• [2018/06/22]
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OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

Megalomaniac’s buff was too much. Having an inherent meter drain ability plus having her BB usage not diminish her perma-armor count makes her ridiculous to deal with. Either the native drain should be removed or her BB usage should be reverted to lower her perma-Armor stack. Having both of those of those features together gives her too much defense utility, especially in conjunction with certain PF modifiers and Catalysts.
 
Megalomaniac’s buff was too much. Having an inherent meter drain ability plus having her BB usage not diminish her perma-armor count makes her ridiculous to deal with. Either the native drain should be removed or her BB usage should be reverted to lower her perma-Armor stack. Having both of those of those features together gives her too much defense utility, especially in conjunction with certain PF modifiers and Catalysts.
And a stack of Evasion as the cherry on top...
 
And a stack of Evasion as the cherry on top...
She’s much stronger and more inline with other strong defenders, but not oppressive and unreasonable in my opinion. You just have to plan and be strategic with counters rather than steamrolling through her with anyone.

- Bring an outtake to tag her in first.
- Use characters with easy access to immunity.
- Use characters that do good damage with special moves (double, filia, beo, Marie, etc)
- curse or hex her
 
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She’s much stronger and more inline with other strong defenders, but not oppressive and unreasonable in my opinion. You just have to plan and be strategic with counters rather than steamrolling through her with anyone.

- Bring an outtake to tag her in first.
- Use characters with easy access to immunity.
- Use characters that do good damage with special moves (double, filia, beo, Marie, etc)
- curse or hex her
That's general game plan vs any annoying defender tbh. If the counter is only Hex and Immunity, then it's a design flaw. I'm alright with her other changes to a degree, and I am able to deal with her. But, the Evasion, even if not that powerful, is just another layer of glazing to an already finished cake. And I'm saying this, because the only downside from her previous iteration, was that her own BBs removed armor, greatly limiting her game plan. They resolved that, and added a lot of additional fluff to make up for how long she was out and barely usable
 
Heyo!

Biggie:
  • Love that sweet clarinet does something
  • Take the A train was a staple move for offensive heavy metal, but now… probably for the best, I’ll just miss getting the glee of watching it trigger for him. Combo updating for it is very excellent
  • Supersonic jazz: bleed? No. Hell no. It’s a staple combo move for biggie, but putting bleed on it restricts it from no mercy and hamstrings his combos in that mode
  • Timpani drive: I’m actually excited to see how this feels to use
  • Strike up the band: yesgood. I’ve always found the previous ability to be lackluster
  • Tuba tuba: I really like this
  • Marquees: I like
  • Prestige charge: it’ll be slower to charge now, unless you’re beatbox lmfao


General tuneups:
  • Hellcat: love to see bronzes getting buffs, especially to stats. Moar. Let’s see them challenge diamonds.
  • Robocopy: did he need to go back to his previous version? I thought the offensive update was great for him, and he was fun to play. This is a nerf I don’t like
  • Tomb and gloom: really nice
  • Big top: good to see her catching up
  • Rage appropriate: YOOOOO now she can function!
  • Windswept: I understand. Learning to gimmick non-knockdown combos is going to be interesting.
  • Ultraviolent: YOU LISTENED TO ME! I love this update! <3
  • Raw nerv: I can’t describe the feeling of seeing the first fighter I ever marked as totally useless getting an update to make her more than viable.
  • Private dick: hahahahahahhahahahahahaaha bring it on
  • GI Jazz: smooth jazz
  • Materia girl: tightening the buff pool was much needed, and giving her the option of properly flexing offense now is great. Love this. Now if only I hadn’t adjusted her for defense…
  • Heart of darkness: you all prolly know by now how I feel about double, but this is a good update. I’m still not using her until transmute gets tuned; I don’t need to spend 2:30 of a match trying to only maybe trigger this update
  • Star shine: speeding her up is definitely going to help her use case overall. I used her the way she was anyway, but I never needed her for time attack
  • Megalomaniac: wtf why evasion. Whyyyy?
  • Death wish: jfc THANK YOU

Special section: spangled

Old spangled is my baby. I also loved arguing with people on Reddit about old spangled lol. As it is I’ve rewritten my assessment several times over because the more I type the more I start to see the possibilities. I might love the new spangled. Bella mains are probably going to love the new spangled too. I hated the bleed until I grasped how it flexes with grab bag and cerecopter (two staple moves in her kit). I like the balance and comping with barrier and fatigue. I question the guard break, but I can see where forced breaks go up in value by putting an immense amount of pressure down. You might have created a monster. Overall assessment: a hesitant 10/10; point lost for questionable guard break, point regained because I can still pick fights with people who want fighters that go brrrr. Hell that’s even worth 2 points, spangled cranks to 11 let’s gooooooooooooo





Minette guest star animation:

Wanna put my tender Filia in a blender
Watch her spin around to a smoothie oblivion
Rendezvous, then your order’s through
 
Heyo!

