What we see in the frontend and what the developers have coded in the backend can't be the same.
I wish they would just advertise the actual challenge rather than make people think they're extremely unlucky.
tl;dr "justification"
Take today's dailies and prize fights into consideration.
In the PF both you and the enemy build 5 miasma stacks while on the opponent's side that resets into a fatigue which has 50% chance to stun.
I've gotten stunned 100% of the time in a 15 game streak.
Not sure how many times I got stunned but I decided to counterplay it by avoiding the stun with backdashing and turtling.
Then I noticed the a.i was never getting stunned after their fatigue ran out.
Using lower FS character to make matches last longer I was getting 5-10 per match ad gave up after a 7 match streak.
Not a single enemy stun.
Assume 5 fatigues per match, that's 35 fatigues total (5 x 7). The probability of not getting a stun is...
0.5^35*100=0.000000003% chance of that happening.
Yet here I am
In the painwheel daily...
+30% chance to crit, crits reflect damage. me using a painwheel that has 5% crit chance stat. so 35% chance total.
Ignoring some hits in multi-hit attacks, I was consistently having 7-10 hits of crit happen in a row.
The odds of that, let's go with 10 hits.
0.35^10 *100=0.003% chance.
That's of it happening once.
It's the same nonsense with any chance based stat. They proc way more often for enemies than they do for you
Final thoughts
I don't care that the game is the way it is as playing around these things isn't impossible. But stop lying about it. Let me know that I'm in a situation where I have maybe a 80% chance of getting debuffed or proccing an enemy buff. At least then I'll feel like I overcame a challenge or something
I wish they would just advertise the actual challenge rather than make people think they're extremely unlucky.
tl;dr "justification"
Take today's dailies and prize fights into consideration.
In the PF both you and the enemy build 5 miasma stacks while on the opponent's side that resets into a fatigue which has 50% chance to stun.
I've gotten stunned 100% of the time in a 15 game streak.
Not sure how many times I got stunned but I decided to counterplay it by avoiding the stun with backdashing and turtling.
Then I noticed the a.i was never getting stunned after their fatigue ran out.
Using lower FS character to make matches last longer I was getting 5-10 per match ad gave up after a 7 match streak.
Not a single enemy stun.
Assume 5 fatigues per match, that's 35 fatigues total (5 x 7). The probability of not getting a stun is...
0.5^35*100=0.000000003% chance of that happening.
Yet here I am
In the painwheel daily...
+30% chance to crit, crits reflect damage. me using a painwheel that has 5% crit chance stat. so 35% chance total.
Ignoring some hits in multi-hit attacks, I was consistently having 7-10 hits of crit happen in a row.
The odds of that, let's go with 10 hits.
0.35^10 *100=0.003% chance.
That's of it happening once.
It's the same nonsense with any chance based stat. They proc way more often for enemies than they do for you
Final thoughts
I don't care that the game is the way it is as playing around these things isn't impossible. But stop lying about it. Let me know that I'm in a situation where I have maybe a 80% chance of getting debuffed or proccing an enemy buff. At least then I'll feel like I overcame a challenge or something
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