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- Sep 9, 2018
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Dark Might's SA2 can be fixed with:
Tier 3 Blockbusters have a 35% chance to instantly defeat opponents with less than 50% health.
Currently, both of his SAs aren't good for Rift. SA1 needs his allies to die and SA2 needs his HP be lowered, which will lower the Rift attempt Score and also a risk for defeat.
So instead of making his health goes down to 50%, why not be it the opponent instead? It is after all a "chance" and needs a BB3 charge for it to execute.
It even have 3 conditions to follow: below 50% HP, 35% chance, and use of BB3. So not that overpowered compared to Neuro, Beast, Tres, and XBot.
Please make this happen SGM Devs.
Tier 3 Blockbusters have a 35% chance to instantly defeat opponents with less than 50% health.
Currently, both of his SAs aren't good for Rift. SA1 needs his allies to die and SA2 needs his HP be lowered, which will lower the Rift attempt Score and also a risk for defeat.
So instead of making his health goes down to 50%, why not be it the opponent instead? It is after all a "chance" and needs a BB3 charge for it to execute.
It even have 3 conditions to follow: below 50% HP, 35% chance, and use of BB3. So not that overpowered compared to Neuro, Beast, Tres, and XBot.
Please make this happen SGM Devs.
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