- Joined
- Feb 8, 2018
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As of the current prize fight, the modifier for Peacock's Silver prize fight is to apply armor break on hit, if the opponent is blocking, for 5 seconds. My issue with this modifier is that it is almost completely irrelevant to the actual fight itself unless you make the occasional mistake.
Making armor break apply on block shouldn't matter since what mostly likely should happen is the opposition replies by punishing with a full combo.
Even if you have command grabs to take advantage of it, you probably still would rather just punish with full combos instead of prepping your squads with command grabs and attacking AI on block.
Right now, it just feels like if you play the fights correctly, it is just a normal fight.
Of course there are some characters that benefit from this situation (Underdog Beowulf, Doublicious Double), but even then it just feels like a standard fight for everyone else involved.
Maybe making armor break apply on standard hits as well would help make the modifier feel more utilized, but I admit I am still trying to think of ways to make this modifier more meaningful.
Making armor break apply on block shouldn't matter since what mostly likely should happen is the opposition replies by punishing with a full combo.
Even if you have command grabs to take advantage of it, you probably still would rather just punish with full combos instead of prepping your squads with command grabs and attacking AI on block.
Right now, it just feels like if you play the fights correctly, it is just a normal fight.
Of course there are some characters that benefit from this situation (Underdog Beowulf, Doublicious Double), but even then it just feels like a standard fight for everyone else involved.
Maybe making armor break apply on standard hits as well would help make the modifier feel more utilized, but I admit I am still trying to think of ways to make this modifier more meaningful.