- Joined
- May 5, 2017
- Messages
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- Reaction score
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- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.hiddenvariable.com
The new 1.2.0 update will be going LIVE shortly - here’s a full, detailed rundown of ALL the stuff we’ve packed into it!
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NEW LANGUAGE OPTIONS
SKILL TREE GATES & KEYS
AI IMPROVEMENTS
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NEW LANGUAGE OPTIONS
- French
- German
- Spanish
- Russian
- Brazilian Portuguese
- A new mode has been added called PRIZE FIGHTS.
- Prize Fights are time-limited events that will allow you to fight teams of other players who are also competing in that event.
- Each win accumulates points for that specific event that can never be lost (you are always progressing).
- Building win streaks will increase your point multiplier, but will also pit you against more challenging teams based on your team’s Fighter Score (FS), with more clever AI.
- There are two types of rewards that you can earn from Prize Fights:
- Milestone Rewards are earned by accumulating points and are granted as you progress through the event. They often include Canopy Coins, Theonite, and Skill Points for the featured Fighter.
- Rank Rewards are granted based on where you placed once the event is complete, and will be sent to your mailbox. They often include Skill Tree Keys (more on that below), Skill Points, Moves, and (for top players) the featured Fighter for that event
- Prize Fights use “blue” energy (like Quick Play) instead of the “gold” energy used in Story and Daily Event modes.
- Prize Fights will be used to introduce new Fighters to the game prior to them being available via Relics.
- To start, we will be offering 3 Prize Fights at a time:
- BASIC
- CONSTRAINTS: Bronze Fighters ONLY
- TOP REWARD: Featured Bronze Fighter
- No modifiers
- ADVANCED
- CONSTRAINTS: Bronze + Silver Fighters ONLY
- TOP REWARD: Featured Silver Fighter
- Special Modifiers Active
- EXPERT
- CONSTRAINTS: Silver + Gold Fighters ONLY
- TOP REWARD: Featured Gold Fighter
- Special Modifiers Active
- BASIC
- Prize Fights last for three days (two sets of events per week)
- In addition, shorter Canopy Coin-based Medici Heist events will also be available on weekends.
- You can now collect multiple versions of the same Fighter (instead of them being automatically converted into Shard To Get Relic progress)
- Now, every time you get ANY Fighter for ANY reason, you will gain 4% progress towards a Shard to Get Relic
- You will no longer gain Skill Points when you get a Fighter. You can still get Skill Points by Leveling Up, Daily Events, and Prize Fight rewards
- POWER UP Fighters by consuming other Fighters you don’t want via the POWER UP button on the Fighter Details screen
- Consumed Fighters will grant a fixed amount of XP based on their Tier (regardless of Level)
- BRONZE: +1,000 XP
- SILVER: +10,000 XP
- GOLD: +20,000 XP
- +25% Bonus XP is granted if you use Fighters with a matching Type or a matching Element (maximum +50% Bonus XP)
- Evolving now requires Fighters of the same Tier and Type instead of Skill Points
- Ex: To Evolve a Bronze Valentine to Silver, you will need to consume 3 Bronze Valentines (any Variant)
- Special Prize Fights will be made available on launch day (May 25th) that will let you earn Eliza for the very first time!
- These events will also be the only way to get Eliza Moves at this point in time - get ‘em while they’re hot!
- 7 NEW Bronze Fighters have been added to the Premiere and Character Relics:
- Filia - Frayed Ends
- SIGNATURE ABILITY: CUT IT OUT!
