- Joined
- Oct 31, 2019
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- 116
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- Age
- 21
I was watching Liam's SG2E tips, where he was advising us to use heavy attacks at the start of the combo, because it gets weaker as the combo count goes higher.
Then it hits me.
What if this was implemented to competitive versus?
There are fighters who can reach unfairly high combos (YES NADIA I'M LOOKING AT YOU) and do ToD's, which turns the tide so much to their favor. But if the damage lowers by a percent as the combo gets higher, it'd be an instant nerf. You'll also be tempted to shorten your combos so it makes for a little variety.
Your sad beaten-up schoolgirl just might be able to get back at that stinky, dismembered cat WE ALL HATE SO MUCH! ;W;
If there are any faults to this idea, I'd love to hear them. ° °)
Then it hits me.
What if this was implemented to competitive versus?
There are fighters who can reach unfairly high combos (YES NADIA I'M LOOKING AT YOU) and do ToD's, which turns the tide so much to their favor. But if the damage lowers by a percent as the combo gets higher, it'd be an instant nerf. You'll also be tempted to shorten your combos so it makes for a little variety.
Your sad beaten-up schoolgirl just might be able to get back at that stinky, dismembered cat WE ALL HATE SO MUCH! ;W;
If there are any faults to this idea, I'd love to hear them. ° °)
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