• [2018/06/22]
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Reworking most Peacocks

Thesmellofman

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I know as of writing this I already posted one Peacock rework but I was like why not just fix the others that are bad/underpowerd.
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OLD (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
OLD (SM2)
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM2)
When you or a teammate tags in they gain ONLY one stack of armor for 8 seconds and their next attack has a 60% chance to inflict CRIPPLE for 7 seconds.


Untouchable is a very unique and cool defensive fighter, but it just needs a few more buffs to truly feel like a Gold fighter. Untouchable would excel as a defensive support while still finding some footing in offensive situations. I could see this rework working well with Re Run or any tag-in based fighters. It would also make her Marquee Ability, where all teammates tag in with a 50% chance that their attack will be unblockable, much more useful. Additionally, I’d like to mention that you cannot stack armor with tag-ins, as that could be abused, so only one stack per tag-in should be allowed to keep things fair.


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OLD (SM1)
SPECIAL MOVES and TAG INS have a 25% chance on HIT to STUN the opponent for 4/5/6
seconds (does not affect Dark Fighters).
OLD (SM2)
Every 3/2/1 second(s) while facing a STUNNED opponent, Peacock gains 1 stack of PRECISION and her teammates gain 5% BLOCKBUSTER METER and 5% HEALTH.
NEW (SM1)
SPECIAL MOVES and TAG INS have a 30% chance on HIT to STUN the opponent for 4/5/6
seconds (Dark fighters can only be stunned for 4 seconds.)
NEW (SM2)
Every 3/2/1 second(s) while facing a STUNNED opponent, Peacock inflicts ARMOR BREAK for 6 seconds and 1 stack of PRECISION and her teammates gain 5% BLOCKBUSTER METER and 5% HEALTH.

For a Diamond Variant, Dream Catcher is underwhelming. While her abilities are commendable, she lacks the impact expected at this tier. Notably, her incapacity to stun dark fighters is perplexing; if there's a rationale behind this limitation, it's not immediately clear. Allowing her to stun dark fighters for a modest duration, such as 4 seconds, could enhance her utility without rendering her overpowered. This adjustment would make her more competitive and engaging to use. After all, 'You snooze, you lose.


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OLD (SM1)
Gain 1 random BUFF for 10 seconds and 5% BLOCKBUSTER METER every 6/5/4 seconds while not suffering a HIT (includes blocked hits).
OLD (SM1)
When a BUFF on Peacock expires, inflict CURSE and DISABLE opponent SPECIAL MOVES for 6/7/8 seconds each.
NEW (SM1)
Gain 1 random BUFF for 10 seconds and 5% BLOCKBUSTER METER every 9/8/7 seconds
Projectiles have a 30/35/40% chance to inflict BLEED for 7 seconds.
NEW (SM2)
When a BUFF on Peacock expires, inflict CURSE and DISABLE opponent SPECIAL MOVES for 6/7/8 seconds each.

Ah, the infamous Primal Prodigy. I’ve heard mixed things about this variant. I know Mojo Jojo always loses, but there’s no reason to make a variant inspired by him such a loser. This variant feels too frustrating to use, and you have to try too hard to make it work. These adjustments would make her more fun, and adding a bleed effect when using projectiles would make things more interesting. Since getting hit doesn't reset the buffs she gains, I think increasing the seconds for when each buff is applied would provide a good balance."
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OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.

NEW (SM1)
Inflict a random DEBUFF for 4/5/6 seconds when using a SPECIAL MOVE.
NEW (SM2)
If the opponent is suffering a DEBUFF gain 1 stack of enrage for each debuff applied. Enrage for 7 seconds

I feel like this rework would turn this sad joke of a variant into an actual punchline! I see this rework as a poor man’s version of Mean One. I love the concept of Sheltered Parasol gaining a stack of Enrage for each crit, so I thought, what if this Peacock variant gained a stack of Enrage for each debuff applied? This could really help newer players climb and fight against buff-heavy fighters. And when playing as the joker, you want to feel both crazy and unpredictable, and, of course, have the last laugh.

(I've already posted Wild Card on the forums separately but wanted to add it to organize all my opinions)


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OLD (SM1)
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
OLD (SM2)
While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.

