- Joined
- Jul 4, 2018
- Messages
- 37
- Reaction score
- 60
- Points
- 18
Double:
Marquee Ability: ENTROPY
Speak of the devil, Double is all about randomness and sheer luck, ranging from patiently waiting to recieve buffs on her own to inflict crazy debuffs on her adversaries as long as she's at Elemental Advantage, talk about a secret servant of RNG.
CHAOS:
When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 10/20 seconds when landing a CRITICAL HIT.
Summary: That one Marquee that totally made most of Double Variants very powerful to use, even underrated Doubles can become a monster with this Ability at maximum power, although starting off with 10 seconds can be quite tiring but once you get it to 15 seconds (Lvl6) it'll suffice and become really strong MA and getting it to max MA level that's where the fun truly begins! Most Double variants uses this but Rainbow Blight seems to be the best among doubles combing her SA and MA for a complete shutdown and Sundae School can take it up to eleven with a whooping 23 seconds debuff duration!
Variants: Almost all Doubles appreciates it, except Immoral Fiber (She's not really great attacker but if you want to giver her that, go ahead) and sometimes Xenomorph (Again it's your choice, Xeno is extremely glassy and sometimes you can cheese with her Doom), Myst-Match's SA conflicts with this MA badly so bring anyone who can buff her to take advantage of her second part of SA.
VOLATILITY:
Every 30/20 seconds gain a random BUFF for 10 seconds.
Summary: If you're really getting tired of Debuffs not going into your favor or using a very powerful SA wise Double like Xenomorph, this MA focuses on improving some Doubles survivability albiet with RNG reliance, sometimes you might get Invincibility to save you from losing or getting useless buffs, remember this MA is situational and usually Debuffs are very important to Long Streak Fights compared to Buffs, Xenomorph can appreciate this due to her glassy nature and Rainbow Blight to make her even more annoying on defense and Immoral Fiber as well, and Finally Jawbreaker can use it along with her taunt for extreme amount of damage.
Variants: Myst-Match, Rainbow Blight, Xenomorph, Immoral Fiber and Jawbreaker
Eliza:
Marquee Ability: BLOODLINE
This is perhaps the most difficult MA describe and recommend, it all comes down to your preference! This MA require you to sacrifice your fighter during the fight so Eliza can regain half of her Total HP or Unleash a surprise BB3 against her unfortunate enemy.
BLOOD OATH:
Whenever a teammate is defeated, Eliza regains 30/50% HEALTH.
Summary: Recommended for Elizas with very high HP stats, sometimes when you're full on power but need to catch a break from chip damage or after enduring much you can always sacrifice your fodder to take one for the team and for Eliza to get her back on feet, and on Defense this makes her really annoying to fight against since it'll cost you more time to get her back to zero.
Variants: In Denile, Scarlet Viper (Sometimes), Bloody Valentine, Tomb & Gloom, Diva Intervention, Bloodbath, Red Velvet(Toughest Eliza among of them), Stand Out (To make up her garbage SA1)
RITUAL SACRIFICE:
Whenever a teammate is defeated, Eliza gains 50/100% METER for all BLOCKBUSTERS.
Summary: So your carry died during a fight? or even the attacker thinks they're about to win easily? This MA will catch them off guard, basically it's good for AI since they love using BB3 but it can be good for you to use Sekhmet Blockbusters to either bleed'em or use Lady of Slaughter to ensure your victory, otherwise it can be used to trigger Tomb & Gloom's debuff more frequently and same for Red Velvet to use her Sekhmet Blockbuster to instantly hex her enemy.
Variants: Decrypted, Scarlet Viper, Tomb & Gloom, Red Velvet
Filia:
Marquee Ability: BLOODLETTING
Filia is a famous fighter in this game due to her bleed inducing moves, but sometimes she may not be all about bleed and sometimes she needs reliable ways of healing herself via leeching in case she made a mistake in a fight during her out maneuver session.
LEECH:
5/15% of the DAMAGE Filia inflicts is regained as HEALTH.
Summary: Once again, it suffers the inferiority issue like Ring Leader but it's just more underwhelming or not really worth it, basically a mini and weaker version of Vampire Modifier, when Filia makes a mistake in a fight or want to ensure her survivability in a fight, this one will get her back on her feet, defensive Filias like Dread Locks and Frayed Ends might appreciate it, even Idol Threat as well yet again you're better off with Permableed, maybe one day Leech might get buffed and it might compete with First Cut.
Variants: Frayed Ends, Hair apparent, Bad MS Frosty, Windswept, Dread Locks, Idol Threat
THE FIRST CUT:
Every HIT has an 5/15% chance to convert a BLEED effect to a permanent BLEED.
Summary: The one you love it and you know it, must have for all Filias considering Bleed now plays an important factor in advancing high streaks and cheesing difficult nodes with ease, equip every bleeding move for your Filia and watch as you tear anyone who opposes your team appart, except avoid ICU and Bloodbath (Unless you have cursed both of them) or anyone who resists Bleed.
Variants: Bad Hair Day, Frayed Ends, Hair Apparent, Bad Ms Frosty, Parasite Weave, Windswept, Dread Locks, Idol Threat, Class Cutter
That wraps it up for second part of Recommend MAs for variants, look out for part 3!
