- Joined
- May 5, 2017
- Messages
- 115
- Reaction score
- 937
- Points
- 93
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.hiddenvariable.com
(8/1) RELEASE UPDATE: 1.3.0 is now LIVE.
(7/30) RELEASE UPDATE: 1.3.0 has been approved by LINE and is review with Apple. If all goes well, we are hoping it will launch on 7/31 or 8/1. Fingers crossed!
(7/30) BEOWULF RELIC UPDATE: The Beowulf Relic will be made available on 8/2 (Wednesday) instead of the usual ~1 month delay. AROOOO!!!
NEW CHARACTER: BEOWULF!
We are excited to announce the first of many new characters to be added to the game since we launched - Beowulf!
Beowulf is a grappler who can be described as a “power-play” character. At various times throughout a fight, he will get large spikes of power that players will need to tactically take advantage of if they want to maximize Beowulf’s potential.
Character Ability - HYPE MODE
While fighting, Beowulf’s Throws (including Special Move Throws) and Juggle Finishers will generate HYPE. Once Beowulf gets 3 levels of HYPE, a button appears (similar to Eliza’s button in Sekhmet mode) that allows Beowulf to activate HYPE MODE for 10 seconds.
In HYPE MODE, Beowulf’s throws are unbreakable, and many of his moves will have different properties. Experiment to find them all!
Additional HYPE Notes:
You will now see 6 new Beowulf variants popping up in Random fights throughout the game:
Underdog
ON THE ROPES - Gains bonuses when suffering from negative Combat Effects
Cold Stones
OUT COLD - Throws can cause STUN & inflict bonus damage vs STUNNED opponents
Number One
RED ALERT - Gains HASTE on opponent TAG IN and chance to gain ENRAGE when hitting enemies while having HASTE
Hype Man
HYPE TRAIN - Hype Mode drains BB meter of opponents, and leaving Hype Mode maxed will generate extra BB meter for teammates in reserve
Weekend Warrior
LAST CALL - Gains IMMUNITY and HASTE when triggering Hype Mode, including LAST STAND (which temporarily prevents death regardless of damage taken)
Wulfsbane
FORCE CHOKE - Throws trigger CRIPPLE and HEAL BLOCK, and do extra damage vs opponents suffering from negative Combat Effects
BEOWULF PRIZE FIGHTS
Beowulf will be available EXCLUSIVELY via Prize Fights starting on the day of the 1.3.0 update (final date TBD)
Beowulf’s Daily Event (Wednesday Night Rawr) has been added to WEDNESDAYS every week
Potential rewards include the following Beowulf Moves:
Coming soooooooon.....
ORIGIN STORIES - PEACOCK
STORY MODE now has a new tab - ORIGIN STORIES!
ECONOMY ADJUSTMENTS
NOTE: All these changes apply to players as well as AI opponents
(7/30) RELEASE UPDATE: 1.3.0 has been approved by LINE and is review with Apple. If all goes well, we are hoping it will launch on 7/31 or 8/1. Fingers crossed!
(7/30) BEOWULF RELIC UPDATE: The Beowulf Relic will be made available on 8/2 (Wednesday) instead of the usual ~1 month delay. AROOOO!!!
NEW CHARACTER: BEOWULF!
We are excited to announce the first of many new characters to be added to the game since we launched - Beowulf!
Beowulf is a grappler who can be described as a “power-play” character. At various times throughout a fight, he will get large spikes of power that players will need to tactically take advantage of if they want to maximize Beowulf’s potential.
Character Ability - HYPE MODE
While fighting, Beowulf’s Throws (including Special Move Throws) and Juggle Finishers will generate HYPE. Once Beowulf gets 3 levels of HYPE, a button appears (similar to Eliza’s button in Sekhmet mode) that allows Beowulf to activate HYPE MODE for 10 seconds.
In HYPE MODE, Beowulf’s throws are unbreakable, and many of his moves will have different properties. Experiment to find them all!
Additional HYPE Notes:
- You can use any of the following moves to build HYPE:
- Throw
- Air Juggle Finisher
- SM: Aroo Ready? (Taunt)
- SM: Wulf Shoot
- Like any other Modifier, HYPE charges do not persist on tag out
- HYPE Enhanced versions of Beowulf’s moves will execute only if you are in HYPE MODE at the start of the move
- Core Moves
- Normal Throw
- [HYPE] Extra Attack: Double Reverse Wulf Press Slam
- Knockback
- [HYPE] More Combo Friendly: Increased Knockback
- Trip
- [HYPE] Increased Range: New Attack with bonus range!
- Juggle Finisher
- [HYPE] Extra Throw: Da Grendel Killa
- Charge Attack
- [HYPE] More Combo Friendly: Increased Knockback
- Normal Throw
- Special Moves
- SM: Wulf Shoot
- [HYPE] Extra Attack: Double Reverse Wulf Press Slam
- SM: Wulf Blitzer
- [HYPE] Extra Attack: Can Tap up to 4x (instead of just 3x)
- SM: Wulf Shoot
- Blockbusters
- BB1: Geatish Trepak
- [HYPE] More Combo Friendly: Increased Knockback
- BB2: Air Wulf
- [HYPE] Increased Damage: Attacks do extra base damage
- BB3 Three Wulf Moonsault
- [HYPE] Increased Damage: Attacks do extra base damage
- BB2: Lupine Pummel
- [HYPE] Extra Attack: Double Headbutts
- BB3: Wulfamania
- [HYPE] Extra Attack: Canis Major Follw-up
- BB1: Geatish Trepak
You will now see 6 new Beowulf variants popping up in Random fights throughout the game:
Underdog
ON THE ROPES - Gains bonuses when suffering from negative Combat Effects
Cold Stones
OUT COLD - Throws can cause STUN & inflict bonus damage vs STUNNED opponents
Number One
RED ALERT - Gains HASTE on opponent TAG IN and chance to gain ENRAGE when hitting enemies while having HASTE
Hype Man
HYPE TRAIN - Hype Mode drains BB meter of opponents, and leaving Hype Mode maxed will generate extra BB meter for teammates in reserve
Weekend Warrior
LAST CALL - Gains IMMUNITY and HASTE when triggering Hype Mode, including LAST STAND (which temporarily prevents death regardless of damage taken)
Wulfsbane
FORCE CHOKE - Throws trigger CRIPPLE and HEAL BLOCK, and do extra damage vs opponents suffering from negative Combat Effects
BEOWULF PRIZE FIGHTS
Beowulf will be available EXCLUSIVELY via Prize Fights starting on the day of the 1.3.0 update (final date TBD)
- BRONZE EVENT - Chance to earn Underdog
- SILVER EVENT - Chance to earn Hype Man
- GOLD EVENT - Chance to earn Wulfsbane
Beowulf’s Daily Event (Wednesday Night Rawr) has been added to WEDNESDAYS every week
Potential rewards include the following Beowulf Moves:
- Special Moves
- SM Wulf Blitzer
- SM Wulf Shoot
- SM Gigan Arm Sweep
- SM Hurting Hurdle
- SM Burst
- SM Striker Kick (Outtake)
- SM Aroo Ready? (Taunt)
- Blockbusters
- BB1: Geatish Trepak
- BB1: Gigantic Arm
- BB2: Air Wulf
- BB3 Three Wulf Moonsault
- BB2: Lupine Pummel
- BB3: Wulfamania
Coming soooooooon.....
ORIGIN STORIES - PEACOCK
STORY MODE now has a new tab - ORIGIN STORIES!
- These are special, never before seen stories that dig into the history behind your favorite characters
- Origin Stories require Player Level 20 to Unlock
- Every Fight within an Origin Story requires that you use a Fighter of that story’s character type
- Origin Stories are NOT EASY, especially in Advanced and Expert mode. Get ready for a challenge!
- Kicking things off is everyone’s favorite destructive dame… PEACOCK!
- COMING SOON: Big Band, Valentine, and Painwheel!
ECONOMY ADJUSTMENTS
- Skill Tree Theonite Shortcuts
- Short on Canopy Coins and/or Skill Points? You can now directly purchase Skill Tree nodes using Theonite!
- NOTE: You will still require KEYS to gain access to locked nodes
- Eliza Fighters & Moves Added to Standard Relics
- You can now get Eliza Fighters and Moves from the standard non-exclusive Relics (Premiere, Shard to Get, Bronze/Silver/Gold Move Relics, etc)
- Move Relic Pricing
- Move Relic HC prices have been reduced:
- Bronze Move Relic: 25 Theonite (was 40)
- Silver Move Relic: 50 Theonite (was 80)
- Gold Move Relic: 75 Theonite (was 120)
- Move Relic HC prices have been reduced:
- Increased Energy Refresh Cost
- Increased cost to refresh Energy from 10 Theonite (was 5)
- Prize Fight Reward Tuning
- Prize Fights Milestone Rewards now grant 50% less Theonite and 50% more Canopy Coins
NOTE: All these changes apply to players as well as AI opponents
- Improved Punishability for Blockbusters
- Almost all Blockbusters have received a pass to help ensure that players can more effectively PUNISH them after successfully blocking or avoiding the attack
- NOTE: This is NOT guaranteed for all characters in all scenarios, but it should minimally address the issues where certain BBs should be punishable
- A list of affected Blockbusters includes:
- Big Band
- Super Sonic Jazz
- Beat Extend
- Take the A Train
- Tympani Drive
- Cerebella
- Diamond Drop
- Diamonds Are Forever
- Excellebella
- Eliza
- Nekhbet Breaker
- Khepri Sun
- Filia
- Gregor Samson
- Trichobezoar
- Widow’s Peak
- Painwheel
- Death Crawl
- Hatred Install
- Fracture Reaper
- Buer Thresher
- Parasoul
- Silent Scope
- Canopy Bounce
- Motor Brigade
- Peacock
- Argus Agony
- Bandwagon
- Valentine
- Checkmate Incision
- Countervenom Alpha / Beta / Omega
- Forbidden Procedure
- Laryngectomy
- Big Band
- Almost all Blockbusters have received a pass to help ensure that players can more effectively PUNISH them after successfully blocking or avoiding the attack
- Taunt Improvements
- Increased the duration of all Taunt buffs (excluding Parasoul’s Egret Call) from 5/7/10 seconds to 10/12/15 seconds
- Standardized the animation length of Taunts for the following characters to reduce punishability:
- Big Band (~30% shorter)
- Parasoul, Valentine (~25% shorter)
- Painwheel, Parasoul, Beowulf, Filia (~10% shorter)
- Combined, these changes should make Taunts much more viable Moves at all levels of play
- Stun Logic Improvements
- Fixed an issue where characters who were stunned mid Throw or BB would play the Stun animation and cease to take damage during the animation
- Fixed an issue that would errantly cause characters who were stunned mid combo to finish their combo while “stunned” and then play the Stun animation
- Fixed an issue where certain attacks on stunned opponents would errantly trigger Knockdown
- Match Start Auto Walk
- Fixed a bug where characters would sometimes auto-walk towards each other prior to the Fight beginning
- Removed Errant Modifier Triggers
- Fixed an issue where temporary SA bonuses (like +15% ATK) were triggering instant Modifier buffs “under the hood”, which were also clearing opposing modifiers (ex: Cripple, Armor Break, etc)
- Taser Modifier (used in Big Band Daily Events)
- Reduced proc chance from 50% to 25%
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