- Joined
- May 27, 2017
- Messages
- 317
- Reaction score
- 335
- Points
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- Age
- 26
Hello there everyone! Happy Rumble Pack to those in Prize Fights and hope you all have been enjoying the winter!
That said, I wanted to perhaps suggest if we could get relics or items that let you equip them onto characters similar to moves, but grant basic extra abilities you'd see on other units or completely unique ones!
For example, say, Beowulf's Champion Belt: It grants whoever equips it the UnderDog SA ability On The Ropes! Or if it's more convenient, simply tack on an additional bonus stat (5% defense + 10% block proficiency for another example)
I think it'd be cool to have some sort of equipment system so as to make a more open meta and introduce a new way to help patch up struggling fighters and or add on a more interesting way to fight.
Your old bronze Bad Hair Day Filia could be somewhat useful for the bleeds, but imagine patching her SA towards Eliza who needs bleeds? Or, say you need bonus exp for fighting and training up units? Well with a "Lucky George" you could receive a bonus 10% exp after a fight!
I suppose just like in other games, you'd need materials to craft the items and I theorize using both theonite and character sigils (symbols) to make them, and they receive EXP just like fighters in a match (so if you fight with a maxed out fighter, it'll still show them receiving exp, just towards the item) or through fusing them and can be evolved using other items at their own rarity or so on!
While we're waiting on other characters and potentially new features, I thought equipment and items could be one of the coolest things to tack on the RPG / Strategy side we have aside from stats!
That said, I wanted to perhaps suggest if we could get relics or items that let you equip them onto characters similar to moves, but grant basic extra abilities you'd see on other units or completely unique ones!
For example, say, Beowulf's Champion Belt: It grants whoever equips it the UnderDog SA ability On The Ropes! Or if it's more convenient, simply tack on an additional bonus stat (5% defense + 10% block proficiency for another example)
I think it'd be cool to have some sort of equipment system so as to make a more open meta and introduce a new way to help patch up struggling fighters and or add on a more interesting way to fight.
Your old bronze Bad Hair Day Filia could be somewhat useful for the bleeds, but imagine patching her SA towards Eliza who needs bleeds? Or, say you need bonus exp for fighting and training up units? Well with a "Lucky George" you could receive a bonus 10% exp after a fight!
I suppose just like in other games, you'd need materials to craft the items and I theorize using both theonite and character sigils (symbols) to make them, and they receive EXP just like fighters in a match (so if you fight with a maxed out fighter, it'll still show them receiving exp, just towards the item) or through fusing them and can be evolved using other items at their own rarity or so on!
While we're waiting on other characters and potentially new features, I thought equipment and items could be one of the coolest things to tack on the RPG / Strategy side we have aside from stats!