Once again, it's based on others experience and their gameplay.
Marquee Ability: ENTROPY
Speak of the devil, Double is all about randomness and sheer luck, ranging from patiently waiting to recieve buffs on her own to inflict crazy debuffs on her adversaries as long as she's at Elemental Advantage, talk about a secret servant of RNG.
CHAOS:
When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 10/20 seconds when landing a CRITICAL HIT.
Summary: That one Marquee that totally made most of Double Variants very powerful to use, even underrated Doubles can become a monster with this Ability at maximum power, although starting off with 10 seconds can be quite tiring but once you get it to 15 seconds (Lvl6) it'll suffice and become really strong MA and getting it to max MA level that's where the fun truly begins! Most Double variants uses this but Rainbow Blight seems to be the best among doubles combing her SA and MA for a complete shutdown and Sundae School can take it up to eleven with a whooping 23 seconds debuff duration!
Variants: Almost all Doubles appreciates it, except Immoral Fiber (She's not really great attacker but if you want to giver her that, go ahead) and sometimes Xenomorph (Again it's your choice, Xeno is extremely glassy and sometimes you can cheese with her Doom), Myst-Match's SA conflicts with this MA badly so bring anyone who can buff her to take advantage of her second part of SA.
VOLATILITY:
Every 30/20 seconds gain a random BUFF for 10 seconds.
Summary: If you're really getting tired of Debuffs not going into your favor or using a very powerful SA wise Double like Xenomorph, this MA focuses on improving some Doubles survivability albiet with RNG reliance, sometimes you might get Invincibility to save you from losing or getting useless buffs, remember this MA is situational and usually Debuffs are very important to Long Streak Fights compared to Buffs, Xenomorph can appreciate this due to her glassy nature and Rainbow Blight to make her even more annoying on defense and Immoral Fiber as well, and Finally Jawbreaker can use it along with her taunt for extreme amount of damage.
Variants: Myst-Match, Rainbow Blight, Xenomorph, Immoral Fiber and Jawbreaker
Eliza:
Marquee Ability: BLOODLINE
This is perhaps the most difficult MA describe and recommend, it all comes down to your preference! This MA require you to sacrifice your fighter during the fight so Eliza can regain half of her Total HP or Unleash a surprise BB3 against her unfortunate enemy.
BLOOD OATH:
Whenever a teammate is defeated, Eliza regains 30/50% HEALTH.
Summary: Recommended for Elizas with very high HP stats, sometimes when you're full on power but need to catch a break from chip damage or after enduring much you can always sacrifice your fodder to take one for the team and for Eliza to get her back on feet, and on Defense this makes her really annoying to fight against since it'll cost you more time to get her back to zero.
Variants: In Denile, Scarlet Viper (Sometimes), Bloody Valentine, Tomb & Gloom, Diva Intervention, Bloodbath, Red Velvet(Toughest Eliza among of them), Stand Out (To make up her garbage SA1)
RITUAL SACRIFICE:
Whenever a teammate is defeated, Eliza gains 50/100% METER for all BLOCKBUSTERS.
Summary: So your carry died during a fight? or even the attacker thinks they're about to win easily? This MA will catch them off guard, basically it's good for AI since they love using BB3 but it can be good for you to use Sekhmet Blockbusters to either bleed'em or use Lady of Slaughter to ensure your victory, otherwise it can be used to trigger Tomb & Gloom's debuff more frequently and same for Red Velvet to use her Sekhmet Blockbuster to instantly hex her enemy.
Variants: Decrypted, Scarlet Viper, Tomb & Gloom, Red Velvet
Filia:
Marquee Ability: BLOODLETTING
Filia is a famous fighter in this game due to her bleed inducing moves, but sometimes she may not be all about bleed and sometimes she needs reliable ways of healing herself via leeching in case she made a mistake in a fight during her out maneuver session.
LEECH:
5/15% of the DAMAGE Filia inflicts is regained as HEALTH.
Summary: Once again, it suffers the inferiority issue like Ring Leader but it's just more underwhelming or not really worth it, basically a mini and weaker version of Vampire Modifier, when Filia makes a mistake in a fight or want to ensure her survivability in a fight, this one will get her back on her feet, defensive Filias like Dread Locks and Frayed Ends might appreciate it, even Idol Threat as well yet again you're better off with Permableed, maybe one day Leech might get buffed and it might compete with First Cut.
Variants: Frayed Ends, Hair apparent, Bad MS Frosty, Windswept, Dread Locks, Idol Threat
THE FIRST CUT:
Every HIT has an 5/15% chance to convert a BLEED effect to a permanent BLEED.
Summary: The one you love it and you know it, must have for all Filias considering Bleed now plays an important factor in advancing high streaks and cheesing difficult nodes with ease, equip every bleeding move for your Filia and watch as you tear anyone who opposes your team appart, except avoid ICU and Bloodbath (Unless you have cursed both of them) or anyone who resists Bleed.
Variants: Bad Hair Day, Frayed Ends, Hair Apparent, Bad Ms Frosty, Parasite Weave, Windswept, Dread Locks, Idol Threat, Class Cutter
That wraps it up for second part of Recommend MAs for variants, look out for part 3!
Once again, it's based on others experience and their gameplay.