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- Feb 5, 2021
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In terms of the functionality of character moves, there is a significant power disparity in the game. This disparity can somewhat be artificially covered by giving weaker characters stronger signature abilities, but I feel like resolving this disparity at a fundamental level is the best course of action. I’ll be suggesting a few balance adjustments for some characters struggling due to this (Ms. Fortune, Painwheel, Double, Cerebella).
Ms. Fortune
It is true that she can be a beast in the right hands but she still lacks utility and doesn't really have a role in a team. I don't really mind a character not having a specific role, but she definitely needs more utility. With this changes I'm trying to make her more reliable by giving her some utility and improve her current playstyle.
Painwheel
I think she has the weakest kit overall. Her moves do nothing special and her combo potential is almost non-existent. I'm giving her more offensive power without changing her style too much.
(Due to technical limitations on attachable image limit, I will need to make a different post about DOUBLE and CEREBELLA sometime in the future.)
I'm very open to feedbacks. What do you guys think of these changes? If you have different ideas feel free to comment down below, let's brainstorm!
Ms. Fortune
It is true that she can be a beast in the right hands but she still lacks utility and doesn't really have a role in a team. I don't really mind a character not having a specific role, but she definitely needs more utility. With this changes I'm trying to make her more reliable by giving her some utility and improve her current playstyle.
ICON | NAME | OLD | NEW |
---|---|---|---|
CAT SCRATCH | Each HIT has a 15/25/35% chance to inflict DEATH MARK for 10 seconds, or ARMOR BREAK for 10 seconds if the attack is BLOCKED. | Each HIT has a 50/75/100% chance to TRANSFER 1 debuff as BLEED. | |
EL GATO | 25/35/50% chance on CRITICAL HIT to inflict STUN for 4 seconds. | On CRITICAL hit gain ENRAGE for 10/12/15 seconds. | |
HIT PAWS | 25/35/50% chance on HIT inflict BLEED for 5 seconds. | 25/35/50% chance on HIT inflict BLEED for 10 seconds. | |
FERAL EDGE | Deals additional damage equal to 5/7/10% of the opponent's MAX HEALTH if the final hit is a CRITICAL HIT. | Inflicts PERMANENT DEATH MARK and deals additional damage equal to 5/7/10% of the opponent's MAX HEALTH if the final hit is a CRITICAL HIT. | |
FIFTH OF DISMEMBER | Deals 50/75/100% bonus damage if the enemy is below 50% HEALTH. Sacrifices 25% of your remaining HEALTH. | Deals 10/15/20% bonus damage for each BUFF and DEBUFF stack on the enemy. Sacrifices 25% of your remaining HEALTH to refund 25% METER. |
Painwheel
I think she has the weakest kit overall. Her moves do nothing special and her combo potential is almost non-existent. I'm giving her more offensive power without changing her style too much.
ICON | NAME | OLD | NEW |
---|---|---|---|
MARQUEE ABILITY: GRUDGE | When the opponent lands a CRITICAL HIT, gain ENRAGE for 10/20 seconds and ARMOR for 5 seconds | 10/20% of the damage dealt is UNHEALABLE DAMAGE. | |
CRUEL LILY | 15/25% chance on HIT to inflict BLEED for 2/4 seconds. | 20/30/40% chance on HIT to extend debuff durations for 3 seconds. (Except STUN, FATIGUE and DOOM) | |
PINION DASH | No Effects. | Inflicts DISABLE SPECIALS for 4/8/12 seconds if BLOCKED. | |
VIOLET GRUDGE | 5/10% chance on HIT to inflict HEAVY BLEED for 5/10 seconds. | 50/75/100% chance on BLOCKED HIT to inflict GUARD BREAK for 10 seconds. If opponent GUARD is broken, inflict HEAVY BLEED for 10 seconds. | |
HATRED INSTALL | 25/50/100% chance on HIT to gain ENRAGE for 10 seconds. | On USE converts your debuffs to ENRAGE for 10/12/15 seconds. | |
(REACHED IMAGE LIMIT) | DEATH CRAWL | 5/10% chance on HIT to inflict BLEED for 3/6 seconds. | 10/20% chance on HIT to inflict BLEED for 4/8 seconds. |
(REACHED IMAGE LIMIT) | FRACTURE REAPER | 15/20/25% chance on HIT to inflict DEATH MARK for 10 seconds. | 20/35/50% chance on HIT to inflict DEATH MARK AND HEAL BLOCK for 10 seconds. |
(REACHED IMAGE LIMIT) | BUER THRESHER | 15/25% chance on HIT to inflict ARMOR BREAK for 5/10 seconds. | Inflicts ARMOR BREAK for 10 seconds. For every BROKEN ARMOR deal an additional 3/4/5% of the opponent's MAX HEALTH. |
(Due to technical limitations on attachable image limit, I will need to make a different post about DOUBLE and CEREBELLA sometime in the future.)
I'm very open to feedbacks. What do you guys think of these changes? If you have different ideas feel free to comment down below, let's brainstorm!
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