• [2018/06/22]
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OFFICIAL: 6.3.1 Update Notes - Big Band Rework and Replays

Sairus

AKA Cellsai
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Hidden Variable Dev
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Update 6/27/2024 (6.3.1) :

Hey everyone, we just released a small update that fixed some issues introduced in 6.3. Here's the full details.

  • Fixed issue with some Facebook users unable to login
  • Updated SA2 for Big Band - G.I. Jazz to use 1 permanent armor stack instead of 2
  • Fixed numerous issues with the Parasoul - Bored avatar
  • Removed Daily and Take a Break Relics from the Relic Store. Daily Relics can now be claimed as part of the Daily Gift. Any existing Daily or Take a Break Relics that you may have been hoarding will still be openable.
  • Fixed issue where Annie - Star Shine SA2 did not work properly when copied by Double - Heart of Darkness
  • Fixed issue where Cerebella - Megastar SA text is not shown when her SA2 triggers and she instantly defeats the opponent
  • Fixed issue in Replays where UI was not displaying Parallel Realms teams correctly
  • Fixed issue where Double - Heart of Darkness Hex is incorrectly applied before her buff
  • Fixed typo in Russian for Umbrella - Palace Plunderer SA






Hey everyone,

6.3 is here, and it’s a doozy! We’ve got a wide array of updates this time around including extensive Fighter and Character tuning, new ways to get Event Fighters, the long awaited arrival of Replays, and a whole lot more! Here’s a quick rundown of what’s covered by these update notes:
  • New Monthly Fighters
  • Shard Exchange Store
  • Replays
  • Big Band Major Update
  • Fighter Adjustments
  • Economy
    • Skullgirls Mobile Hub
  • Other Changes
    • Login Binding Rewards
  • Coming Soon
Let’s get to it!



NEW MONTHLY FIGHTERS

As usual, we’re adding six brand new Fighters in this update! Each month a brand new Gold and Diamond Fighter will debut as monthly exclusives in Event Relics. The Gold Fighter will also be available on the All Access Track of the Backstage Pass as a guaranteed, final reward!

Although only two new Fighters will be released each month, if you want to try these Fighters out yourself before they appear in Event Relics, look for them on Recruitment Nodes in Parallel Realms. You may also run into all six of the upcoming Fighters in random battles dotted throughout the game.

If you manage to find them, take a screenshot and let us know on our socials!

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As always, the new Diamond Fighters have additional visual flourish effects to make them shine. Let us know what you think of them when you spot them!

Going forward all new monthly event Fighters come with brand new unique art for their cards! These cards were penned by MadameRinRin!

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PREVIOUS MONTHLY FIGHTERS ADDED TO RELICS

Previous Monthly Fighters added in 6.0 have also been added to regular Relics in this update.

Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler are now available in all the usual places like the Cabinet of Curiosities, Premiere Relics, Character Relics, Elemental Relics, etc.

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Do you want even MORE ways to get previous monthly Fighters? You may be interested in the…



SHARD EXCHANGE STORE

Missed out on pulling your favorite monthly Event Fighter? Can't wait 9 months for a chance to get them from standard relics? Have Gold or Diamond Relic Shards gathering dust in your Stash? You're in luck!

A brand new tab has appeared in the Offers Store that lets players exchange Gold and Diamond Relic Shards for specific Monthly Event Fighters!

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Typically there is a 9 month gap between when Fighters appear in Event Relics until they appear in Regular Relics. All event Fighters will now appear in the new Shard Exchange Store 3 months after their initial debut.

Gold Fighters will cost 5,000 Gold Relic Shards. Diamond Fighters will cost 5,000 Diamond Relic Shards.