(Old concept)

NEW (SM1)
Projectiles have a 40/45/50% chance to inflict FATIGUE
Projectiles have a 40/45/50% chance to inflict QUIETUS for 10 seconds
NEW (SM2)
While peacock is alive all teammates have a 10/15/20% increased crit damage


(New Concept)

NEW (SM1)
When using a special move Peacock has a 10/20/30% chance to inflict FATIGUE for 6 seconds
Peacock's Projectiles have a 50% chance to inflict QUIETUS for 10 seconds
NEW (SM2)
While peacock is alive all teammates have a 5/10/15% increased crit damage


This variant is inspired by classic slapstick cartoons, so it doesn't make sense for it to be defensive when classic slapstick characters are typically offensive. 'That's All Folks' is too similar to 'Untouchable,' making it feel uninspired and boring. I believe this rework gives her a more unique playstyle, adds variety to Peacock variants in general, and makes her a strong offensive and support option.
As for why I think Fatigue and Quietus are the best debuffs, Fatigue has a 50% chance to stun, and in classic cartoons, the victim often gets hit so hard they see stars, implying they're stunned. Quietus, on the other hand, is great because so many fighters have Final Stand, and it would be fitting for this Peacock variant to deal with that and deliver a good old-fashioned knockout!

(I've already posted That's all folks on the forums separately but wanted to add it to organize all my opinions)
 
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I've been eyeing this post for awhile, and I think I can finally toss in my 2 cents.


Untouchable.

Combining her current SA1 and S2 into one has been proposed before and I fully support that! I definitely agree that the new SA2 must be of a support type. Here are the pros and cons in my opinion and I'll provide a summary at the bottom.

Pros:
- Easily grants an ally Armor, which can have synergy with certain variants.
- The armor can be especially useful in Rifts.
- Has synergy with her Marquee Cast Part
- Disrupts Enrage based attackers
- Fits Peacock's theme of using Tags ins for effects

Cons:
- Armor duration is very low
- Only 1 stack of Armor, regardless of how many Untouchables you have on your team
- Cripple is not guaranteed


I fully understand and agree with you why making the Armor last longer or have more stacks can be very disruptive to gameplay. As much as I like it, I think it should be removed.

What's your opinion on the following?
TAG IN attacks have a 10/15/20% chance to be UNBLOCKABLE and apply CRIPPLE for 5/10/15 seconds

Essentially her Cast Part Marquee with the addition of CRIPPLE. The proc chance from the SA will stack with her Marquee and other Peacocks. An unblockable Tag in can be strong on both offense and defense, but the trade off is that you have to use 2 Untouchables to guarantee it. Having the CRIPPLE be guaranteed on a successful Tag In attack would also encourage the use of the Marquee and give players something to strive for.

_____________________________________________________________________________________________________
Dream Catcher

SA 1 - I like this change


SA 2 - What do you mean by "gains Armor Break"? She applies it on the opponent or she herself is getting debuffed?
I honestly think the change to SA1 is enough to make her viable. Higher proc chance and working vs Dark Fighters (common offense) would make her much more lucrative on defense.

As for why her stun doesn't work vs Dark Fighters. I think it was some thematic reason related to her palette. Regardless, a weaker effect rather than no effect is the better approach imo.

_____________________________________________________________________________________________________
Primal Prodigy

I think Primal Prodigy needs some a buff, but I don't this is the way to go. You change is more of a BLURF, it's both a buff and a nerf at the same time. If anything, I just think that buffing the values of her SA1 is all that she needs.

Proc interval from: 6/5/4 to 5/4/3
And bonus BB meter from: 5% to 5/7/10%

It may not sound like much, but I can guarantee it will make a very big impact


_____________________________________________________________________________________________________
Wildcard

Despite the low duration, I think her current SA1 is fine. Reason being the infamous Harley spam. You can easily apply a ton of debuffs on the opponent right now, so the duration isn't much of a problem.

SA2 is definitely the awkward one. It's entirely defense or suicide based and it doesn't work well for either. I don't think making her a Mean One 2.0 is the right call here. What's your opinion on the following:

When Peacock defeats an opponent suffering from a DEBUFF, opponent characters in reserve lose 10/15/20% Health.

We're still using the theme of her old SA2, but making it more offense focused. She no longer needs to die, but instead make the kill in order to be useful.


_____________________________________________________________________________________________________

That's All Folks

I like the Fatigue and QUIETUS application. Proc should be lower imo, again to make for the rather long duration and how easy it is for Peacock to spam. I also think her Evasion and Precision should stay. In the Discord I've noticed a lot of people fumbling to her because of that, and I think that's a good thing. So I'd honestly like to see a combination of old That's All Folks and your suggestion:

SA1:
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.

SA2:
Projectiles have a 10/15/20% chance to inflict FATIGUE 10 seconds.

I'm assuming you envisioned SA2 working for all projectiles, and not only Peacock's. If that's the case, the QUIETUS will be a bit of an overkill. 2 That's All Folks as supports would still grant you a 40% chance to proc the fatigue. Even if they don't stack, and have an individual proc chance, it'll still be a 36% chance of getting the effect off. This will be quite strong for a character like Dahlia who utilizes Projectiles heavily in her combos. I could be wrong of course and the proc chance may need to be higher



Please post these in the Suggestions/Feedback sub-board next time. I enjoy reading people's ideas to improve the game
 
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That's All Folks

I like the Fatigue and QUIETUS application. Proc should be lower imo, again to make for the rather long duration and how easy it is for Peacock to spam. I also think her Evasion and Precision should stay. In the Discord I've noticed a lot of people fumbling to her because of that, and I think that's a good thing. So I'd honestly like to see a combination of old That's All Folks and your suggestion:

SA1:
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.

