- Joined
- Jun 24, 2019
- Messages
- 146
- Reaction score
- 474
- Points
- 63
Rift 2.0 has overall been an improvement over old rifts, with the smaller bases, modifiers changing weekly, and the asynchronous matchmaking system.
With all of these changes (and more good stuff), Rift 2.0 appeals to a much larger player base.
However, there are some big issues that make Rift 2.0 both frustrating and stressful, and demanding too much time and attention away from our real lives.
Here are some of those issues, and my suggestions how to solve them:
1. Seasonal rift rating reset
At a first glance, this may seem like it would make rifts less stressful, by allowing you to skip a week and jump right back in at any time.
But in reality, this only causes frustration to a large percentage of the game's player base. Every week, lower levelled players will get absolutely destroyed by higher levelled players making their way up again, making rifts a nightmare for those people.
It's kind of like putting every zoo animal in the same cage and watch them kill or be killed. Those at the bottom of the food chain aren't given much of a chance. Only those at the top will thrive.
My suggestion:
Don't reset EVERYONE to rank 1000.
If we already know who the strongest cats in the jungle are, we dont need to bring them towards the prey.
It could be as simple as having just a few different tiers we are reset to. Bronzes get reset to 1000, silvers to 1050, golds to 1100 and diamonds+ to 1150 (for example).
This way, the weekly climb isn't removed, and weaker players would have to climb UPWARDS before they start facing higher ranks. Even tho it won't completely filter out higher level players from lower ranks, it would at least to some extent prevent active rifters from starting every week by bullying people completely out of their league.
2. Last minute end-of-season attacks
Allowing players to attack bases near the end of the season is extremely frustrating and stressful. People are losing sleep over this.
The season end is in the middle of the night or early morning for a lot of people. And with the current rift system which makes you lose points when someone beats you, while giving a chance to revenge them, a lot of people get anxious near the season end.
I have already seen plenty of people say they're staying up late or waking up in the middle of the night just to check their rift history to make sure they dont get sniped in the last hours.
On top of this, people abuse last-minute attacks as an easy way to get points with low chance of being revenged. For example, I was attacked by 3 different people with less than an hour left of the season. I had to disrupt my sleep to revenge one of them, but didn't have time to revenge the other 2.
My suggestion:
Reserve the final 12 hours of the rift season for only revenge matches.
In other words, don't let players fight a new opponent or refresh their lists. Only let them fight people by pressing the "revenge" button in their defense history.
However, to prevent people from abusing this and saving easy revenges for the last 12 hours, i suggest to also limit it to taking out revenge on players who beat your base in the past during Saturday or Sunday.
That way, people could check in near the season end, check their history, do some revenges if they're not happy with their score, and then be done with it.
(The reason I'm suggesting 12 hours is because average amount of sleep a person needs is 8 hours, so your sleep won't be disturbed by the seasonal end and you'll have time to check in either before bed or after you wake up depending on your time zone)
3. The 12 hour streak reset
One of the things that were "advertised" with Rift 2.0 was that we could take as long as we wanted with each rift battle, and that we didn't have to worry about the timer anymore. But... then another stressful element was added?
This streak reset time intrudes too much in our daily life schedule, by forcing us to come back several times per day just keep our streak.
We basically need to have 3 different rift sessions per day to keep our streak.
2 isn't enough, because if you do one in the morning, and one in the evening, you have to time it perfectly or your streak would run out.
So basically, what we have to do to keep our streak is:
- Start our morning with a rift battle.
- do another during the day
- do another just before we sleep
This is just way too demanding.
My suggestion:
Remove the streak timer altogether. Make it reset at the end of the season.
(I have seen some people suggests a 24 hour timer instead, but that creates the same issue. Let's pretend I have one rift session per day. On Monday and Tuesday, i play at 6pm. But on Wednesday, I'm busy and play at 8pm. My streak would have reset, despite playing daily. That's why im suggesting no timer.)
4. Pay to win mechanics
It made me really sad to see that Rift 2.0 has the ability to spend theonite on buying more rift tickets, and spending theonite on refreshing opponents.
You may not see it as "pay to win" since you also need a good base and a good offense. But no matter how good your collection is, the amount of rift rating you can gain each week is highly influenced by the amount of tickets you have.
If you still don't agree with this, just imagine if this applied to prize fights. You can challenge 21 prize fight teams every week, but to challenge more beyond that, you need to spend resources.
Who would this benefit? People who can spend the most resources. And who can spend the most resources? People who buy them with real money.
My suggestion:
- Don't let us spend theonite on rift tickets. We get 21 green tickets per week and we can earn more red tickets by beating all 3 opponents or by winning a revenge.
- Don't let us spend theonite on refreshing opponents. We can already refresh once every 2 hours. Having a "freemium" refresh system on top of that isn't fair.
