So everyone has probably already noticed that if Headstrong Cerebella or Wulfsbane Beowulf grab you, they now sometimes apply their debuff even if you break the throw. This is apparently an intended change. I've found a particularly obnoxious instance of this though: The Overload catalyst gives enemies a 25% chance to stun for 5 seconds on hit. What this means is that if you're grabbed, it's possible to be stunned before you can throw break. It's rare for me to really call something "unfair" let alone yell it out loud in frustration, but this one instance... Provided you don't get cornered, it's not impossible to avoid throws without using throw breaks. I don't know, I might just need to adapt, but at the moment it has me really irritated. I guess I'm looking for other people's thoughts on the throw/debuff change, alongside reporting my annoyance at this particular instance. Edit: I think the reason that this bothered me so much is that it was an unexpected but large change in the type of thing that happens when you try to break a throw. Getting armor break/cripple/heal block can be annoying; Getting stunned on the Boss Node of Rift Battles can be immediately fatal, and was for me. This catalyst, plus the Jinx modifier mean that you can be easily taking +200% damage in an instant from enemies that already have +100% attack. It's enough that I'm thinking of completely redesigning my base around taking advantage of this combo of effects.