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- Jan 26, 2020
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Okay, this is my first post in the forum, sorry if I make any mistake. Let's begin.
In order to REALLY train and practice with our fighters, I suggest that Training Mode allow us to change some settings in the battle, I've tough about those ones:
• Enemies Element.
• Damage log (Like maximum damage done in a combo, total damage done, etc).
• Switch enemies actions (Stand by, attack, blocking, moving forwards or backwards, use Blockbusters or Special Moves).
Also, to test some newest features like Piercing, Accuracy, dmg based on Debuffs or Buffs, etc.
• Give or take specific buffs and debuffs, even stack them just for testing purposes.
• Maybe set them a time limit, timeless or permanent until settings change.
I wanted to give this suggestion since I see Training Mode like just fighting against some dummies until they die, you can't really train and test with efficiency a lot of SA's.
Thank your for reading! Any suggestions may be helpful for Devs to make a whole new Training System .
In order to REALLY train and practice with our fighters, I suggest that Training Mode allow us to change some settings in the battle, I've tough about those ones:
• Enemies Element.
• Damage log (Like maximum damage done in a combo, total damage done, etc).
• Switch enemies actions (Stand by, attack, blocking, moving forwards or backwards, use Blockbusters or Special Moves).
Also, to test some newest features like Piercing, Accuracy, dmg based on Debuffs or Buffs, etc.
• Give or take specific buffs and debuffs, even stack them just for testing purposes.
• Maybe set them a time limit, timeless or permanent until settings change.
I wanted to give this suggestion since I see Training Mode like just fighting against some dummies until they die, you can't really train and test with efficiency a lot of SA's.
Thank your for reading! Any suggestions may be helpful for Devs to make a whole new Training System .