- Joined
- Apr 3, 2020
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This new Umbrella variant really bumps me so I felt like I want to discuss it with the community
First of all - lets face it. Even if this variant had simple and mediocre abilities she still would be very desirible just because of her appearance and special effects - it's one of kind. Even tho she's not the only one skullheart variant, for example, Graveyard Shift has skullheart skin too, but for whatever reason she was not blessed with floating skull arond her
But she was not just granded with good ability - her SA seems like you added too much of features in one variant.
Let's take a look:
SA1: She frickin inficts hex simply after 7 hits - from any side, and TRANSFERS 3 buffs.
This would be an overpowered just by itself, as hex is a game braking debuff and inflicting it THAT easy is a gamechanging ability.
The only competitor in this case is Red Velvet as she inflict hex when entering sekmet - but it's not comparable by any means, as it takes much to learn how to consistantly use Eliza with regular sekmet mode swaps. And this Eliza variant lives in meta just thanks to this ability alone, her SA2 is practically useless and acts as a placeholder and her stats are pretty low. But Death Wish does the same thing just by hitting the opponent (or even being hit) and transfers debuffs additionaly, AND THAT JUST THE FIRST PART OF HE SA
SA2: Basically, we have Kill Joy (meta defender) ability + Last Hope (meta defender) ability combined together with no downsides whatsoever. Like literally, you combined 2 other characters main abilities into one PART of SA2 ability. And if this wasn't enought, she gains miasma for whatever reason (we have variants who exist entirily on their ability to gain miasma alone, as it's practically one of the best buffs in the whole game).
I feel like this is too much of a power bumped into just 1 character.
I mean, she could just inflict hex on hit landed on opponent (without the ability to inflict it when being hit) in her SA1, and tranfer buffs on SA2 - and she still would be top tire attacker despite low ATK stat (even tho it's not THAT low... We have many primary diamond attackers with even lower ATK). Or she could ressurect by SA1 and revive by SA2 - and again, be top tier defender with pretty much no alternatives on Dark Week rift.
But for whatever reason she does everything at once. I have one analogy in mind - Phantom Threads. She's, again, doing a lot of things at the same time:
Getting blessings for second chance, removes buffs, stacks enrages, and additionaly heals herself (even tho any fukua heals herself just by her kit).
BUT! She naturally a gold - so her stats are lower, she has both less ATK and less HP than this Umrella. And aditionally - she is a great attacker, but she's completely useless on defence.
But Death Wish is gonna be a big pain in the butt on defence - not only because of her SA2 ability, but also because she inflicts hex and steals buffs not only when landing hits, but also when being hit. So basically if you dont want to spend entire match under hex without buffs - you have to keep low hit count. But like this wasnt enough, she an extremely valuable attacker - hex is and essential and sky rockets any character into top tier whatever other stast are.
Something needs to be done in my opinion, why do you guys think?
First of all - lets face it. Even if this variant had simple and mediocre abilities she still would be very desirible just because of her appearance and special effects - it's one of kind. Even tho she's not the only one skullheart variant, for example, Graveyard Shift has skullheart skin too, but for whatever reason she was not blessed with floating skull arond her
But she was not just granded with good ability - her SA seems like you added too much of features in one variant.
Let's take a look:
SA1: She frickin inficts hex simply after 7 hits - from any side, and TRANSFERS 3 buffs.
This would be an overpowered just by itself, as hex is a game braking debuff and inflicting it THAT easy is a gamechanging ability.
The only competitor in this case is Red Velvet as she inflict hex when entering sekmet - but it's not comparable by any means, as it takes much to learn how to consistantly use Eliza with regular sekmet mode swaps. And this Eliza variant lives in meta just thanks to this ability alone, her SA2 is practically useless and acts as a placeholder and her stats are pretty low. But Death Wish does the same thing just by hitting the opponent (or even being hit) and transfers debuffs additionaly, AND THAT JUST THE FIRST PART OF HE SA
SA2: Basically, we have Kill Joy (meta defender) ability + Last Hope (meta defender) ability combined together with no downsides whatsoever. Like literally, you combined 2 other characters main abilities into one PART of SA2 ability. And if this wasn't enought, she gains miasma for whatever reason (we have variants who exist entirily on their ability to gain miasma alone, as it's practically one of the best buffs in the whole game).
I feel like this is too much of a power bumped into just 1 character.
I mean, she could just inflict hex on hit landed on opponent (without the ability to inflict it when being hit) in her SA1, and tranfer buffs on SA2 - and she still would be top tire attacker despite low ATK stat (even tho it's not THAT low... We have many primary diamond attackers with even lower ATK). Or she could ressurect by SA1 and revive by SA2 - and again, be top tier defender with pretty much no alternatives on Dark Week rift.
But for whatever reason she does everything at once. I have one analogy in mind - Phantom Threads. She's, again, doing a lot of things at the same time:
Getting blessings for second chance, removes buffs, stacks enrages, and additionaly heals herself (even tho any fukua heals herself just by her kit).
BUT! She naturally a gold - so her stats are lower, she has both less ATK and less HP than this Umrella. And aditionally - she is a great attacker, but she's completely useless on defence.
But Death Wish is gonna be a big pain in the butt on defence - not only because of her SA2 ability, but also because she inflicts hex and steals buffs not only when landing hits, but also when being hit. So basically if you dont want to spend entire match under hex without buffs - you have to keep low hit count. But like this wasnt enough, she an extremely valuable attacker - hex is and essential and sky rockets any character into top tier whatever other stast are.
Something needs to be done in my opinion, why do you guys think?
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