• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

Characters My final thoughts for a Wildcard rework

Thesmellofman

Member
Joined
May 15, 2024
Messages
38
Reaction score
21
Points
8
Age
29
AD_4nXcRcfDOirtcWQFDtGex2YdMEMCFneSsvjgrxofKkbEVjuSq2RQZ5auhHzCSUZwtBiFNcVQXJGFkJak2E--AnSplSAJd5O9oM9VFoqndZIt0CGqoXzZwyjmfsDUXuFJGDlIAIJGnhQ

OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.


NEW (SM1)
Inflict ONE of four debuffs, INVERSE POLARITY, FATIGUE, CURSE or SLIME for 6/7/8 seconds when using a SPECIAL MOVE.
NEW (SM2)
Peacock deals 15/20/25% bonus damage when an opponent is suffering from a DEBUFF. (bonus damage does not stack with each added debuff). If the opponent is suffering from any debuffs when defeated all SPECIAL MOVES are reset.

WildCard is a cool concept with random debuffing, but it feels very unreliable and nearly useless since there's no guarantee you'll get the debuff needed to handle an opponent. There’s no strategy with this variant—it's more about messing around and hoping you get what you want. This new concept reduces a total of 22 possible debuffs down to just 4, which cover a broad range of counters for any opponent.

Let me know if there any better debuffs you think should be in the 4 she can inflict, or just general discussion about your ideas that could fix this variant.
 
Last edited:
Peacock can spam a ton of projectiles with the Bella build, and that's where Wildcard shines. Yes, there are a ton of debuffs to go through, but considering the enemy is perma blocking, it's not that bad. Plus it's cool seeing 2 rows of debuffs just pile up on the opponent. The only thing I can agree to is a slight duration increase. 8 might be too much tho

I like the SA2 changes. So thumbs up on that


 
Last edited:
Peacock can spam a ton of projectiles with the Bella build, and that's where Wildcard shines. Yes, there are a ton of debuffs to go through, but considering the enemy is perma blocking, it's not that bad. Plus it's cool seeing 2 rows of debuffs just pile up on the opponent. The only thing I can agree to is a slight duration increase. 8 might be too much tho
Maybe 6 or 7 seconds could be better due to the spam. I wanted this to be a stand alone idea, anything paired with Harley is OP. As Wildcard is she is a one of the worst Peacocks due to how random she is and she is currently very unreliable, so I think bringing it down to atlest 4 selected debuffs could help her be more useful.