Here’s the schedule of upcoming Fighter availability:

Special Launch Event June 23rd - July 31st:
  • Diamond - Fukua - Apex Complex
  • Gold - Annie - Cosmic Rebel
  • Diamond - Valentine - Seraph Soldier
  • Gold - Parasoul - Indomitable
  • Diamond - Beowulf - Ogre Achiever
  • Gold - Robo-Fortune - Buffer Zone
July:
  • Diamond - Peacock - Deal Breaker
  • Gold - Filia - Curl Scout
August:
  • Diamond - Big Band - Brass Bandit
  • Gold - Marie - Grin Reaper
September:
  • Diamond - Black Dahlia - Hex Caliber
  • Gold - Eliza - Noble Mogul
In that Store tab, you can also convert Gold or Diamond Fighter Relics in your inventory back into Shards in case you need a few extra to get over the hump.

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As with any major in-game economy feature, we'll be monitoring engagement with these offers closely and may make adjustments to the Fighter availability cadence in the future.



REPLAYS

Starting in 6.3 you will be able to view replays of your recent Fights, and even share them for other players to watch!

The Replay Parlor is a new button right in the middle of the Main Menu screen that will unlock at Player Level 16. The adorable Teeby hosts this page, and they will automatically save your 10 most recent Fights. They only have limited capacity, so they’ll erase your oldest fight to make room for new ones if you play more than ten matches.

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Don’t worry though, you can also Favorite up to 10 Replays that will be saved from automatic erasure... this means in total you can have 20 replays total on your account.

You can Favorite Replays by tapping the little Heart icon in the Replays page, or you can also Favorite a Replay directly after you complete a Fight if you know you just did something cool and want to save it!

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Every Replay has its own 8 digit code that you can copy and share with your friends. You can even send the Replay code directly to the in-game chat. Tapping on the code in the chat message will open the Replay directly.

Once you’ve opened a replay to watch you’ll see a big circle button at the bottom of the screen. This lets you adjust the speed of the replay to skip forward to the good stuff, or slow down the fight to half speed to figure out exactly what happened in a tricky exchange.

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Please note that because replays need accurate up to date game data to function, every time there is a major update, all previous replays will cease to function and will be deleted. This includes Favorited Replays. When a new update approaches, if you have any replays you REALLY want to keep, you’ll need to record them with a screen recorder on your device or something similar.

Also, as a side note, if you’re ever submitting a fight bug report, please Favorite a replay of the fight and send us the code. It’ll help us a LOT. ❤

Replays are a feature that internally we have wanted to include for a LONG time and we are delighted for them to finally make their debut! Be sure to share some of your coolest replays with us on our socials!



BIG BAND MAJOR UPDATE

The day has finally come! Big Band is getting a long overdue tune-up!

These adjustments touch just about every part of Big Band: his Specials, Blockbusters, Marquees, and even Prestige Ability!

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As part of this extensive kit rework, the following Big Band moves and abilities have been improved:


NameTypeOriginalNewAdditional changes
BAGPIPE BLUES (TAUNT)Special MoveGain ARMOR for 10 / 12 / 15 secondsGain ARMOR for 10 / 15 / 20 seconds
SWEET CLARINETSpecial Move
Reduces the opponent's BLOCKBUSTER METER by 6 / 7 / 8% per landed HIT
GIANT STEPSpecial MoveHas a 25/50/100% increased chance to land a CRITICAL HITRemoves all BUFFS from the opponent and disables their SPECIAL MOVES for 4 / 8 / 12 seconds on HITAlso launches opponents higher and bounces them off the ground if used in mid-air to extend combos!
SUPER-SONIC JAZZBlockbuster5/10% chance on HIT to STUN opponent for 4/6 seconds15% chance on HIT to inflict HEAVY BLEED for 5 / 7 / 10 seconds
TYMPANI DRIVEBlockbuster15/25/50% bonus damage if opponent is STUNNED25% chance on HIT to inflict ARMOR BREAK for 5 / 7 / 10 secondsAlso has faster startup and is usable in the air!
TAKE THE 'A' TRAINBlockbuster25/35/50% chance on HIT to gain ARMOR for 10 secondsOn COMBO HITS higher than 10, reduces the opponent's BLOCKBUSTER METER by 8 / 10 / 12% per landed HITAlso wallbounces opponents for more follow-ups and is now more reliable at catching lightweight opponents!
STRIKE UP THE BANDBlockbusterIf used to defeat an opponent, gain 10/20/30% BLOCKBUSTER METERGain 3 stacks of REGEN for 8 / 10 / 12 seconds
TUBA TUBABlockbuster15/25% chance on HIT to STUN opponent for 4/6 seconds35% chance on HIT to remove 1 opponent BUFF. The final HIT has a 50 / 75 / 100% chance to inflict STUN for 6 seconds

