It's a common practice to change moves for offense and defense sets. It allows you to use fighters for whatever role they need to preform at the time. However, it can take more time than ideal, and when switching so many moves back on rift defenses, you may forget a fighter or two and not realize it until you're in a match. Honestly the time drain is enough that I straight up don't even bother investing in an extra offense set for my defenses, I just run their defense set if I need to. I was playing around with the idea of adding folders. While graphic design isn't my forte, I figured I'd whip up a semi-decent example image here. Here's a mockup I drew up (It's not my best graphic work, I'm very tired): It would work similarly to applying moves to a fighter, you drag the moves onto the folder, and it would display how many moves are in it and the move points it would take to equip. Removing moves would probably require entering the folder and dragging them to some icon that looks like you're removing them from the folder. They could be different colors so you can mentally label them for certain characters (EX. blue folder for Brain Freeze, red for Harley, green for Armed Forces) or roles (Red for attack, blue for defense, green for crit). There would be a downside that you'd sometimes want to switch moves (ex. for immunity taunts) and put the original move back when you're done, but switching one move twice is easier than switching every move. Even if there were a limit to how many folders you could have per character, it would massively improve the time spent putting moves on your rift defenses and encourage people to invest coins in more moves, to have both offense and defense sets.