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OFFICIAL: Skullgirls Spring Rift Battles Update

Discussion in 'Official News & Announcements' started by Liam, Mar 25, 2019.

  1. Ryouhi

    Ryouhi Well-Known Member

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    This week i almost only got matched vs people with lower rank and weaker bases than me - makes me feel kinda sorry :(

    Really hope this update makes matchmaking more balanced again.
     
  2. Jaz00

    Jaz00 Active Member

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    This week was the opposite for me. Of the 14 matches, 1 was against #1 player, 5 against other diamond 1s, 5 against diamond 2-3, and only 3 against high gold 1s (1960+). I think matchmaking has finally normalized after the reset where people who had inflated scores are settling in the range they should be at.

    @Liam is it possible to know where the cutoff lines are for D4 and G1 since reset? My prediction is that it’s on a declining slope at around 1950 by end of this season. So D4 would probably be as low as 1960 and Gold 1 probably range between 1850-1950. Just guessing here...
     
  3. fanghoul

    fanghoul Well-Known Member

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    I met a Diamond 4 in the low 1900s at the end of last week. No way to know if they're still a diamond now though.

    I've been expecting there to be a pretty steep cliff between people who can keep in the 2000s, and those that can't, but having that gap in the middle of the diamond tier would be an interesting development. Probably it'd actually be a good sign that someone might actually be able to catch up with that tier, rather than have the tier get ever more impossible to access.
     
    #23 fanghoul, Apr 2, 2019
    Last edited: Apr 2, 2019
  4. Jaz00

    Jaz00 Active Member

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    Ended up in D2 with 2046 last week. Past weeks 2080 would still place me in D1. Starting to feel that with the reset it’s likely that 1900 would be the threshold for breaking into diamond tier. The 2000 mark is maybe for D1-2 to not get too far ahead that they don’t get matched with anyone.

    It’s ironic that at some point some people were suggesting 2 reset lines of 2000 and 2100. That’s maybe the pattern except with 1900 and 2000?
     
  5. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    It's def above 1900. I wouldn't be surprised if the threshold for D4 is 1940-1950.
     
  6. Jaz00

    Jaz00 Active Member

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    Currently yes, but I was speculating a few weeks from now that it might drop a bit.
     
  7. RGMShaid

    RGMShaid Member

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    Oof.. guess I sounded too serious, I know it is not good as a catalyst for Rift. Also thank you so much for making it clear. That is a great info.
     
  8. Liam

    Liam !Robot
    Hidden Variable Dev

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    Hey everyone, just a quick update!

    We're making Rift Battle matchmaking updates in 3.2. Instead of just relying on Rift Rating to find a match, we'll also be taking your collection strength into account.

    Key points!
    • You shouldn't be matched with anyone that has a wildly different collection strength than your own. Battles should be at least competitive, and you can hopefully clear most or all of your opponent's base for Rift Coins even if you're the underdog.
    • You may match with players way outside of your Rift Rating, but this is because the matchmaker found your collections to be competitive. These types of matches should be less common as time progresses.
    • You may end up waiting longer for a fair match. We'll be keeping a close eye on this.
    More to come in our update notes which will be arriving very soon, but we just wanted to keep you guys in the loop. Thanks again for all of the feedback so far!
     
  9. TonyPartridge30

    TonyPartridge30 Well-Known Member

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    Sounds fair. I'm sure the algorithm of determining collection strength is super secret, but I hope it's more complex than just total collection fighter score. I do like the idea that matches against even wildly different Rift ratings will be fair because of collection strength parity; should prevent matchups with apparent derankers. Hopefully the changes feel good!
     
  10. Liam

    Liam !Robot
    Hidden Variable Dev

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    Yeah, I'd rather let people judge the fairness of the matches by the matches, and not a bunch of data in advance. If it feels good it feels good!
     
    AnimeAccel13 and MatDestruction like this.
  11. Gamma Ray

    Gamma Ray Active Member

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    I presume players would have to face myself, Gunz, or other top players, regardless of collection strength, once they score high enough?
     
  12. PycoBeg

    PycoBeg New Member

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    Not quite clear... What about some examples of "collection strength"?
    Just imaging: i have 40 gold characters (not uped to diamond) - will i matched with someone with 20 fully diamonds?
    Another version. 1st player has ~50 playable skins and 0 of "future dublicates", and 2nd player has ~10 "normal" wariors and 200+ bronzes to future skillpoint farm... Are they equal to be matched with another?
    I mean... Idea is good on my end basically but it must be very clear and smart formula to calculate some "account power" but not just compare of chars' count or full collection strength sum...
     
  13. Jaz00

    Jaz00 Active Member

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    You’d think they’d do the obvious of just total score if top 20 characters. That’s what I’m hoping for at least...
     
  14. Liam

    Liam !Robot
    Hidden Variable Dev

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    It's not as simple as the sum of your entire collection, so the examples you gave shouldn't happen. Definitely appreciate the concern! Those are the same ones we made sure to take into account for these changes.
     
    AnimeAccel13 likes this.
  15. Veeko

    Veeko Well-Known Member

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    Looking forward to these changes (not as much as Robo of course)! Thanks for being transparent with us. Appreciate you guys.
     
  16. educavalcantee

    educavalcantee Active Member

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    I repeat: this is the best develop team of a game. Ever.
     
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  17. KeenFox

    KeenFox Active Member

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    I strongly believe that your Rift Battle system is pretty random.
    I am seeing lots of flaws over there.

    Can you give us an example on how all calculations are made so far in a Rift Battle from the side or the AI?

    Most of the time my defense in stronger than the enemy's by a large margin yet I lose when I completely defeat him while I have no losses at all.

    How is that fair?
    I am keep losing rank points for this.

    It is pretty annoying.
     
  18. Liam

    Liam !Robot
    Hidden Variable Dev

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    From the sounds of it, this means your opponent is taking advantage the scoring bonuses more than you are.

    If you're reusing fighters, then you'll lose out on points. If you aren't getting combo and blockbuster finish bonuses, you'll also lose out on points... etc.
     
    Kassem Shour likes this.
  19. KeenFox

    KeenFox Active Member

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    Of course!When you fix the matchmaking it will be harder for the enemy to win.

    Look at this.
    Is this fair?
    It is way easier when they have stronger fighters and their level is way above mine.
    It is as if I have a handicap to begin with and it is not fun at all playing against stronger people.
     

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    Kassem Shour likes this.
  20. Euclis Más

    Euclis Más New Member

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    Tried posting specifics about how these updates made the game worse but it wouldn’t let me post. But yeah the rift battles now are way less fair than they used to be. and I’ve been finding opponents instantly who can annihilate instead of it taking a long time. Before it took such a long time that my ticket would get refunded. Now I find a diamond four as soon as I search for a fight as a gold 2. Wouldn’t be a problem if I had the rank. But since I cannot win these fights, my score keeps dropping. Last week my rank dropped because I kept getting matched with diamonds, then an announcement was made that fights would be more fair, and it happens more so.

    Being able to clear a map and being able to clear it with characters used only one time is different. Literally cannot win. I’m thinking of quitting because rifts are the only manageable ways to get diamond keys.
     
    Ghost likes this.

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