NameTypeOriginalNew
SOLOISTMarquee Ability 1Take 5/15% less damage when Big Band has NO living teammatesGain HEAVY REGEN for 10 seconds and take 30 - 50% less damage when absorbing the first HIT while DASHING
FRONTMANMarquee Ability 2Take 5/15% less damage while Big Band has living teammatesTake 5 - 15% less damage and gain 30% RESISTANCE while Big Band has living teammates
BLAST BEATPrestige AbilityBig Band charges this ability on every 10th COMBO HIT landed on him or the opponent.Big Band charges this ability when Big Band or the opponent uses a SPECIAL MOVE (17% per SPECIAL MOVE)

We hope these changes will be music to your ears. Be sure to give all your Big Band moves and Fighters a spin again to see how they fare in action!

Furthermore, G.I. Jazz and Private Dick's days of only playing backup are over - both have received Signature Ability improvements to make them worthy of the spotlight. More info on that below!



FIGHTER ADJUSTMENTS

It’s been a while since we did a major Fighter Rebalancing, and we’re back with a vengeance! Some Fighters only received small tweaks to their Signature Abilities (SAs), but others got complete ability reworks.

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There’s a LOT of info here, so it’s been broken up into spoilered sections for ease of reading:

FighterVariantOriginal SA1Original SA2New SA1New SA2
Ms. FortuneHellcatGain permanent ENRAGE while HP is above 75/65/50%Gain 3/4/5 stacks of PRECISION when defeating an opponent while benefiting from ENRAGE.Gain ENRAGE after every 12/10/8 seconds while above 50% HEALTH. ENRAGE is removed when dropping below 50% HEALTH.---

Additional Note:
  • Hellcat also had her Base Stats adjusted. HP was increased from 315 to 347. ATK was increased from 94 to 105.

FighterVariantOriginal SA1Original SA2New SA1New SA2
Big BandRobocopyWhen Big Band or his opponent TAGS IN, inflict DISABLE BLOCKBUSTERS for 10/15/20 seconds. DISABLE BLOCKBUSTERS is removed when the opponent uses a SPECIAL MOVE.Gain ENRAGE and BARRIER for 5/7/10 seconds each every 3 seconds while the opponent's BLOCKBUSTERS are DISABLED.Once per match when suffering a HIT that would be fatal, gain 1/2/3 stacks of ARMOR and BARRIER. ARMOR lasts for 10 seconds.When defeating an opponent, gain 2 stacks of ENRAGE for 30 seconds and 25/35/50% BLOCKBUSTER METER.
ElizaTomb and GloomInflict WITHER, CURSE, HEAL BLOCK, HEX, or DEATHMARK for 5/7/10 seconds when using a BLOCKBUSTER.Also gain 1 stack of EVASION for 5/7/10 seconds.Inflict WITHER, CURSE, QUIETUS or HEX for 5/7/10 seconds when using a BLOCKBUSTER or SPECIAL MOVE.Also gain 1 stack of EVASION for 5/7/10 seconds when using a BLOCKBUSTER.
CerebellaBig TopOnce per match, RESURRECT with 10/25/50% HEALTH when defeated.RESURRECT with INVINCIBILITY and UNFLINCHING for 4/5/6 seconds.Once per match, RESURRECT with 10/25/50% HEALTH when defeated. Also gain INVINCIBLE and UNFLINCHING for 6/7/8 seconds.When either Fighter is KNOCKED DOWN, remove 1 DEBUFF from self and gain HEAVY REGEN for 6/8/10 seconds.
PainwheelRage AppropriateGain permanent ENRAGE when suffering a HIT that deals more than 15/13/10% MAX HEALTH.Once per match, gain HEAVY REGEN and 2 stacks of ARMOR for 10 seconds when dropping below 25/35/50% HEALTH.Gain permanent ENRAGE when suffering a HIT (including blocked hits) that deals more than 10/7/5% MAX HEALTH.Every 15/12/10th COMBO HIT grants HEAVY REGEN and 2 stacks of ARMOR for 10 seconds each.

