- Joined
- Jun 8, 2017
- Messages
- 96
- Reaction score
- 86
- Points
- 18
- Age
- 32
This x1000. If a stat gap simply means I can't afford to make even one mistake because I could die off one punish, but everything can still be dealt with if I play my cards right, that's the kind of challenge I like. But when a stat gap means I can play perfectly and then just die to a wakeup unblockable because one of those is enough to kill me, that's not fun or engaging to deal with at all.From a user experience standpoint, it feels a lot better to lose at a 10k disadvantage when the opponent punishes my mistakes in blocking or reading.
Being at that much of a disadvantage should create a sense of urgency through knowing one screwup will lead to you being combo'd to death.
Losing because the fight lasted long enough for the opponent to get off a bb3 should not be what creates the sense of urgency particularly because there already is a lose condition with the timer.
This is actually something I've been meaning to get into, though it's perhaps a tangent that deserves its own thread. Right now we're only fighting the AI, but HV has said that they do want to add PvP in the future. So I've been analyzing every mechanic under that lens, asking the question "How badly could humans break this once PvP arrives?"I think something that is forgotten when discussing the balance of mobage is you only ever play against the ai. Adjusting bb3 will only ever effect your personal experience in the game and not your interaction with other players.
I feel like some things in this game are just counting on the AI not to abuse them, or tempting the player to take advantage of gimmicky strategies the AI will let you get away with when no human ever would. Coming from a fighting game background, I always try to play as if my opponent is an expert smart enough to do the former and stop me from doing the latter, even if my current opponent is not such an expert, because otherwise I'd end up developing bad habits for when I do face the real experts.