So with the new update there were some new enemy exclusive fighters added in. Idol Threat Filia, Pyro-Technique Valentine and Star Crossed Parasoul from last update. All three of them have unique and interesting SA’s but I have some suggestions for some improvements for them. Star crossed Parasoul stuns her enemies for 3 seconds if she blocks just as the enemy attacks, reminds me of Bayonetta a bit lol. She also does 100% extra blockbuster damage against stunned enemies. I think this SA is the best of the bunch, it seems useful and cool, if I had to change one thing it would be to maybe increase the stun duration for an extra second so you have time to start a combo before you start pelting them with blockbusters so that it feels like you got a really good punish for blocking exactly on time. Pyro Technique inflicts Wither for 10 seconds if she hits with a charge attack and gains enrage for 10 seconds when hitting an enemy that has a fully depleted blockbuster. Obviously at the start of a battle you can use a charge attack, get enrage and then wait until the small charge they got from being hit is withered away to keep pelting them with attacks and stacking your enrage into the sky. I think this is a cool ability also, and now you finally have a reason to get unblockable charge attacks on anything that isn’t painwheel! But maybe a change to the second part of the ability to grant enrage every time one of the opponent’s blockbusters is fully depleted would be a more powerful version. Overall I really like this SA, it’s really cool and more offensive Valentine’s is awesome. Idol Threat possibly has the most lacklustre of all of the SA’s. She gains Last Stand for 5 seconds when evading an attack with a backdash and regains 200% percent of the damage she does as health against a dashing enemy. The first part is really cool, the heal part seems really useless. I think a better alternative would be to gain 5 seconds of Last Stand when evading an attack and while benefitting from Last Stand all attacks have a 20% chance to recover 200% of the damage as health. Overall they’re all really cool, but I think the changes that I’ve suggested could make them feel really awesome.