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OFFICIAL: 2.3 Update Notes (LIVE!)

Discussion in 'Official News & Announcements' started by Liam, May 9, 2018.

  1. Ryouhi

    Ryouhi Well-Known Member

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    So i just noticed for the Squigly Dailies you need to go through at least one treasure node before going to the final node.

    Can we do the same for Filia's dailies?

    Since she got a treasure node after the final one, the game will throw you out after finishing it and you'll have to go in again to get to the treasure node, which is a little inconvenient. :p
     
    Psyche, Zuzuska and Takio like this.
  2. SkullShark92

    SkullShark92 New Member

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    So does this mean the exclusives will only be available in character packs or still in the premiere?
     
  3. JAMES D JONES

    JAMES D JONES Member

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    Where is parasoul story mode I thought it was apose to in the new update to.
     
  4. Beldr447

    Beldr447 Member

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    Read the notes:
     
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  5. Boboflesserdoom

    Boboflesserdoom New Member

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    I was able to fight Pyro-technique Val and the new Filia at low levels.

    THE SHOW MUST GO ON
    On EVADE get LAST STAND for 3 seconds.

    SOUL BURN
    Inflict WITHER for 5 seconds on CHARGE ATTACK.
     
    Inked likes this.
  6. Valentine

    Valentine New Member

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    There seems to be a glitch where if you pick Beowulf as one of your fighters, the announcer doesn’t say his name, but Beowulf still says his line
     
  7. KeenFox

    KeenFox Member

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    Please fix Parasite Weave!
    I have adressed the issue long ago in a post of mine.
    Sometimes when a blockbuster is used the opponent is stuned and so the blockbuster cannot grab him and it goes to waste!
     
  8. KeenFox

    KeenFox Member

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    As for the Prize Fights it is mathemetically impossible to win some matches the more wins you get.
    In a point we lose so we have to start over again making the process tedious.
    Apart from that there is not decent EXP at all at the first streaks.
    It is time consuming for no reason.
    Right now I am having less fun than before.
    I am playing the game for a year now,from the moment it was released, so please consider our thoughts.
     
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  9. Shawesome

    Shawesome Active Member

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    I was able to get a 15 streak using a level one fighter by just making their attack, move slots, and skill tree. Try doing that some. But yeah I do agree with the first part.
     
  10. Dennis Aguilar

    Dennis Aguilar New Member

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    Team Skullgirls, When will you add a new story to Story Mode? I'm tired of playing the new Prize Fight mode, starting at very low levels is extremely tedious. I want to increase my fighters' levels and the old Prize Fighting helped me a lot. I'm looking forward to the story mode because the fights are strong and the only thing that made me play again Skullgirls was the new Squigly fighter!
     
  11. Dennis Aguilar

    Dennis Aguilar New Member

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    I share your opinion. Actually Team Skullgirls badly implemented this new fighting mode. They should always use fights equal to the level of your selected fighters and make them fight with those users who have your same level in terms of your PS of the fighters. At least they should re-add the old Prizefight mode, and you could choose one of the two, according to your preference. The problem is that they do not play Skullgirls, they only develop it and publish it, but they do not take the time to play this new Prize Fights to realize how tedious it is to fight with PS too low for the users who have time playing Skullgirls.
     
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  12. Dennis Aguilar

    Dennis Aguilar New Member

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    You have to be realistic, the old Prize Fight mode was equivalent to the PS of your selected fighters, it was much more entertaining to fight with your same level of PS and the rewards were acceptable. New users see the huge difference between the new Prize Fights and the Old Prize Fights, because they have low-level fighters. Users with PS fighters over 5,000 see this new Prizefight mode as an obstacle to progress to their strong fighters, a waste of time fighting with super low PS and invest half an hour before having a decent fight. The users that we have time playing Skullgirls we only have to play Experiments Damn and the Story Mode to feel like playing again with our favorite fighters.
     
  13. Fel

    Fel wuf
    Moderator

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    Actually most of the devs have a live account they play on. The low streak fights takes like 10-30 seconds, its not that bad. I personally get up to 25 streak within 30 minutes. New players should be focussing their efforts on story mode, though a new mode thats good for exp gain would be nice. Veterans should have no issue spending around 2 hours every 3 days to get a gold. Any sort of new challenge is going to take time to make, otherwise itll be short lived like accursed.
     
