I mostly like the reworks made to several Catalysts in the Rift mode. I think the occasional rework is a decent way to keep the mode fresh and encourage diversity. For example, the update to Cripple Decker has made it go from seeing little-to-no use to being a very potent catalyst. But a side effect of making some catalysts much more effective is that some people are putting a Cripple Decker on every single node, or a Frost Armor, etc. I get that some people get lucky in what catalysts they obtain, but I think more can be done to promote diverse usage of catalysts and avoidance of a “meta” defense. Just like how Rift map was changed so that using repeat fighters gave a deficiency to those nodes, I think something similar should be done for repeat catalysts. It’s not very fun to attack Rift map when every node has Cripple Decker or some other repeated catalyst. But rather than nerfing those catalysts that are prone to repeated use, let’s just limit how many times a catalyst can be used on a Rift base to 1. This would encourage more diverse utilization of catalysts. For catalysts that have character-specific variants, I think it’d be fair for each character variant to count as a unique instance of that catalyst, meaning a Rift base could have one node with a global Cripple Decker, one node with a Valentine Cripple Decker, one with a Fukua Cripple Decker, etc. However, I don’t think a Rift map should be able to have multiple instances of the same catalyst; at the very least, not without some penalty like when using repeat fighters.