Biggie:
  • Love that sweet clarinet does something
  • Take the A train was a staple move for offensive heavy metal, but now… probably for the best, I’ll just miss getting the glee of watching it trigger for him. Combo updating for it is very excellent
  • Supersonic jazz: bleed? No. Hell no. It’s a staple combo move for biggie, but putting bleed on it restricts it from no mercy and hamstrings his combos in that mode
  • Timpani drive: I’m actually excited to see how this feels to use
  • Strike up the band: yesgood. I’ve always found the previous ability to be lackluster
  • Tuba tuba: I really like this
  • Marquees: I like
  • Prestige charge: it’ll be slower to charge now, unless you’re beatbox lmfao


General tuneups:
  • Hellcat: love to see bronzes getting buffs, especially to stats. Moar. Let’s see them challenge diamonds.
  • Robocopy: did he need to go back to his previous version? I thought the offensive update was great for him, and he was fun to play. This is a nerf I don’t like
  • Tomb and gloom: really nice
  • Big top: good to see her catching up
  • Rage appropriate: YOOOOO now she can function!
  • Windswept: I understand. Learning to gimmick non-knockdown combos is going to be interesting.
  • Ultraviolent: YOU LISTENED TO ME! I love this update! <3
  • Raw nerv: I can’t describe the feeling of seeing the first fighter I ever marked as totally useless getting an update to make her more than viable.
  • Private dick: hahahahahahhahahahahahaaha bring it on
  • GI Jazz: smooth jazz
  • Materia girl: tightening the buff pool was much needed, and giving her the option of properly flexing offense now is great. Love this. Now if only I hadn’t adjusted her for defense…
  • Heart of darkness: you all prolly know by now how I feel about double, but this is a good update. I’m still not using her until transmute gets tuned; I don’t need to spend 2:30 of a match trying to only maybe trigger this update
  • Star shine: speeding her up is definitely going to help her use case overall. I used her the way she was anyway, but I never needed her for time attack
  • Megalomaniac: wtf why evasion. Whyyyy?
  • Death wish: jfc THANK YOU

Special section: spangled

Old spangled is my baby. I also loved arguing with people on Reddit about old spangled lol. As it is I’ve rewritten my assessment several times over because the more I type the more I start to see the possibilities. I might love the new spangled. Bella mains are probably going to love the new spangled too. I hated the bleed until I grasped how it flexes with grab bag and cerecopter (two staple moves in her kit). I like the balance and comping with barrier and fatigue. I question the guard break, but I can see where forced breaks go up in value by putting an immense amount of pressure down. You might have created a monster. Overall assessment: a hesitant 10/10; point lost for questionable guard break, point regained because I can still pick fights with people who want fighters that go brrrr. Hell that’s even worth 2 points, spangled cranks to 11 let’s gooooooooooooo





Minette guest star animation:

Wanna put my tender Filia in a blender
Watch her spin around to a smoothie oblivion
Rendezvous, then your order’s through
Megalomaniac has evasion cus sans dodges attacks lol
 
More thoughts on the windswept nerf:

In general it's a lot more finicky to play with her, with how many conditions she needs to fulfill just to get her evasion. Something I just noticed with the nerf is that it's almost impossible to combo into ringlet spike with precision. These aspects make her a lot less appealing to play, as she needs different and overall less damaging combos to maintain perma precision, and plays incredibly differently from other filias from this change. High key would like to see SA2 be reworked so that either perma precision ends when the opponent fighter dies (which still makes it hard for windswept to maintain perma-precision throughout the match) or just rework filia's moveset so that there are more ways of comboing into ringlet spike without relying on a knock down.
 
More thoughts on the windswept nerf:

In general it's a lot more finicky to play with her, with how many conditions she needs to fulfill just to get her evasion. Something I just noticed with the nerf is that it's almost impossible to combo into ringlet spike with precision. These aspects make her a lot less appealing to play, as she needs different and overall less damaging combos to maintain perma precision, and plays incredibly differently from other filias from this change. High key would like to see SA2 be reworked so that either perma precision ends when the opponent fighter dies (which still makes it hard for windswept to maintain perma-precision throughout the match) or just rework filia's moveset so that there are more ways of comboing into ringlet spike without relying on a knock down.
Try using her with Prism Plumage. On tag in depending on your timing you'll have 1 or 2 stacks of Evasion, making her significantly smoother to play
 
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Regarding Windswept and Filia in general, it seems like most people are tripped up due to her now incompatibility with Ringlet Spine. It’s helpful to remember Filia before her kit rework - ringlet used to be pretty useless and no one used it. Remember the good old days of French twist being the combo stater…

Angelluzo, a regular top 3 rift player, have videos of using Windswept competitively after her nerf. It’s about using the right move set and combos to continue using her new effectively. If you are stuck with just using ringlet cheese (which I think should be adjusted/dialed back), then you’re not going to do well with the new windswept.
 
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If you are stuck with just using ringlet cheese (which I think should be adjusted/dialed back), then you’re not going to do well with the new windswept.
I'm in the opinion that Ringlet Spike and French Twist needs to have their effects swapped.

Ringlet does way too much:
-Spammable and easy to combo with
-Deals massive damage
-Guarantee bleed that lasts for 12 seconds

On the other hand, French Twist is a worse move by all metrics:
-Needs to be followed up with a blockbuster right away
-Low damage
-% chance of bleed that lasts for 5 seconds
 
Regarding Windswept and Filia in general, it seems like most people are tripped up due to her now incompatibility with Ringlet Spine. It’s helpful to remember Filia before her kit rework - ringlet used to be pretty useless and no one used it. Remember the good old days of French twist being the combo stater…

Angelluzo, a regular top 3 rift player, have videos of using Windswept competitively after her nerf. It’s about using the right move set and combos to continue using her new effectively. If you are stuck with just using ringlet cheese (which I think should be adjusted/dialed back), then you’re not going to do well with the new windswept.
She uses the 'knocked down' version of robo gold prizefight, meaning her precision gets removed when the opponents stands up, not when knocked down. So she can still use ringlet spikes 100% fine.
 
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