Quick Play was a game mode that served the purpose of two things. First off, to me it was meant for having fun. If you didn't wanna progress the story (or couldn't and had to grind that one character you couldn't get XP for) then you could just hop into Quick Play and get a random team to fight, for fresh XP and low energy costs. It was fun to play, and there wasn't any kind of stress attached to it. It also gave you a chance to test out new fighters you just got if you haven't played a character before (Like Eliza after obtaining her for me recently, for example). If you go into say a daily event, or a prize fight, there are negatives that you didn't face in quick play. If you go to a daily event there's always that fixed enemy type usually, like a valentine or something with two random party members or something. You fight them and that's great but that means you're just progressing through that event, and eventually you start fighting parties with fixed fighter scores, a bit like story mode. It bugs me I can't keep fighting lower leveled opponents for fresh not repeat XP relative to what fighters I picked, because super low leveled bronze characters I like and want to level are really difficult to do nowadays. Second, I've been talking about it already but I feel like gaining XP has been made more difficult, sure I can redo story mode again on basic so I can get lower scores so I'm not fighting level 2000 Cerebella with an Eliza that's ranked 150 something. If I go to Prize Fight I have to spend 4 energy, so I get 2 fights, then I have to wait or use theonite. But there's a problem there, if I'm stuck in a level in story mode I can't get theonite without paying for it. But what if I don't necessarily have money? I'm forced to wait when all I wanna do is play the game. I have no trouble paying because I love Skullgirls so much but I feel like I should be able to play whenever I feel like. There are also times like recently where the prize fight events were over, so if I do the daily even instead and clear them I have nothing left to play for XP because the prize fights are gone and by the time I'm done with the daily the levels are probably too high, resulting in me just playing as the same higher ranked characters over and over. If I'm at the level cap with my bronze ones then I can't keep doing that, because then they run out of energy and if all my high leveled characters are out of energy I'm just forced to quit until everyone's energy is recharged. I feel like Quick Play was a great mode and should be added back into the game but still keep the new modes. I'm perfectly fine with Prize Fight and the dailies as they are now, don't get me wrong, they're good modes on their own, but they certainly can't serve the purpose Quick Play did. All modes can coexist just fine in my mind, and I'd be fine with all 3 using the blue meter, it just makes me feel like the actual "quick" part of playing the game is gone without it, disregarding the reasons I have listed. I wrote this really late at night so please quote certain parts that sound weird and I'll fix them when I get back on.