Hey everyone!
Now that most of you have had a chance to get your feet wet with 3.1 Rift Battles, was hoping to hear more about what everyone thinks of the new changes. Thanks again for sharing your thoughts in this thread! The conversations and feedback here has proven to be very helpful.
Okay, some thoughts on Rift Battles after a third week. (Sorry it's a whole essay)
I know my feelings about Rift Battles are heavily dependent on how I've been doing in them. And I did really well the past couple weeks, where I ended up as a Diamond 2 rank twice, which was really unexpected. So I'm probably looking at this through rose colored glasses.
I guess the five major changes are
1) Rift coins for individual node wins
2) Can use characters twice, but only twice
3) Various point change and node changes
4) The whole haircut for points over 2000 thing.
5) Changing limits for Diamond 4 upward
My Opinions:
1) Adding Rift Coins for individual wins
A really good change. It makes sure that I still get something even in a matchup that's bad for me. Actually, I find it fun in that case to try and figure out how to maximize the number of coins I still get. This change also seems to encourage less "just giving up" from my opponents and myself, which seems good for engagement, and also has led to some unexpected wins (and losses)
I think this rift coins for winning individual nodes change has also probably made it less appealing for some players to be rising and sinking, deliberately, all the time. (Well, an argument could be made for doing both, but it's hopefully going to be less obviously appealing to people now that there's more rewards to fighting Rift Battles normally)
2) Can use characters twice but only twice
This seems like it's addressed one of my main concerns, of people appearing to literally buying themselves wins for individual rift battles. I've quite easily gone up a rank since this change was implemented, so that suspicion might have not been totally unfounded. I like the strategy that this change brings to Rift Battles too. Being able to bring my best characters to two different nodes makes it so I have to weigh whether I'm going to gain more points from an easier win than I lose from using them twice.
With the change in 1) of getting Rift coins from individual nodes, I've also found this useful. Being totally outmatched, I don't really care about points, I just care about being able to get through as many nodes as possible, and being able to use my best characters twice helps me do that.
Being able to use characters a second time also means feeling less completely hopeless if I lose a battle. It's still a big hole to climb out of, but it's not "spend Theonite, or you have no hope at all now" sort of hopeless.
3) More general point and node power changes
I guess I like all these? It feels more fair to me, in that matches are closer, instead of being totally determined by whether you can clear the boss node. I'm not particularly a graceful player, and I have a real talent for taking all but 1% of someone's health bar with my last blockbuster, but I guess I like that it's making me try harder than I have before.
I think the changes in the modifiers for some nodes is a good thing, even if I don't like all the changes. It just has made things different enough to make the mode a bit fresher, even if it hasn't made me actually change the layout of my map that much. The fact that it's making me consider it though is a good thing, and changes should keep being made to the node modifiers to encourage active engagement with the mode.
The new boss node modifiers are in fact pretty weak. The nodes I now have the hardest time with are the 1 v 1 ones on the side, just because there's really no room for error on those, and the mini-boss nodes, which feels a little weird maybe?
4) Giving all scores over 2000 a hair cut each week
This one is a lot harder. I can see what it's trying to do: There's always going to be a long tail at the Diamond 1 end of the distribution of points in Rift battles. Capping the highest score to 2000 means that tail isn't going to get infinitely long, which is probably a good thing.
Throwing us all in a pile at 2000 though, and making us fight out new ranks from there was a pretty rough way of dealing with the problem though. I've come out on top mostly, but it's definitely been a time where I've both been thrown up against people both vastly more powerful and less powerful than I am. Hopefully that will change with time, but I'm not sure how good match making at the high end is ever going to get. Like, the top 200 players spans a huge amount of ground of how many diamonds they have. And there's only 200 of them. Match making as it is will always going to require some punching down, because the chances of another of the top 200 players deciding to have a rift battle at the exact same time as you is so low.
5) Raising the cutoff for Diamond 4
I expressed in the past that I thought that it was likely that having such a sharp cut-off for ready access to diamond keys was going to make a culture of haves and have-nots, where people in Diamond 4 would keep getting more powerful at a faster rate than those who were Gold 1. This really only makes that problem worse, and is also going to make the match selection for the top 200 players even worse. For the top 200 players to have someone to fight against that's not completely lopsided, we need more players growing faster, not fewer. That's just a selfish look at the problem. It's probably not great for the game in general for there to be such a small class of people that can readily upgrade their natural diamonds, when there's mechanics in place that make it so *everyone* is going to have natural diamonds. I don't know. It seems like it'd be really frustrating to everyone else.
Overall impression:
I think I like Rift Battles more than I did before these changes. Again, I'm not great at separating how I'm doing at the moment from some objective measure of "this is fun" but I do seem to be sighing less when I finally get to the battle screen and see all the nodes laid out in front of me, and am looking forward to doing the battles more, rather than dreading each one. Yay!
I think there's still more to do on this front though. I think Diamond 4 should be moved to include more players. And there's always the opportunity to change up the nodes even more. More changes, more frequently! It'd be a bit of a pain for both players and developers, but it keeps the mode from stagnating. It's why every prize fight doesn't have the exact same modifiers.
It'd be a huge amount of developer work, but it also might be good to think of a way to do better match making through asynchronous or scheduled Rift Battles. The pool's sort of too shallow at the top end to support the current system, and everyone's suffering for it.