SA2:
Projectiles have a 10/15/20% chance to inflict FATIGUE 10 seconds.

I'm assuming you envisioned SA2 working for all projectiles, and not only Peacock's. If that's the case, the QUIETUS will be a bit of an overkill. 2 That's All Folks as supports would still grant you a 40% chance to proc the fatigue. Even if they don't stack, and have an individual proc chance, it'll still be a 36% chance of getting the effect off. This will be quite strong for a character like Dahlia who utilizes Projectiles heavily in her combos. I could be wrong of course and the proc chance may need to be higher
You have good points, I did tweak the idea of buffs on a seperate post. Heres my new idea of a rework that is more balanced. And for SM2 its only for peacock, I realized I forgot to add important details for these ideas. So only Peacocks Projectiles can apply these debuffs.

"That's all folks"
NEW (SM1)
When using a special move you have a 10/20/30% chance to inflict FATIGUE for 6 seconds
Projectiles have a 50% chance to inflict QUIETUS for 10 seconds
NEW (SM2)
While peacock is alive all teammates have a 5/10/15% increased crit damage
 
I've been eyeing this post for awhile, and I think I can finally toss in my 2 cents.


Untouchable.

Combining her current SA1 and S2 into one has been proposed before and I fully support that! I definitely agree that the new SA2 must be of a support type. Here are the pros and cons in my opinion and I'll provide a summary at the bottom.

Pros:
- Easily grants an ally Armor, which can have synergy with certain variants.
- The armor can be especially useful in Rifts.
- Has synergy with her Marquee Cast Part
- Disrupts Enrage based attackers
- Fits Peacock's theme of using Tags ins for effects

Cons:
- Armor duration is very low
- Only 1 stack of Armor, regardless of how many Untouchables you have on your team
- Cripple is not guaranteed


I fully understand and agree with you why making the Armor last longer or have more stacks can be very disruptive to gameplay. As much as I like it, I think it should be removed.

What's your opinion on the following?
TAG IN attacks have a 10/15/20% chance to be UNBLOCKABLE and apply CRIPPLE for 5/10/15 seconds

Essentially her Cast Part Marquee with the addition of CRIPPLE. The proc chance from the SA will stack with her Marquee and other Peacocks. An unblockable Tag in can be strong on both offense and defense, but the trade off is that you have to use 2 Untouchables to guarantee it. Having the CRIPPLE be guaranteed on a successful Tag In attack would also encourage the use of the Marquee and give players something to strive for.

_____________________________________________________________________________________________________
Dream Catcher

SA 1 - I like this change


SA 2 - What do you mean by "gains Armor Break"? She applies it on the opponent or she herself is getting debuffed?
I honestly think the change to SA1 is enough to make her viable. Higher proc chance and working vs Dark Fighters (common offense) would make her much more lucrative on defense.

As for why her stun doesn't work vs Dark Fighters. I think it was some thematic reason related to her palette. Regardless, a weaker effect rather than no effect is the better approach imo.

_____________________________________________________________________________________________________
Primal Prodigy

I think Primal Prodigy needs some a buff, but I don't this is the way to go. You change is more of a BLURF, it's both a buff and a nerf at the same time. If anything, I just think that buffing the values of her SA1 is all that she needs.

Proc interval from: 6/5/4 to 5/4/3
And bonus BB meter from: 5% to 5/7/10%

It may not sound like much, but I can guarantee it will make a very big impact


_____________________________________________________________________________________________________
Wildcard

Despite the low duration, I think her current SA1 is fine. Reason being the infamous Harley spam. You can easily apply a ton of debuffs on the opponent right now, so the duration isn't much of a problem.

SA2 is definitely the awkward one. It's entirely defense or suicide based and it doesn't work well for either. I don't think making her a Mean One 2.0 is the right call here. What's your opinion on the following:

When Peacock defeats an opponent suffering from a DEBUFF, opponent characters in reserve lose 10/15/20% Health.

We're still using the theme of her old SA2, but making it more offense focused. She no longer needs to die, but instead make the kill in order to be useful.


_____________________________________________________________________________________________________
I like this idea for Wildcard, its more balanced and I could see this being used to in more advanced strategy's.
And for Dream catcher I meant to say Inflict armor break for 6 seconds, not gain.
And I like the Primal Prodigy, and Untouchable Ideas.