- Causes BLEED when hit and inflicts Bonus Damage vs enemies that are BLEEDING
- Big Band - Beatbox
- SIGNATURE ABILITY: FREESTYLE
- Using Special Moves grants short, stackable ENRAGE and Blockbuster METER bonuses
- Peacock - Sketchy
- SIGNATURE ABILITY: RUNNING GAG
- Tagging in SLOWS enemy Blockbuster METER gain and HASTENS your own
- Cerebella - Headstrong
- SIGNATURE ABILITY: BIG BREAK
- Throws have a chance to inflict CRIPPLE and ARMOR BREAK
- Parasoul - Heavy Reign
- SIGNATURE ABILITY: OVERCAST
- Gains extra Blockbuster METER when inflicting or taking a CRITICAL HIT
- Valentine - Icy Hot
- SIGNATURE ABILITY: FIRST RESPONDER
- Teammates Tag In with REGEN and ARMOR
- Painwheel - Twisted Mettle
- SIGNATURE ABILITY: CUTTING EDGE
- Causes BLEED when struck with a CRITICAL HIT, moderate chance to inflict BLEED if opponent is already BLEEDING
- Eliza - Decrypted (not yet available in Relics)
- SIGNATURE ABILITY: ENVY
- Bonus damage based on enemy beneficial effects, converts enemy beneficial effects to BLEED when triggering Sekhmet mode
- Filia - Frayed Ends
- Damage based Moves now do increasingly more damage based on their Tier
- L1 Bronze moves will now do ~25% LESS damage as they did before
- L1 Silver moves will do approximately THE SAME damage as they did before
- L1 Gold moves will now do ~25% MORE damage as they did before
- All damage-based Moves now have a Damage Tier that indicates their damage range relative to other moves:
- VERY LOW
- LOW
- MED
- HIGH
- VERY HIGH
- ULTRA
- Upgrading Moves can increase the damage that they inflict at 3 level milestones (at L6, L12, and L15)
- New +’s on the Move Details pop-up indicate the amount of bonus damage a move is inflicting within the range for that Damage Tier
SKILL TREE GATES & KEYS
- The 3rd and 4th section of each Fighter’s Skill Tree now require Keys to unlock
- To purchase any node in those sections, you will need to unlock that segment via a Key
- There are Bronze, Silver, and Gold Keys - unlocking a segment requires a Key that matches that Fighter’s Base Tier
- Ex: A Bronze Fighter that has Evolved to Gold will ALWAYS require Bronze Keys
- Although lower Tier Fighters remain less powerful than “Natural” higher Tier Fighters, their Skill Tree costs will always be cheaper
- You can earn Keys by completing Story Mode milestones and as top Prize Fight rewards
- Soft Launch players will receive FREE KEYS relative to their Story Mode progression status after the build goes live to compensate them for Keys they would have otherwise earned during Single Player mode after Hard Launch
- If you already purchased a node in that Section, you will not lose any progress. Before you can purchase other nodes in that section, you will need to unlock it with a Key
AI IMPROVEMENTS
- Aggressiveness
- AI will now play more aggressively at higher levels
- AI will not needlessly backdash as frequently, and will be more aggressive when cornered
- Reactive Awareness
- AI now reacts more intelligently to enemy projectiles
- AI will now throw break more frequently at high level
- AI will more effectively punish blocked attacks at high levels
- Launcher Combos
- Light Combos will now only “cancel” (quickly transition) into Launcher attacks on a successful hit
- Light Combo Finisher Punishable on Block
- Light Combo Finishers can now be reliably punished by Light 1 attacks if blocked
- Blockbusters
- Blockbuster damage rebalanced to more closely standardize damage per BB Tier
- BB3s now require 10% more meter
- Fixed bug where some throw-based Blockbusters granted an improper amount of Blockbuster METER
- Post Defeat Tag In Invincibility
- Fighters are now invincible on Tag In after a teammate is defeated
- Burst Moves
- Fixed bug with certain Burst attacks that allowed you to ignore damage for the duration of the animation
- Fixed bug that prevented Burst attacks from firing while the Fighter reacted to hits. Now Bursts can reliably interrupt combos as intended
- Outtake Moves
- Fixed bug where Walking fighters would not react properly to Outtakes
- Fixed issue where Outtakes near the end of a Match could lead to buggy behavior
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