So make all Doubles useless?After 3 seconds blocking, gain a Random debuff for 10 seconds.
After 5 seconds no blocking, gain enrage for 10 seconds
So make all Doubles useless?After 3 seconds blocking, gain a Random debuff for 10 seconds.
After 5 seconds no blocking, gain enrage for 10 seconds
Not really. The only one that benefits from transmuting several times is Rainbow (who has the chance to gain immunity by doing so). The others just want the advantage, which could definitely be managed in 3 second intervals.So make all Doubles useless?
Jawbreaker also has a chance to gain immunity as well when transmutingNot really. The only one that benefits from transmuting several times is Rainbow (who has the chance to gain immunity by doing so). The others just want the advantage, which could definitely be managed in 3 second intervals.
Even better. Although, that makes me wonder if immunity will override the system too much. Realistically you're not going to have it on the entire time, but you can keep it up for a while. Hm...I'm sure the devs will work it out. Maybe the debuffs from blocking will override immunity?Jawbreaker also has a chance to gain immunity as well when transmuting
Jawbreaker and xenomorphNot really. The only one that benefits from transmuting several times is Rainbow (who has the chance to gain immunity by doing so). The others just want the advantage, which could definitely be managed in 3 second intervals.
It's already been pointed out that Jawbreaker can gain immunity, and Xenomorph falls again into the category of "once I've gotten where I wanted, I'm fine".Jawbreaker and xenomorph
On my end idea of prevent block is not bad, but it's very disballance to give debuff for it... How about disabling of BB-grow by hits in blocks?I'm not saying it's the perfect solution, but actively punishing blocking is really the only way to avoid it and create enjoyable fights.
A modifier that inflicts Blockbuster Disable on blocked hits? That still punishes blocking. I don't feel that this is a bad idea, but neither is the random debuffs for blocking. Disabling blockbusters honestly wouldn't be that much of an incentive to not block. It's annoying at best, and that becomes especially true when you factor in that PvP would most likely not have one team with 200% bonus health or something for obvious reasons. One random debuff for three seconds of blocking is a far cry from OP imo. On its own, I don't think there's a single debuff that would be debilitating for a fighter. It would just be an incentive for players to not turtle for so long that the fight becomes dull.On my end idea of prevent block is not bad, but it's very disballance to give debuff for it... How about disabling of BB-grow by hits in blocks?
GO GO GO PANZERFAUST!<...> If all goes well BRAND NEW characters may await! <...>
There's some info in here on that:Almost all of what was promised has been added by now, an I am really happy about that. Can we get a little more info on how the development of guilds is going?