards the opponent.
INKANTATION - " Stay Fresh! "
Ink Tactics SA1 - Gain EVASION and REGEN for 8 seconds for every 10 combo hits
SA2 - Gain 2%BLOCKBUSTER METER per second while benefitting from EVASION
HELL PRINCESS - " Inside every demon is a rainbow! "
Happy Hotel SA1 - While Parasoul is alive, Parasoul and her teammates gain IMMUNITY and REGEN for 12 seconds when tagging in.
SA2 - Parasoul and her teammates cannot suffer more than 5% damage in a single hit while benefitting from any BUFF(S)
Well, I've messed around with the palette editor for a little bit, and I've made some pretty decent looking cards. I had a lot of fun making these, so I hope you guys like them too!
"I'm the main man around here!" - Lobo (DC Comics)
"It seems that your contract has expired.." - The Snatcher (A Hat In Time)
"Get down with the sickness!" - Mikan Tsumiki (Danganronpa)
This isn't all of the cards that I made, but I wanted to keep it simple and short for now. Enjoy!
As said by Bryan on the previous page, and it can't be said enough, krazete's palette editor (https://sgmpalette.netlify.com) is amazing! Makes it easy to realize dreams like this, everyone's favorite Dagonian waitress:
Catfish Ms. Fortune
(based on Minette)
Signature Ability Order Up!
1. Grabs have 25/50/75% chance to steal buffs from opponent. Also takes debuffs from enemy and converts them to buffs.
2. Always tags-in with 5 stacks of Evasion
"Annihilation, Charge, Fire!" Signature Ability: The End
While Big Band's health percentage is higher than his opponent, every 5th combo permanently increases Big Band's Attack by 1%/ 2%/3% (Caps at 100%) as long it does not exceed 20th combo.
While Big Band's health is lower than his enemy, 15%/20%/25% chance that attacking the blocking enemy becomes UNBLOCKABLE and inflict Death Mark for 10 seconds.
"Get a load of this!" Signature Ability: Chaotic Upgrade
Every 10 seconds and at the start of the match, gain HASTE followed by ^BARRIER followed by ARMOR followed by HEAVY REGEN followed by ^ENRAGE followed by UNFLINCHING followed by ^THORNS for 5/7/10 seconds. (^ means x2 stacks of the buff)
Whenever an enemy tags in, instantly transmute to ELEMENTAL ADVANTAGE and gain 1/2/3 stacks of BLESS for 10 seconds.
Phew, here's my sonic inspired palettes, hope you like it!
Gaming Master - "Why have 9 lives, IF I CAN GET INFINITE LIVES!" (referencing the infinite 1up trick) Glitchy Ghoul SA1 - When landing a Blockbuster, gain 10 stacks of EVADE.
SA2 - At random inflict GLITCH to the opponent for 20 seconds.
Greetings fellows, I've came back with some more palettes! I've also decided this time I'd come up with some SAs for them this time around, and as before, I hope you enjoy!
"Die, monster! You don't belong in this world!" - Richter Belmont (Castlevania)
SA: Whip It!
SA1: Gain one stack of enrage every 1.5/1/0.5 seconds while using Wyrm's Tail. One stack of enrage goes away per hit.
SA2: While you have 4/3/2 stacks of enrage, Leviathan hits apply Armor Break and Hex for 10 seconds.
"Breakdown, breakdown!" - Yoshikage Kira (JoJo's Bizarre Adventure)
SA: Great Daze
SA1: If an opponent is defeated with a projectile, they have a 50/75/100% chance to self destruct (similar to Circuit Breaker/Blue Screen) when an opponent is near their body.
SA2: When an opponent is resurrected, add 30/45/60 more seconds to the clock.
"Another successful procedure!" - Medic (Team Fortress 2)
SA: Charged Up
SA1: Get Haste for 5/7/10 seconds upon using a special move or blockbuster.
SA2: If an unblockable blockbuster is fully charged, tagging into a teammate will give them invincible and final stand for 5/10/15 seconds.
"You know what they say, the more the merrier!" - Dr Eggman (Sonic)
SA1: 25/50/100% chance upon a teammate getting defeated to get 1 permament stack of enrage and regen.
SA2: Using a blockbuster gives you 1/2/3 stacks of barrier. Using an unblockable resurrects one random teammate.
Alright, that's what I got for now! I'll upload some more palettes and SAs in a couple of days. Sorry if it was a little much, I'm just really excited to show off some of these palettes!