fanghoul
Well-Known Member
- Joined
- Mar 13, 2018
- Messages
- 609
- Reaction score
- 920
- Points
- 93
- Age
- 42
Impressions so far:
It's funny that the first things I wanted to respond to were the changes to the MAs for Double and Parasoul, both of which I considered must have, make these some of the best characters in the game. Damn did the change to Parasoul make me flinch, what with cutting her Crit Damage per Tear in half. I get it though. I used to sell Parasoul as "She kills a lot of characters with two Napalm Shots!" which was probably not well balanced. I've been using her in the new Rifts and even if she's not insanely powerful anymore, she's still getting me through tough nodes.
Double, same sort of thing. Applying tons of 20 second debuffs is insanely powerful. Tuning that down is an understandable thing. Also, making her other MA more appealing is a nice thing.
Anyway, other huge change that I really care about: Rifts!
I've fought in a bunch of them now. They're pretty nifty and kinda addictive. I think this is the pick up and play mode the late game needed I was talking about in that post a long time ago.
I've liked that I've never fought the same defense node twice. I like that they're faster to get through, but that I can put them down if I feel like it or something comes up. I like that I feel like I have some choice in what I'm going up against, that I can pick an opponent or just go "nah" about the whole thing after looking at my options. I like that they require enough strategy that being completely thoughtless in who I use where early on might cost me, but not being so big that I actually need to break out a piece of paper and start taking notes. I like that the additional multi-catalyst nodes are making it more likely there's interesting combos on each node. I like the idea that there's going to be a new set of nodes regularly.
I do have some concerns about beating up the "noobs" being both required and rewarded in the current dynamic.
Deployments are a nice little boon. Worth mentioning that I like, but not as game changing as the other things. I appreciate the them as an addition though.
Accolades are also going to be interesting to work though. I find it amusing that my habit of using Parasoul for everything means I've already easily finished the 100 Intercepts one.
It's funny that the first things I wanted to respond to were the changes to the MAs for Double and Parasoul, both of which I considered must have, make these some of the best characters in the game. Damn did the change to Parasoul make me flinch, what with cutting her Crit Damage per Tear in half. I get it though. I used to sell Parasoul as "She kills a lot of characters with two Napalm Shots!" which was probably not well balanced. I've been using her in the new Rifts and even if she's not insanely powerful anymore, she's still getting me through tough nodes.
Double, same sort of thing. Applying tons of 20 second debuffs is insanely powerful. Tuning that down is an understandable thing. Also, making her other MA more appealing is a nice thing.
Anyway, other huge change that I really care about: Rifts!
I've fought in a bunch of them now. They're pretty nifty and kinda addictive. I think this is the pick up and play mode the late game needed I was talking about in that post a long time ago.
I've liked that I've never fought the same defense node twice. I like that they're faster to get through, but that I can put them down if I feel like it or something comes up. I like that I feel like I have some choice in what I'm going up against, that I can pick an opponent or just go "nah" about the whole thing after looking at my options. I like that they require enough strategy that being completely thoughtless in who I use where early on might cost me, but not being so big that I actually need to break out a piece of paper and start taking notes. I like that the additional multi-catalyst nodes are making it more likely there's interesting combos on each node. I like the idea that there's going to be a new set of nodes regularly.
I do have some concerns about beating up the "noobs" being both required and rewarded in the current dynamic.
Deployments are a nice little boon. Worth mentioning that I like, but not as game changing as the other things. I appreciate the them as an addition though.
Accolades are also going to be interesting to work though. I find it amusing that my habit of using Parasoul for everything means I've already easily finished the 100 Intercepts one.