FighterVariantOriginal SA1Original SA2New SA1New SA2
FiliaWindsweptWhen HITTING an attacking opponent, gain ENRAGE for 5/7/10 seconds and 1 stack of EVASION.After EVADING, 50/75/100% chance to gain PERMANENT PRECISION. PRECISION is removed when suffering a HIT.Your 1st COMBO HIT against an attacking opponent grants ENRAGE for 5/7/10 seconds and EVASION.After EVADING, 50/75/100% chance to gain PERMANENT PRECISION. PRECISION is removed when either Fighter is KNOCKED DOWN.
PeacockUltraViolentProjectiles have a 25/35/50% chance to ignore the opponent's DEFENSE and ARMOR.Projectiles inflict 25/35/50% more damage against opponents with UNFLINCHING or ARMOR.Projectile HITS have a 25/35/50% chance to grant DEADEYE and BARRIER for 15 seconds each.Projectiles HITS inflict 25/35/50% bonus damage and grant HASTE for 10 seconds while benefiting from DEADEYE.
PainwheelRaw NervGain permanent ENRAGE and HASTE when your HEALTH drops below 25/35/50%.Inflict permanent DEATH MARK when your HEALTH drops below 15/20/25%.Gain FINAL STAND for 15 seconds and inflict permanent DEATHMARK when your HEALTH drops below 25/35/50% HEALTH.While benefiting from FINAL STAND, 5/7/10% chance on HIT to gain ENRAGE and 50% of all damage inflicted is regained as HEALTH.
Big BandPrivate DIck5% chance on HIT to STUN opponent for 2/2.5/3 seconds.Gain a 25/35/50% RESISTANCE to all DEBUFFS.5% chance on HIT to STUN the opponent for 2/2.5/3 seconds. Also, BLOCKBUSTERS deal 50% BONUS DAMAGE against opponents suffering from STUN.When Big Band is about to suffer a DEBUFF, he has a 25/35/50% chance to prevent it and gain ENRAGE for 8 seconds.
Big BandG.I. JazzOnce per match, gain 3/4/5 stacks of REGEN for 10 seconds when falling below 25% HEALTH.Also gain 1/2/3 stack(s) of ARMOR.Once per match, gain 3/4/5 stacks of REGEN and 3 stacks of ARMOR for 10 seconds each when falling below 25% HEALTHWhile HEALTH is greater than 75/65/50%, gain 2 stacks of permanent ARMOR.
AnnieMateria Girl10% chance to gain 10/12/15% STAR POWER meter when HIT (includes Blocking).While in STAR POWER MODE, gain permanent ENRAGE, REGEN, PRECISION, AUTO-BLOCK, or HASTE, and 3/4/5% BLOCKBUSTER METER per second. The permanent BUFF is removed when exiting STAR POWER.10% chance to gain 3/4/5% STAR POWER meter when either Fighter is HIT (includes Blocking).While in STAR POWER MODE, gain permanent PRECISION, DEADEYE, or HASTE and 3/4/5% BLOCKBUSTER METER per second. The permanent BUFF is removed when exiting STAR POWER.
UmbrellaTidal TravelerGain IMMUNITY after 3/2/1 second(s) while near a PUDDLE.While benefiting from IMMUNITY, BUBBLE attacks deal 25/35/50% bonus damage and inflict ARMOR BREAK for 10 seconds (also applies on blocked hits).Puddle HITS grant IMMUNITY for 10/12/15 seconds.While benefiting from IMMUNITY, BUBBLE attacks deal 25/35/50% bonus damage. Also DISABLE BLOCKBUSTERS and inflict ARMOR BREAK for 15 seconds each (also applies on blocked hits).
Ms. FortuneTime ThiefWhen landing a HIT while throwing her head, Ms. Fortune inflicts DEATH MARK for 10 seconds and deals damage equal to 50/75/100% of her ATTACK.50/75/100% of the damage suffered while in HEADLESS MODE is regained when Ms. Fortune recalls her head.When landing a HIT while throwing her head, Ms. Fortune gains HASTE for 10 seconds and deals damage equal to 50/75/100% of her ATTACK.---

