• [2018/06/22]
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Custom Fighter thread (Temporary Posts)

Harpus from Bakugan Battle Brawlers
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“I’ll see you up dear.”

SA: On Wing’s Edge

-While on her own side of the stage, launching the opponent in the air has a 50/75/100% chance to reset the duration of all Eliza’s buffs and remove 1 buff from the opponent.

-While the opponent is in the air, deal 15/25/35% more damage and every 3rd combo hit grants 1 stack of evasion for 5 seconds
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Harpus from Bakugan Battle Brawlers
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“I’ll see you up dear.”

SA: On Wing’s Edge

-While on her own side of the stage, launching the opponent in the air has a 50/75/100% chance to reset the duration of all Eliza’s buffs and remove 1 buff from the opponent.

-While the opponent is in the air, deal 15/25/35% more damage and every 3rd combo hit grants 1 stack of evasion for 5 seconds
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Very cool concept and gorgeous palette!

[SA1]
- You can utilize Weight of Anubis of course and also Upper Khat, which is pretty cool. I think that's your intention, since they both immediately triggers SA1, but I wonder if the effect should trigger if either Eliza or the Opponent are launched in the air. My reason being that the requirement to be on your side of the stage is quite strict. Would make her better as a defender as well, since she can extend Surgeon General and other useful assist variant's effects.


[SA2]
-
Even with SA1's duration refresh, the evasion lasting only 5 sec is too brief imo. Taking into account Eliza's general combo routes and the time it takes for the opponent to wake up from recovery, you'll be left with barely a second or two. 7 sec may be more optimal.


Those are small adjustments that can be determined via playtesting. Great work overall!
 
Very cool concept and gorgeous palette!

[SA1]
- You can utilize Weight of Anubis of course and also Upper Khat, which is pretty cool. I think that's your intention, since they both immediately triggers SA1, but I wonder if the effect should trigger if either Eliza or the Opponent are launched in the air. My reason being that the requirement to be on your side of the stage is quite strict. Would make her better as a defender as well, since she can extend Surgeon General and other useful assist variant's effects.


[SA2]
-
Even with SA1's duration refresh, the evasion lasting only 5 sec is too brief imo. Taking into account Eliza's general combo routes and the time it takes for the opponent to wake up from recovery, you'll be left with barely a second or two. 7 sec may be more optimal.


Those are small adjustments that can be determined via playtesting. Great work overall!
I agree on the 7 second evasion. But i think the SA1 improvement is valid if she was a diamond, not as a gold cuz she already does a lot, and also needing to be on your own side of the stage will make you use the evasion while moving around. Plus she is not that strong in the anime so i tried to adapt that into her SA
 
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Minx Elfin & Preyas from Bakugan New Vestroia
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“Sun, Wind, and Rain Combined!”

SA: Fin Mix

-Umbrella’s element changes 3 seconds after Hungern’s state changes, to Wind while Ravenous, and to Dark while overstuffed. When using a blockbuster Umbrella gains a timeless buff. Buffs are determined according to Umbrella’s element. Buffs are removed when Umbrella is knocked down or when her element changes

-When any fighter drops below 20/40/60% health Umbrella gains 1 stack of miasma and inflicts 1 stack of permanent slime

Water: Auto Block, Armour, Barrier

Wind: Regen, Miasma, Blessing

Dark: Haste, Enrage, Deadeye
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Had ideas for fighter variants

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Peacock - Fight Club
And everyone on the planet knows that if you win with friendship, you win at life!
Mako Mankanshoku - KILL LA KILL
Signature Ability - Team Player
SA1: Gain one stack of enrage per debuff inflicted onto the opponent
SA2: When tagging out, Peacock's remaining stacks of enrage get transferred onto the incoming fighter as stacks of blessing


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Beowulf - Comedy Gold
"Where's everyone going? Bingo?"
Leon S. Kennedy - Resident Evil

Signature Ability - Tough Crowd
SA1: When the opponent gains a buff, regain 4/5/6% of max HP
SA2: Blockbuster attacks grant immunity and dead eye , also removes all opponent buffs
 
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Apollonir from Bakugan
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“Now it’s personal!”

SA: Summer Loa

-Gain 5/7/10% health and 5/10/15% blockbuster meter when using a blockbuster or special move

-As the active fighter, gain 1 stack of permanent enrage every 35/25/15 seconds and Filia’s damage is increased by 50% for every alive Filia or Fukua teammate
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Happy skull-new year, guys🐍
This is my first post of the year. I was wondering which one to post, but I think this is the best!💕

“I’m sorry for not revealing my identity until now”
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Ref - Life Skydragon Zerclea from Puzzle & Dragons Z
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Brontes from Bakugan New Vestroia
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“Time for your spanking baby”

SA: Shining Nightmare

-Every 10 combo hits, gain unflinching, immunity, haste, or deadeye for 5/7/10 seconds.

-25/35/50% chance to mirror any buff gained by the opponent. 100% chance to mirror any buff gained by a dark fighter.
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Alpha Hydranoid from Bakugan
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“Very observant human”

SA: Gravity Chamber

-Every 30/25/15 seconds drain 25% blockbuster meter and the opponent suffers immobilize and bleed for 10 seconds

-Double’s attack and health stats increase by 0.25/0.5/1% every second while near an opponent suffering from a debuff
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