I have not had any problems with Inertia yet. The trick to the node is try to just to do less than 50% damage in the first combo you do on each fighter, and then finish off that fighter with a second combo. With this method if everything goes to plan the AI will never get to tag out and activate Inertia in the first place. Problems can pop up if your second combo fails to get the kill though because the AI will immediately tag out 9 out of 10 times.After playing two matches, i think the top node is the most frustrating one i have ever experienced other than sacrosanct. The main issue i have is that these stupid tag in attacks are very difficult to dodge and they deal massive damage thanks the modifier that makes it unblockable. It is pretty much toon town that has 100% chance of unblockable tag in. So, if you have not tried yet, be very careful with the top node and possibly get your tag out skill if needed.
Well now that im cool, I was somewhat overeacting thanks to my 6k fs resonant evil got one shot by 4k dreadlock tag in attack for some reason when I wrote this comment. Dealing that 50% damage can be very challenging if you are using lower level character after using the strongest on the boss node. Because of this , the best way to deal with them in general, other than using your most powerful character, is to use tag outs to change them before they use tag in.I have not had any problems with Inertia yet. The trick to the node is try to just to do less than 50% damage in the first combo you do on each fighter, and then finish off that fighter with a second combo. With this method if everything goes to plan the AI will never get to tag out and activate Inertia in the first place. Problems can pop up if your second combo fails to get the kill though because the AI will immediately tag out 9 out of 10 times.
Your tier that is shown on your profile doesn't update until the results for the season come in.Perhaps I’m just retarded, but I think there’s something wrong with the tier system. This is the first season I’m playing Rift mode, however it’s stated that I have a 16-14 record already - I’ve been on Silver 3 for three days so far, and the record doesn’t change regardless of how many battles I conduct. Am I bugged or do I just suck?
This separate moveset for rift battles idea is one of the best that I've seen lately! It would be nice!@TonyPartridge30 interesting idea to only consume energy when you win the round. We already lost points from losing the battle so that in itself is a penalty.
The new modifiers are all quite easy to get around. Really love @educavalcantee ‘s idea of doing something like season’s beating modifiers to spice things up at the boss node. I’m wondering if it may eventually be possible for players to select from a drop down of modifiers for each node. Obviously you would be only able to use each modifier once so not every node is the same. It would open up a lot more variety if we can mix and match 2 modifiers for each node to customize our defense map to fit our available roster of characters!!! Not everyone has a full collection so this would encourage lower level players to be creative with what they’ve got.
There has been one inconvenience for me since we got the rift battle mode, and that is the fact that in order to maximize effectiveness of your characters for both offense and defense, you would constantly need to swap the moves from atk/crit ones to HP/Def moves. It makes a huge difference having 50% def on your characters on defense and have burst equipped, increasing the chance of successful defensive win. Might there be a way for the Game to capture a defensive set of moves equipped on the characters that would be a separate set that you use for attacking the base? It takes a long time to equip/unequip and have to find them in a clunky interface where you can’t sort moves in the equip UI. Maybe this isn’t too big of a deal for bronze/silver tiers but definitely for top 200 diamond tiers this makes all the difference.
wait they get extra meter when you block their attacks?Man, I hate Transducer modifier.
It gave me a big dillema.
I need to block, opponent's level 3 blockbuster activated.
If I don't use block, I've beaten up.
What should I do?
Use a control fighter. Claw & Order is helpful. Squigly and her Wither moves are helpful. Regally Blonde, a little less consistent but still could be helpful.Man, I hate Transducer modifier.
It gave me a big dillema.
I need to block, opponent's level 3 blockbuster activated.
If I don't use block, I've beaten up.
What should I do?
Nah. The modifier says "if the opponent is blocking". But since the modifier is applied to enemy AI, you are "the opponent" as defined by the modifier.wait they get extra meter when you block their attacks?
I thought it was the other way around when they block your attacks?
The problem is... Those character you mentioned are not my aces, and usually defense's team are still too high for these.Use a control fighter. Claw & Order is helpful. Squigly and her Wither moves are helpful. Regally Blonde, a little less consistent but still could be helpful.