1. [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy
    Dismiss Notice

Other Total Damage Done counter in addition to Combo Hits counter

Discussion in 'Feedback & Suggestions' started by Disasterrr19, Dec 22, 2019.

  1. Disasterrr19

    Disasterrr19 Member

    Joined:
    Feb 23, 2019
    Messages:
    61
    Likes Received:
    86
    Hi devs, thank you again for such a great game!

    I think it would be pretty useful to have a counter showing the total amount of damage dealt by the combo, not only the hit number. That would definitely help us to optimize our combos and clearly see if the difficult execution results in significant damage increase.

    For example, when playing Filia I really don't know what would deal more damage after L5:
    • Launcher -> Juggle -> Gregor Samson (easy to perform, wastes ground bounce);
    • Launcher -> D1 -> L4 -> Gregos Samson (deals more hits, does not use bounce);
    • French Twist -> Gregor Samson (more Bleeds, wastes skill slot);
    We can make raw estimation via HP pecentage loss of the training dummy, but bleeds, Bio's life drain, regen and other factors make it more difficult. I hope that it would not be a very difficult task to introduce this option...
     
    qlimax and BlueG like this.
  2. BlueG

    BlueG New Member

    Joined:
    Dec 8, 2019
    Messages:
    19
    Likes Received:
    8
    I agree with you
    I too am struggling with damage counter and optimizing combos
     
  3. Sairus

    Sairus AKA Cellsai
    Moderator Hidden Variable Dev

    Joined:
    Apr 24, 2019
    Messages:
    183
    Likes Received:
    192
    I actually really like this idea! I'd love a counter like this for combo grinding purposes.
     
    Disasterrr19 and BlueG like this.

Share This Page