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- Nov 16, 2019
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Reimaged currently only works as a defender. You can say that detonating works on offense too and while that is true, that whole move's effect is to reduce meter in the first place, so the ability doesn't add much.
We've gotten Hex Calibur that works as both offense and defense. Why isn't reimaged the same? She currently has no use offensively, and it is to be seen how well she does defensively though early opinions aren't very promising of her.
SUGGESTION:
new 1st ability:
The 1st COMBO HIT landed on either fighter converts 1 opponent BUFF into a random DEBUFF and grants ARMOR for 10 seconds each.
new 2nd ability:
When defeated or DETONATING, reduce the opponent's BLOCKBUSTER METER by 100%, and gain permanent REGEN and ENRAGE. Also once per match, RESURRECT with 25% HEALTH.
The change of the first ability makes her usable on offense too like mentioned before, being able to remove debuffs from defenders herself.
for the second ability, the gaining of the two buffs has been moved to the 1st condition. This enables the player to gain the effect without letting her die, while arguably being the same on defense (CPUs rarely use the detonating bb2). It might be seen as too good considering that she could gain 5 regen. However, this would take such a long time to achieve it will most likely be balanced that way.
Want to add that the enrage isn't actually permanent but just timeless, which may be an oversight.
Thanks for your time.
We've gotten Hex Calibur that works as both offense and defense. Why isn't reimaged the same? She currently has no use offensively, and it is to be seen how well she does defensively though early opinions aren't very promising of her.
The 1st COMBO HIT landed on Robo-Fortune converts 1 opponent BUFF into a random DEBUFF and grants ARMOR for 10 seconds each.
When defeated or DETONATING, reduce the opponent's BLOCKBUSTER METER by 100%. Also once per match, RESURRECT with 25% HEALTH and gain permanent REGEN and ENRAGE.
When defeated or DETONATING, reduce the opponent's BLOCKBUSTER METER by 100%. Also once per match, RESURRECT with 25% HEALTH and gain permanent REGEN and ENRAGE.
SUGGESTION:
new 1st ability:
The 1st COMBO HIT landed on either fighter converts 1 opponent BUFF into a random DEBUFF and grants ARMOR for 10 seconds each.
new 2nd ability:
When defeated or DETONATING, reduce the opponent's BLOCKBUSTER METER by 100%, and gain permanent REGEN and ENRAGE. Also once per match, RESURRECT with 25% HEALTH.
The change of the first ability makes her usable on offense too like mentioned before, being able to remove debuffs from defenders herself.
for the second ability, the gaining of the two buffs has been moved to the 1st condition. This enables the player to gain the effect without letting her die, while arguably being the same on defense (CPUs rarely use the detonating bb2). It might be seen as too good considering that she could gain 5 regen. However, this would take such a long time to achieve it will most likely be balanced that way.
Want to add that the enrage isn't actually permanent but just timeless, which may be an oversight.
Thanks for your time.