Heyo!
Biggie:
- Love that sweet clarinet does something
- Take the A train was a staple move for offensive heavy metal, but now… probably for the best, I’ll just miss getting the glee of watching it trigger for him. Combo updating for it is very excellent
- Supersonic jazz: bleed? No. Hell no. It’s a staple combo move for biggie, but putting bleed on it restricts it from no mercy and hamstrings his combos in that mode
- Timpani drive: I’m actually excited to see how this feels to use
- Strike up the band: yesgood. I’ve always found the previous ability to be lackluster
- Tuba tuba: I really like this
- Marquees: I like
- Prestige charge: it’ll be slower to charge now, unless you’re beatbox lmfao
General tuneups:
- Hellcat: love to see bronzes getting buffs, especially to stats. Moar. Let’s see them challenge diamonds.
- Robocopy: did he need to go back to his previous version? I thought the offensive update was great for him, and he was fun to play. This is a nerf I don’t like
- Tomb and gloom: really nice
- Big top: good to see her catching up
- Rage appropriate: YOOOOO now she can function!
- Windswept: I understand. Learning to gimmick non-knockdown combos is going to be interesting.
- Ultraviolent: YOU LISTENED TO ME! I love this update! <3
- Raw nerv: I can’t describe the feeling of seeing the first fighter I ever marked as totally useless getting an update to make her more than viable.
- Private dick: hahahahahahhahahahahahaaha bring it on
- GI Jazz: smooth jazz
- Materia girl: tightening the buff pool was much needed, and giving her the option of properly flexing offense now is great. Love this. Now if only I hadn’t adjusted her for defense…
- Heart of darkness: you all prolly know by now how I feel about double, but this is a good update. I’m still not using her until transmute gets tuned; I don’t need to spend 2:30 of a match trying to only maybe trigger this update
- Star shine: speeding her up is definitely going to help her use case overall. I used her the way she was anyway, but I never needed her for time attack
- Megalomaniac: wtf why evasion. Whyyyy?
- Death wish: jfc THANK YOU
Special section: spangled
Old spangled is my baby. I also loved arguing with people on Reddit about old spangled lol. As it is I’ve rewritten my assessment several times over because the more I type the more I start to see the possibilities. I might love the new spangled. Bella mains are probably going to love the new spangled too. I hated the bleed until I grasped how it flexes with grab bag and cerecopter (two staple moves in her kit). I like the balance and comping with barrier and fatigue. I question the guard break, but I can see where forced breaks go up in value by putting an immense amount of pressure down. You might have created a monster. Overall assessment: a hesitant 10/10; point lost for questionable guard break, point regained because I can still pick fights with people who want fighters that go brrrr. Hell that’s even worth 2 points, spangled cranks to 11
let’s gooooooooooooo
Minette guest star animation:
Wanna put my tender Filia in a blender
Watch her spin around to a smoothie oblivion
Rendezvous, then your order’s through