Rift battles would be a lot less stressful if the best rewards in the game weren’t tied to it. The whole idea of putting Diamond rewards (keys and shards) to a PvP mode in a F2P gacha game means the rich get richer while the poor stay poor. And that just makes not want to play, because I’m never gonna be rich. I like games that make me want to support them because they’re good; I don’t like it when games make me feel like I have to support them to get the best experience. Like, do players at Trigg’s level really need more diamond stuff than everyone else? With the rate that the top tier players are pulling away from the average player base, it’s no wonder that the devs need to loosen matchmaking parameters to let them match, because no one else can keep up and there isn’t enough of them to be able to match each other all the time.
A PvE mode that granted the same level of rewards, like a Marie boss battle, would alleviate a lot of the stress I feel from Rift battles, because I’d have an alternative to getting end-game stuff that isn’t jeopardized by unlucky matchmaking.
In another game with ranked matchmaking, the devs have shown data that more uneven matches lead to people leaving the game, which then necessitates even looser matchmaking and becoming a self filling prophecy. I imagine that sort of trend holds true to some degree with Rift battles. I like this game and all, but eventually I’ll hit my tolerance threshold and not want to deal with the stress anymore.