What we see in the frontend and what the developers have coded in the backend can't be the same.

I wish they would just advertise the actual challenge rather than make people think they're extremely unlucky.

Take today's dailies and prize fights into consideration.

In the PF both you and the enemy build 5 miasma stacks while on the opponent's side that resets into a fatigue which has 50% chance to stun.

I've gotten stunned 100% of the time in a 15 game streak.

Not sure how many times I got stunned but I decided to counterplay it by avoiding the stun with backdashing and turtling.

Then I noticed the a.i was never getting stunned after their fatigue ran out.

Using lower FS character to make matches last longer I was getting 5-10 per match ad gave up after a 7 match streak.

Not a single enemy stun.

Assume 5 fatigues per match, that's 35 fatigues total (5 x 7). The probability of not getting a stun is...

0.5^35*100=0.000000003% chance of that happening.

Yet here I am

In the painwheel daily...

+30% chance to crit, crits reflect damage. me using a painwheel that has 5% crit chance stat. so 35% chance total.

Ignoring some hits in multi-hit attacks, I was consistently having 7-10 hits of crit happen in a row.

The odds of that, let's go with 10 hits.

0.35^10 *100=0.003% chance.

That's of it happening once.

It's the same nonsense with any chance based stat. They proc way more often for enemies than they do for you

I don't care that the game is the way it is as playing around these things isn't impossible. But stop lying about it. Let me know that I'm in a situation where I have maybe a 80% chance of getting debuffed or proccing an enemy buff. At least then I'll feel like I overcame a challenge or something

I wish they would just advertise the actual challenge rather than make people think they're extremely unlucky.

__tl;dr "justification"__Take today's dailies and prize fights into consideration.

In the PF both you and the enemy build 5 miasma stacks while on the opponent's side that resets into a fatigue which has 50% chance to stun.

I've gotten stunned 100% of the time in a 15 game streak.

Not sure how many times I got stunned but I decided to counterplay it by avoiding the stun with backdashing and turtling.

Then I noticed the a.i was never getting stunned after their fatigue ran out.

Using lower FS character to make matches last longer I was getting 5-10 per match ad gave up after a 7 match streak.

Not a single enemy stun.

Assume 5 fatigues per match, that's 35 fatigues total (5 x 7). The probability of not getting a stun is...

0.5^35*100=0.000000003% chance of that happening.

Yet here I am

In the painwheel daily...

+30% chance to crit, crits reflect damage. me using a painwheel that has 5% crit chance stat. so 35% chance total.

Ignoring some hits in multi-hit attacks, I was consistently having 7-10 hits of crit happen in a row.

The odds of that, let's go with 10 hits.

0.35^10 *100=0.003% chance.

That's of it happening once.

It's the same nonsense with any chance based stat. They proc way more often for enemies than they do for you

**Final thoughts**I don't care that the game is the way it is as playing around these things isn't impossible. But stop lying about it. Let me know that I'm in a situation where I have maybe a 80% chance of getting debuffed or proccing an enemy buff. At least then I'll feel like I overcame a challenge or something

Last edited: