- Joined
- Oct 31, 2019
- Messages
- 116
- Reaction score
- 464
- Points
- 63
- Age
- 21
Okay, as far as I know, when you start a hit with a dash, and use a dash again later on in the combo, it's delayed a bit.
For context, think of the classic D1>G5>Launch>D1>Follow-up depending on character. You'd notice the second dash is delayed a bit (hafto admit I dunno why though).
But, say there's a good distance between you and the opponent. There's enough room to move AND cancel the dash into a ground tap.
Using the example earlier it'd start at G5 now, because the dash was canceled. But in this case, the second dash later on is still delayed.
Can there be exemptions to NOT add the delay on cases like these? There are combos that need to start at G5, and I think canceling the dash delay when you just moved closer is a big help..
P.S. I'm torn between posting this on Suggestions and here, so sorry if it should be there! ;w;
For context, think of the classic D1>G5>Launch>D1>Follow-up depending on character. You'd notice the second dash is delayed a bit (hafto admit I dunno why though).
But, say there's a good distance between you and the opponent. There's enough room to move AND cancel the dash into a ground tap.
Using the example earlier it'd start at G5 now, because the dash was canceled. But in this case, the second dash later on is still delayed.
Can there be exemptions to NOT add the delay on cases like these? There are combos that need to start at G5, and I think canceling the dash delay when you just moved closer is a big help..
P.S. I'm torn between posting this on Suggestions and here, so sorry if it should be there! ;w;