Okay, now that i've had some time to play rifts, here are my thoughts.
though first of all, i know this sounds very critical, but i understand the devs put a lot of effort into this mode, so i don't want to seem like i'm just bashing them. I just want to post my own perspective of the mode and what i personally believe could be improved.
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I like the idea - i do no like the stress that comes with a ranked mode and some of it's design choices.
I'm a casual player and i usually also avoid pvp/ranked modes like the pest. However, due to the great rewards that are available for playing, i feel very much that i *need* to play it right now (which does add to my frustrations)
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First off, i do like that we're able to build our bases the way we want to. Finding which of your fighters fir which node best to make the strongest base possible. There's lots of strategies you can try out here. I really like this.
I also think this is an elegant take on pvp, as "direct" pvp would hardly work with this game's gameplay.
However, i do have quite a lot of issues with the mode.
First of all, matchmaking is probably the biggest offender.
I only very rarely get a balanced match. Either i get completely and utterly stomped or my opponent is.
Right now i'm playing a match and my opponent seems to have 11 fully or almost fully maxed diamonds at his disposal, most of them of course on the boss node and those with the 200% modifiers. I only have 5 diamonds, which are all in the realm of being level 40. That alone means that my boss node is around 65k FS while theirs is close to 100k FS. That's a pretty insane difference in combat strength, not to mention that he also has those same 11 maxed Diamonds at his disposal on the *offense* side, whereas i have to reserve my diamonds only for the boss node or else i dont have a chance to beat those either.
I'm not sure how to make the matchmaking fairer, without increasing the time to find an opponent to insane times. But as it stands now, i probably wouldn't even play this mode if it weren't for the 7 required matches a week.
This brings me to my next complaint.
Losing a node is extremely, *extremely* punishing unless you have a huge collection of max level fighters ready to take their place.
Not only do you give your opponent a whopping 500 points, you *also* lose access to your fighters. So now you have to retry the node, but with weaker fighters, making it harder and harder to keep yourself in the game at all, as your collection of available fighters gets smaller.
I'd consider myself more or less a veteran, playing since the game came out officially, yet my collection barely allows me to mess up once, lest i run out of fighters for the rest of the nodes.
The worst offender here is losing on the enemy boss node, as i will obviously use my best fighters on it, but if i mess up here, i may as well throw the game, since i will not have any way to retry it with a good set of fighters now.
Yes, you could theoretically spend Theonite on recharging your fighters, but i'll come back to that in a bit.
My suggestion: If you lose, your fighters will not be "used up", so at least you get a fighting chance when retrying a fight.
These two are probably my main complaints, making it agonizing to play this mode.
I am very averse to playing ranked modes in any way, shape or form, because it just makes me salty beyond believe, but due to the good rewards, i feel compelled to play this mode anyway, but these two things make it even harder to enjoy this ranked mode than necessary.
Other smaller complaints i have:
- Being able to spend premium currency in a ranked mode should not be a thing.
You should not be able to buy yourself advantages in a *ranked* mode.
- a few nodes just feel like they don't add any challenge aside of maybe adding a stat-multiplier.
Amongst those are for example the chance for specials to reset, since AI rarely uses their specials anyway or those that stun you, as they only come into effect if you mess up and due to the stat multipliers, messing up usually means you may lose your fighter anyway, so they dont feel like they add a lot.
- No exp in this mode is a bit of a shame.
I understand this mode shouldn't be looked at as a way to level, but considering i am going to only bring my best fighters to this mode, it would be nice to get a good chunk of XP for my Diamond fighters here.
- I personally also do not like having a win streak multiplier in this mode.
Since the matchmaking is very wonky it feels mostly out of my hand whether i'm gonna be able to keep up said multiplier.
It just adds to the furstration of losing, because not only did i just lose Rankpoints, i also lost my nice coin multiplier.
I'd suggest increasing the base rift coin gain and removing the win-multiplier.
- the 2-hour wait time is annoying.
If both players managed to finish the rift, there is no reason that we have to wait for the countdown to reach 0, that's simply a waste of time.
Also, maybe there should be a way to forfeit a match.
I've been in a handful of matches where i either lost too many of my fighters to go on or i was just much too outclassed to even be bothered to try further. In those situations i wish i could simply forfeit and be done with it, instead of having to wait hours until my demise is *official*.
- In it's current state, i don't really feel like playing 7 matches a week.
It's not a huge number of games and i understand needing to keep the player engaged to not just passively gain rewards, but i do wish the number was a bit lower until some of these issues have been worked on. Maybe lowering it to 5 matches would be nice, but that's just a very egotistical complaint haha.
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So yeah, that's my view on Rift battles right now.
I do believe this has potential, but as it currently stands, i am merely slogging through my 7 weekly matches to get my rewards and then i have zero desire to touch it, because of it's issues, combined with me not enjoying pvp, like at all.
I do hope this does not come across like i just want to bash the mode or the devs, but i wanted to put my perspective out here.