FighterVariantOriginal SA1Original SA2New SA1New SA2
CerebellaStar-SpangledInflict ARMOR BREAK for 10/12/15 seconds when either Fighter breaks a THROW.15/20/25% chance on HIT to inflict STUN for 5 seconds if the opponent is suffering ARMOR BREAK and is in the air.Gain BARRIER and inflict GUARD BREAK for 10/12/15 seconds each when breaking or landing a THROW.While benefiting from BARRIER and the opponent is in the air, 15/20/25% chance on HIT to inflict BLEED and FATIGUE for 7 seconds each.
DoubleHeart of DarknessOnce per match when TRANSMUTING to the opponent's element, permanently copy their Signature Ability and inflict HEX for 20/25/30 seconds.50/75/100% chance when Double's opponent TAGS OUT for all active opponent DEBUFFS to transfer to the incoming opponent.Once per match when TRANSMUTING to the opponent's element, permanently copy their Signature Ability, remove all their BUFFS and inflict HEX for 20/25/30 seconds.When defeating an opponent suffering from a DEBUFF, gain 3 stacks of MIASMA and inflict 3 random DEBUFFS on the next opponent for 10/15/20 seconds each.
AnnieStar ShineGain IMMUNITY and BLESSING every 30/25/20 seconds after facing the same opponent. Both effects are removed if the opponent TAGS OUT or dies.Gain permanent PRECISION after 60/45/30 seconds as the active Fighter. PRECISION is removed when TAGGING OUT.Gain IMMUNITY and BLESSING every 15/12/10 seconds after facing the same opponent. Both effects are removed if the opponent TAGS OUT or dies.Gain permanent PRECISION after facing the same opponent for 25/20/15 seconds. PRECISION is removed when defeating an opponent.
MarieMegalomaniacWhile Marie is alive, she gains permanent ARMOR for every 40/35/30% HEALTH lost by any teammate. 1 stack of ARMOR is removed when either Fighter uses a BLOCKBUSTER.While Marie is the active Fighter and has at least 3 stacks of ARMOR, she deals damage every 15 seconds equal to 50/75/100% of Marie's ATTACK and inflicts STUN for 3 seconds.While Marie is alive, she gains permanent ARMOR and EVASION for 10 seconds for every 40/35/30% HEALTH lost by any teammate. 1 stack of ARMOR is removed when her opponent uses a BLOCKBUSTER.While Marie is the active Fighter and has at least 3 stacks of ARMOR, she inflicts STUN for 2/3/4 seconds every 15 seconds and DRAINS 10% BLOCKBUSTER METER every 5 seconds.
UmbrellaDeath WishEvery 7th COMBO HIT landed on Umbrella or the opponent TRANSFERS up to 1/2/3 enemy BUFF(S) to herself and inflicts HEX for 10 seconds.Once per match when defeated, RESURRECT with 25/35/50% HEALTH, REVIVE all defeated teammates with 25% HEALTH, and gain 1 stack of MIASMA for 10 seconds for each BUFF applied to Umbrella (max 5).---Once per match when defeated, RESURRECT with 15/20/25% HEALTH and REVIVE all defeated teammates with 25% HEALTH.

Additional Notes:
  • Death Wish also had her HP Stat decreased from 3.2k to 2.9k.
  • Deal Breaker had her HP Stat increased from 2.6k to 2.9k.

Thank you to everyone who has been offering feedback on Fighters. We read your suggestions, especially if they’re posted here on the forums, and are eager to see what you think of these adjustments.





