- Joined
- Jul 16, 2017
- Messages
- 543
- Reaction score
- 576
- Points
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- Age
- 26
As a response to the shards thing, I think its a good opportunity to reward/compensate players in a better way. Instead of getting Premium Relics or theonite for any sort of extended maintenance that may have resulted in a lost Gold from PFs, you could get x amount of gold shards. Its a pretty specific example but I'm just trying to highlight the benefits of switching from % to physical shards.How I feel about update 2.4:
I always appreciate more ways to play, so the master events and new PFs sound like a fine addition. However, one of the things I've really enjoyed about SGM is how different it felt from other mobile games. Not too many currencies, energy recharge is relatively fast, etc. I can't help but notice that update 2.4 is bringing in additional currencies and along with it. I liked how Shard To Get was presented in percentages instead of the customary "shards" that is so prevalent with popular mobile games these days. But now we're getting a bunch of Elemental Shard currencies that combine to another currency that is spent to upgrade fighters to Diamond. It just feels like SGM is becoming more like other mobile games, and that kind of disappoints me because I enjoy it because of how different it is from other mobile games. But maybe that's just me.
I am excited again for the planned end-game content on the way. Here's hoping for a Marie boss battle.
I do agree with you to a degree about the extra currency thing though, although I wouldn't call the elemental shards currency, they're more akin to materials from other games. Skullgirls Mobile was a really simple game to get into, the UI was easy to navigate and everything was well explained. As features increase the game may turn away new players due to being too complex. I don't think this new feature will contribute too much as its strictly late game, but its an issue to keep an eye out for.