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Firefly is an interesting variant, with a glaring Achilles heel. Having both her Signature Abilities trigger while under 50% HP make her suitable only for defense. And even there, it doesn't provide enough to make her viable, despite having decent HP compared to other variants.
This rework on the surface may look like a nerf, but in practice is a really strong Buff
New Signature Ability 1 |
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While blocking, gain 2/3/4% HEALTH and BLOCKBUSTER METER per second. Effects are doubled while below 50% HEALTH. |
New Signature Ability 2 |
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Gain ENRAGE every second while BLOCKING. Enrage lasts 6/8/10 seconds. |
Reasons for SA1 change:
1. The health requirement from the old version is way too limiting for the effects. Even though Firefly has pretty decent HP for a Painwheel variant, the healing will only ever heal her up to 50%, which is not going to help her last all that much. And then the BB meter gain will also stop, which is not good.
2. Now she constantly gains HP and Meter while Blocking. The value may not be amazing, but it's enough to improve her on both offense and defense. Especially since she can dish out a BB3 out much sooner.
2. Now she constantly gains HP and Meter while Blocking. The value may not be amazing, but it's enough to improve her on both offense and defense. Especially since she can dish out a BB3 out much sooner.
1. It does take a while to gain full stacks of Enrage, but even so, it can result in a very powerful Pinion Dash as a counter. This change also compliments the increased BB Meter generation. You can reach BB3 a lot faster, and as a result deal a good chunk of damage to the opponent, giving Firefly both a good defensive and offensive edge.
Changelog
Remake ver 3 |
Signature Ability 2 |
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Old Also gain 5/6/8% BLOCKBUSTER METER per second. |
New BLOCK PROFICIENCY is increased by 15/20/25%. Effect is doubled while below 50% Health. |
Reasons for SA2 change 1. Increase Block Proficiency synergizes with her gameplan. Block as much as possible. This frees up another stat that the player can invest in, improving her utility on both offense and defense.
|
Remake ver 2 |
Signature Ability 1 |
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Old When blocking while below 50% HEALTH, gain 5/6/8% HEALTH per second. |
New While blocking, gain 1/2/3% HEALTH per second. Effect is doubled while below 50% HEALTH. |
Reasons for SA1 change: .
|
Signature Ability 2 |
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Old Also gain 5/6/8% BLOCKBUSTER METER per second. |
New Also gain 1/2/3% BLOCKBUSTER METER per second. Effect is doubled while below 50% HEALTH. |
Reasons for SA2 change .
|
Remake ver 1 |
Signature Ability 1 |
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Old When blocking while below 50% HEALTH, gain 5/6/8% HEALTH per second. |
New While blocking, gain 2/3/4% HEALTH per second. Effect is doubled while benefiting from ENRAGE. |
Reasons for SA1 change: 1. The health requirement from the old version is way too limiting for the effects. Even though Firefly has pretty decent HP for a Painwheel variant, the healing will only ever heal her up to 50%, which is not going to help her last all that much.
2. PW now heals from the start, as soon as she starts blocking. 4% HP per sec is honestly not too strong, given that she has to block to obtain it, so it's a fair tradeoff. 3. The effect however, is significantly better now once she gains Enrage. PW has 2 easy and reliable sources of Enrage. Those being her Taunt (SMILE!) and BlockBuster 1 (HATRED INSTALL). 4. On Rifts, it's even better, as there are Enrage based Catalysts, allowing her to easily tap into the enhanced HP regen. 5. Support variants that grant Enrage also work great on her, and make her more viable on offense too now. |
Signature Ability 2 |
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Old Also gain 5/6/8% BLOCKBUSTER METER per second. |
New Also gain 2/3/4% BLOCKBUSTER METER per second. Effect is doubled while benefiting from ENRAGE. |
Reasons for SA2 change 1. Pretty much the same arguments as those for SA1.
2. Given she can now immediately start building BB Meter while defending, she's far better on offense, and significantly scarier on defense, as she can reach Tier 3 BB much sooner. 3. Enrage based supports, make Firefly also much more viable on offense, thanks to more reliable BB meter gain |
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