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  14. Dennis Aguilar

    Dennis Aguilar New Member

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    This day I have spent two hours playing the current Prizefighting Mode to increase my new Squigly bronze and silver, but I have not overcome the streak 9. What has happened to my strong fighters? I have not used them for any combat. How many gems have I spent to raise some levels to my new Squigly? I used about 40 gems, without exceeding level 13 in bronze and level 9 in silver. Does not it seem unfair to have invested almost two hours in the game to get so little progress? In these two hours of play, How many happy matches have I had? no more than 8 fights. Why do not I use my strong fighters to get more streak? Because the unequal fights are tedious and you do not obtain neither experience nor adequate profits to your fighters. The pleasure in the fights in the streak 3 that you had in the old Prizefight, you have changed it to the streak 12 in the current Prizefights, which makes your time spent in the game is wasted in unnecessary battles and that practically not You have good rewards for yourself or your fighters. I will look forward to a new Prizefight Mode or to at least re-incorporate the old Prizefight Mode as a second combat mode, because the current one is not beneficial for me or other users. The bad thing is that only I make my opinion known and the other users who do not agree with the current way of fighting, do not make their opinion known. If this continues, I will retire from the game over time. It hurts a lot to have invested a lot of time to see my favorite fighters progress and to see them on the reserve bench, expecting a decent fight and equal to their PS, is depressing. I have always loved this game but having changed the Prizefight mode I have been disappointed. I never thought that they would ruin the game in this way. It's not that I do not agree with the novelties in the game, but that you have wrongly implemented the Prizefight mode by making us adapt to the matches that you choose, of very low PS; While in the old Prizefight it was us who chose our favorite fighters and you were looking for fights equivalent to our PS. You must let us enjoy the game from the first fight, from the streak 3 that is a challenge, using our favorite fighters, strong fighters; we do not want many fights to have a nice fight, it must be from the beginning.
     
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  15. Fel

    Fel wuf
    Moderator

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    Id say the community has been pretty vocal about their thoughts on the new PF system. Dont grind for experience at low streaks. I could spend 2 hours and max out a bronze or two in PFs.
     
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  16. jeremyhall2727

    jeremyhall2727 New Member

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    The real fight starts after the 11th fight. I feel the same way.
     
    Hall☆weenQueen likes this.
  17. Robokit

    Robokit Member

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    I share your frustration, but it's probably not going back. I think one of the ways to make the current pf less upsetting is to reduce the energy cost. But then again, we can always upgrade the energy cost branch of fighter skill trees. Anyway, imo the least the devs can do the alleviate player frustration is to reduce the tedium of the fighter selection and fight process per se by for example implementing the following:

    1. make it so that in different pf tiers fighters not viable for that tier do not appear in the selection panel.
    I find it rather annoying to have to filter out the golds or silvers and golds every time I do the pre-fight
    selection in SILVER and BRONZE pfs

    Even better if you could in the panel border above figher lineup embed the checkboxes
    for fighter score and level as well as the arrow (which changes from pointing up to down
    or vice versa when tapped) corresponding to the ascending or descending arrangements of fighters.
    This is because in fighter selection these are the most frequently used filter criteria.

    2. allow players to skip the pre-fight and post animations , only keeping the reward display,
    as it gets old real quick for us who play a lot having to watch animations, especially in
    low streak fights when sometimes the animations actually last longer than the fight itself.

    3. This is more of a quality-of-life issue: can you allow us the option of turning off the flashing light
    (occurring twice at the pre-fight animation and at the instant a fighter is killed) . I donno about
    the others but I find it fairly irritating to the eyes, esp when playing in low light environments.

    Lastly, I actually do like the new IAP offers triggered only when certain conditions are met, but I think the
    pricing is a little off (for instance an upgrade pack containing some keys, coins and skill points
    is priced at over 1/3 of the cost of a gold character pack containing a guaranteed gold and a bunch
    of theonites) . Additionally, i'd say if the prices are lowered across the board transaction volume
    will go up.

    I do believe these suggestions can make a difference and hope the devs can see this
    , and if this is the wrong section to post suggestions of such nature, i'll make separate posts
    where they're appropriate, thanks in advance for your understanding devs.
     
    Hall☆weenQueen likes this.
  18. JAMES D JONES

    JAMES D JONES Member

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    Oh ok now I see
     

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