6.3 LAUNCH CELEBRATION

To celebrate the launch of 6.3, we’ve scheduled some special events so you can earn lots of extra goodies! Check them out:

When you log into 6.3 for the first time there will be a free gift waiting for you, including a special exclusive Avatar to celebrate Big Band’s big update!

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Parallel Realms will be reset every day until Monday July 1st to allow you to earn heaps of rewards.

Medici Prize Fights will also be available every 48 hours until Monday July 1st.



ECONOMY UPDATES

SPLASH THE POT OFFER - EVO 2024


We had so much success with the Splash the Pot offer (which raised over $11,000 for the competitors at the SGCS Finals at Combo Breaker) that we’re RUNNING IT BACK!

From June 24-27, this offer will be available once again! Once more, ALL proceeds will be added to the pot bonus for Skullgirls 2nd Encore at Evo.

Thank you in advance for showing the Skullgirls 2nd Encore competitive community your support!

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SKULLGIRLS MOBILE HUB

We’re excited to announce the soft launch of the Skullgirls Mobile Hub - a portal featuring news and updates for the entire community!

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Here’s a quick guide of all the neat things you’ll find there:

STORE
  • Browse through special offers here - including exclusive deals that you won't find anywhere else!
REDEEM CODES
  • Redeem codes to claim free in-game rewards. Keep an eye on socials and your favorite SGM content creators for these!
NEWS
  • Our latest social posts all in one spot, curated for your viewing pleasure.
UPDATES
  • Skullgirls Mobile game updates and release notes, organized neatly for easy access.
EVENTS
  • Exciting announcements for Skullgirls community events, including art contests, tournaments, giveaways, streams, and trade shows.
A special invitation to the Skullgirls Mobile Hub (and a gift!) will be sent to your in-game mail a couple days after 6.3 release. So be sure to keep your eyes peeled for a strange visitor in your inbox…



CABINET OF CURIOSITIES

Tributes Tab (Skill Points)

  • The following Fighters have been added at a premium 5000 SP price:
    • Cerebella - Scare Giver
    • Peacock - Primal Prodigy
    • Squigly - Demon Artist
  • The following Fighters have been updated to use the standard 2500 SP price:
    • Umbrella - Psykid
    • Valentine - Final Fang
    • Black Dahlia - Red Rider
MISC
  • Lots of new weekly avatar offers have been added, so keep an eye out for ones you like!

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  • As mentioned above, the Fighters added in 6.0 (Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler) have been added to all regular Relics.
  • In our next update, Daily Relics and Take a Break Relics will be retired from the Relic Store and the Daily Relic will be exclusively claimable as part of the Daily Gift in the Store. Until that update, however - enjoy an extra Daily Relic! (both in the Relic Store and in the Daily Gift)


OTHER CHANGES

LOGIN BINDING REWARDS


We have always encouraged players to have more than one binding on their accounts for security and safety. Now in 6.3 we’re literally going to pay you to add more bindings!

For every login method you attach to your account you will receive 200 Theonite. If you’ve already added logins to your account before 6.3, don’t worry, you’ll still be able to claim the free Theonite!

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MENU MUSIC SELECT

Do you long to return to the days of yore and listen to the old SGM main menu music? Have you always wanted to hear the Skullgirls 2nd Encore menu theme in SGM? Now you can! In the Gameplay section of the main Options menu you’ll find a new option to choose the background music. Currently there are three tracks to choose from. Let us know which one is your favorite!

FtgEHod.png

MISC
  • Tapping any Fighter portrait when shown in Offers or the Backstage Pass will now bring up their entries in the Catalog for easy reference.
  • Added a cute little visual flourish when you claim an Artifact in Parallel Realms.
  • Fixed an issue where the buttons on Prize Fight cards could overlap on certain devices.
  • Fixed an issue where clicking on a player's name in Chat would not direct to the player's profile.
  • Fixed an issue where certain Offers could disappear from the Store when exiting and reentering the Store.
  • Fixed an issue where Match Challenges for inflicting a certain amount of debuffs would not trigger correctly.
  • Fixed an issue where a line could be seen in the sky of Hilgard's Castle.
COMBAT

  • Updated the End of Match details screen to include the Fighter Score of teams that included random Fighters.
  • When something inflicts a random debuff on a Fighter it is now possible to inflict Quietus.
  • Adjusted Double's Catalyst Corrosive Element:

OLD
NEW
Opponents lose 1.5/4% HEALTH per second while Double is not NEUTRAL and the opponent is not at an ELEMENTAL ADVANTAGE.Opponents lose 1.5/4% HEALTH per second while at ELEMENTAL ADVANTAGE or DISADVANTAGE against Double.