If these Rift 2.0 mechanics were changed, rifts would be less stressful, less intrusive in our daily lives, and more fair.
With all of these changes (and more good stuff), Rift 2.0 appeals to a much larger player base.
However, there are some big issues that make Rift 2.0 both frustrating and stressful, and demanding too much time and attention away from our real lives.
Here are some of those issues, and my suggestions how to solve them:
1. Seasonal rift rating reset
At a first glance, this may seem like it would make rifts less stressful, by allowing you to skip a week and jump right back in at any time.
But in reality, this only causes frustration to a large percentage of the game's player base. Every week, lower levelled players will get absolutely destroyed by higher levelled players making their way up again, making rifts a nightmare for those people.
It's kind of like putting every zoo animal in the same cage and watch them kill or be killed. Those at the bottom of the food chain aren't given much of a chance. Only those at the top will thrive.
My suggestion:
Don't reset EVERYONE to rank 1000.
If we already know who the strongest cats in the jungle are, we dont need to bring them towards the prey.
It could be as simple as having just a few different tiers we are reset to. Bronzes get reset to 1000, silvers to 1050, golds to 1100 and diamonds+ to 1150 (for example).
This way, the weekly climb isn't removed, and weaker players would have to climb UPWARDS before they start facing higher ranks. Even tho it won't completely filter out higher level players from lower ranks, it would at least to some extent prevent active rifters from starting every week by bullying people completely out of their league.
2. Last minute end-of-season attacks
Allowing players to attack bases near the end of the season is extremely frustrating and stressful. People are losing sleep over this.
The season end is in the middle of the night or early morning for a lot of people. And with the current rift system which makes you lose points when someone beats you, while giving a chance to revenge them, a lot of people get anxious near the season end.
I have already seen plenty of people say they're staying up late or waking up in the middle of the night just to check their rift history to make sure they dont get sniped in the last hours.
On top of this, people abuse last-minute attacks as an easy way to get points with low chance of being revenged. For example, I was attacked by 3 different people with less than an hour left of the season. I had to disrupt my sleep to revenge one of them, but didn't have time to revenge the other 2.
My suggestion:
Reserve the final 12 hours of the rift season for only revenge matches.
In other words, don't let players fight a new opponent or refresh their lists. Only let them fight people by pressing the "revenge" button in their defense history.
However, to prevent people from abusing this and saving easy revenges for the last 12 hours, i suggest to also limit it to taking out revenge on players who beat your base in the past during Saturday or Sunday.
That way, people could check in near the season end, check their history, do some revenges if they're not happy with their score, and then be done with it.
(The reason I'm suggesting 12 hours is because average amount of sleep a person needs is 8 hours, so your sleep won't be disturbed by the seasonal end and you'll have time to check in either before bed or after you wake up depending on your time zone)
3. The 12 hour streak reset
One of the things that were "advertised" with Rift 2.0 was that we could take as long as we wanted with each rift battle, and that we didn't have to worry about the timer anymore. But... then another stressful element was added?
This streak reset time intrudes too much in our daily life schedule, by forcing us to come back several times per day just keep our streak.
We basically need to have 3 different rift sessions per day to keep our streak.
2 isn't enough, because if you do one in the morning, and one in the evening, you have to time it perfectly or your streak would run out.
So basically, what we have to do to keep our streak is:
- Start our morning with a rift battle.
- do another during the day
- do another just before we sleep
This is just way too demanding.
My suggestion:
Remove the streak timer altogether. Make it reset at the end of the season.
(I have seen some people suggests a 24 hour timer instead, but that creates the same issue. Let's pretend I have one rift session per day. On Monday and Tuesday, i play at 6pm. But on Wednesday, I'm busy and play at 8pm. My streak would have reset, despite playing daily. That's why im suggesting no timer.)
4. Pay to win mechanics
It made me really sad to see that Rift 2.0 has the ability to spend theonite on buying more rift tickets, and spending theonite on refreshing opponents.
You may not see it as "pay to win" since you also need a good base and a good offense. But no matter how good your collection is, the amount of rift rating you can gain each week is highly influenced by the amount of tickets you have.
If you still don't agree with this, just imagine if this applied to prize fights. You can challenge 21 prize fight teams every week, but to challenge more beyond that, you need to spend resources.
Who would this benefit? People who can spend the most resources. And who can spend the most resources? People who buy them with real money.
My suggestion:
- Don't let us spend theonite on rift tickets. We get 21 green tickets per week and we can earn more red tickets by beating all 3 opponents or by winning a revenge.
- Don't let us spend theonite on refreshing opponents. We can already refresh once every 2 hours. Having a "freemium" refresh system on top of that isn't fair.
If these Rift 2.0 mechanics were changed, rifts would be less stressful, less intrusive in our daily lives, and more fair.
Last edited: