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in light of Aoskull's idea for a rework of parasite weave, I wanted to make my own suggestion.
Parasite weave
Signature ability 1: inflict SLIME for 3/5/7 on CRITICAL HIT.
Signature ability 2: when the opponent reaches 5 stacks of SLIME, remove all BUFFS and DEBUFFS from the oppponent and gain MIASMA for 1/1.5/2 seconds for each DEBUFF removed.
Explanation: When thinking of a parasite, the first thing that comes to mind is the act of benefitting from another's suffering. Both slime and miasma fit this description. Slime serves as a 'gauge' for her second ability to charge up for. Keeping this linked to critical hits allows the player to increase or decrease the chance to choice. when filling this gauge, she promptly removes all buffs.
I chose to also remove all DEBUFFS to enable her to trigger her ability again. While this both hurts slime as a whole and her ringlet usage (bleed also gets removed), granting miasma as reward allows her to still profit from inflicting debuffs. With 100% crit rate (and 50% accuracy against built defenses) this allows her to gain 10-20s miasma stacks from her own debuffs alone, which in my opinion is already at the edge of being too good. She won't work versus defenders that gain immunity though.
Let me know what you think and I don't know if this ever helped developers with some decisions but I hope it does.
Parasite weave
Signature ability 1: inflict SLIME for 3/5/7 on CRITICAL HIT.
Signature ability 2: when the opponent reaches 5 stacks of SLIME, remove all BUFFS and DEBUFFS from the oppponent and gain MIASMA for 1/1.5/2 seconds for each DEBUFF removed.
Explanation: When thinking of a parasite, the first thing that comes to mind is the act of benefitting from another's suffering. Both slime and miasma fit this description. Slime serves as a 'gauge' for her second ability to charge up for. Keeping this linked to critical hits allows the player to increase or decrease the chance to choice. when filling this gauge, she promptly removes all buffs.
I chose to also remove all DEBUFFS to enable her to trigger her ability again. While this both hurts slime as a whole and her ringlet usage (bleed also gets removed), granting miasma as reward allows her to still profit from inflicting debuffs. With 100% crit rate (and 50% accuracy against built defenses) this allows her to gain 10-20s miasma stacks from her own debuffs alone, which in my opinion is already at the edge of being too good. She won't work versus defenders that gain immunity though.
Let me know what you think and I don't know if this ever helped developers with some decisions but I hope it does.