  • Squigly's Silver Chord, Parasoul's Egret Moto and Umbrella's Salt Grinder now ignore Unflinching.
  • Fixed an issue where the Doom from the Gehenna's Oblivion Artifact can be transferred to the player's character by some abilities.
  • Fixed an issue where it was possible to spawn multiple barrels with Black Dahlia.
  • Fixed an issue where the Yearning of Venus Artifact would not trigger correctly on delayed projectiles.
  • Fixed an issue where Marie - Megalomaniac's SA would trigger and grant Armor when Peacock's Lonesome Lenny explodes. Poor Lenny, not considered a teammate anymore. 😢
  • Fixed an issue where Robo-Fortune - Overclocked would not trigger her SA while benefiting from permanent Precision. (Most notable in the August Event Prize Fight)



COMING LATER THIS YEAR

We still have a couple of major updates planned for this year. Take a peek at the 2024 Roadmap for a hint at some of the things we have planned.

Something we’re VERY excited for is Guest Stars, which will make their debut towards the end of the year. Keep an eye on our socials for regular updates about Guest Stars in the next few weeks! Very soon you may even get a peek at another Guest Star who will be joining the roster…

In the meantime, here’s a look at the first two Guest Stars: Minette and Brain Drain!


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Rough animation of one of Brain Drain’s Guest Star attacks.

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Rough animation of one of Minette’s Guest Star attacks. I’m sure Filia is fine.



Whew that was a big one! There’s a lot of stuff in this update that was the direct result of player feedback, so as always, thank you for keeping in contact with us here and on our social media pages.

If you have any questions, let us know down below!

Thanks so much for all your support!

All of us at Hidden Variable <3
 
Last edited by a moderator:
So... Alternative voices are finally coming in future updates too???
MENU MUSIC SELECT

Do you long to return to the days of yore and listen to the old SGM main menu music? Have you always wanted to hear the Skullgirls 2nd Encore menu theme in SGM? Now you can! In the Gameplay section of the main Options menu you’ll find a new option to choose the background music. Currently there are three tracks to choose from. Let us know which one is your favorite!

FtgEHod.png
 
  • Like
Reactions: Oblepiha_Gadalka
Windswept nerf was needed. Excited to play my shiny materia gworl now. I do have most buffed bbands at dia so will be trying them as well.

Exchanging 5 dupe dias for a guaranteed new dia is cool but it will make rift sweatier at top ranks. I barely play now and the exchange is only viable for late game players now so maybe in future the prices can be adjusted.

Hub seems cool. The real question is will we get guilds before gta 6?
 
Do ppl realize that jun 23rd to July 31st Is physically not enough time to grind 5000 diamond shards for people that don't make a habit of hoarding relics?? And they gave us three days notice before this update. This is completely out of touch with what is realistic, since a fully engaged active player can make around 500 diamond shards in a week, from doing all content. And there is no other way to earn diamond shards without the random gold fighter pull.
This seriously needs to be addressed sooner rather than later for this first wave of diamond shard purchase.
 
Balance adjustment!! Finally!! I never expected so many characters to be adjusted.All of these are very good adjustments, but especially it's a good decision to make Robocopy closer to previous one! He got 30 seconds of enrage again!!
And Megalomaniac and Raw Nerv!!! That’s what I've been waiting for so long!! Megalomaniac’s bb drain was unexpected, but it feels really better than my original reworking suggestion!!
Also, didn’t expect Windswept and Death Wish’s nerf, but considering about their performance, it really make sense.

Edit: This is what-if image of my original reworking suggestion.

0_IMG_4714.jpeg
 
Last edited:
  • Like
Reactions: je11yfish
Porque nerfearon a mi deseo de muerte, afortunadamente no fue un gran cambio pero aun así :c
 
Porque nerfearon a mi deseo de muerte, afortunadamente no fue un gran cambio pero aun así :c
es mas nerf para defensas y está bien, no es la gran cosa pero es un nerf aceptable y necesario así como lo fue en su momento el nerf a huesped... como atacante sigue igualita tranqui ♥
 
  • Like
Reactions: R_cklain
Great Update. And Great Work as always
MENU MUSIC SELECT

Do you long to return to the days of yore and listen to the old SGM main menu music? Have you always wanted to hear the Skullgirls 2nd Encore menu theme in SGM? Now you can! In the Gameplay section of the main Options menu you’ll find a new option to choose the background music. Currently there are three tracks to choose from. Let us know which one is your favorite!

FtgEHod.png
Thank You! Now i can chose!

Additional Note:
  • Hellcat also had her Base Stats adjusted. HP was increased from 315 to 347. ATK was increased from 94 to 105.

That's the first time i see the devs changing the Stats 😮
 
THANK YOU VARIANT AND CHARACTER JUSTICE!!! Years of waiting has paid off. But 3 weeks to get 5000 DIAMOND and gold shards??? Are you guys serious????😭 Unless this update is foreshadowing to some sort of solution/change regarding the lack of diamond shards/keys in-game, that's just a slap in the face. Please change it??
 
Do ppl realize that jun 23rd to July 31st Is physically not enough time to grind 5000 diamond shards for people that don't make a habit of hoarding relics?? And they gave us three days notice before this update. This is completely out of touch with what is realistic, since a fully engaged active player can make around 500 diamond shards in a week, from doing all content. And there is no other way to earn diamond shards without the random gold fighter pull.
This seriously needs to be addressed sooner rather than later for this first wave of diamond shard purchase.
THIS.
 
Band changes sound pretty good. Giant Step is already part of my rotation, so that's a very good buff. Idk how good it will be on defense, since I rarely see it, but it might be good.

Additional combo extensions on Take the A Train and Tymphani Drive is appreciated.


Can't say I agree with some of the rebalancing. For some characters, core issues were not really resolved. Will just have to wait and see how things turn up
 
Do ppl realize that jun 23rd to July 31st Is physically not enough time to grind 5000 diamond shards for people that don't make a habit of hoarding relics?? And they gave us three days notice before this update. This is completely out of touch with what is realistic, since a fully engaged active player can make around 500 diamond shards in a week, from doing all content. And there is no other way to earn diamond shards without the random gold fighter pull.
This seriously needs to be addressed sooner rather than later for this first wave of diamond shard purchase.
Unless they're dropping 1k of shards on the gifts, I really don't see anyone making that much unless they master Walletbending
 
I do enjoy the gold shards conversion for the exchangement for a gold exclusives from the past. It's reasonably obtainable to save up 5 gold relics and convert them back into shards for the exclusive of your choosing. Would it be harder for the newbies and middle-game players, yes. But for the ones who can put in the time and effort of getting the better milestones in the game, whether it be rift or prize fights etc. it's relatively quick to get those exclusive golds.

I'm not much of a fan of the 5k diamond shards for the diamond exclusive of your choice. Yes it's nice we can get the exclusives without having to wait months for them to be in the regular loot pool. It's just how tedious it is to acquiring a large sum of diamond shards, such as 5k in a short notice before the exclusive is gone from the exclusive shop and is avaliable to the regular loot pool. This is really only benefiting those who've saved up large quantities of diamond relics. Not only that but the likelihood of achieving diamond rank or higher in rift is going to be harder. Many people are desprate to get the varaint they missed out, whether it be for collection wise or for gameplay. The conversion rate should be tuned down and more reachable for the average joe or even the players who hit diamond rank constantly. There just needs to be more balancing for these conversions, it's a good idea, but with how you aquire them not so much.

Love the work you guys are doing and hope to see Guilds become a thing!