Ok now the time has passed, I played the mode against a lot of users I guess I can share some thoughts about rift battles:
1. I think the "Sacrosanct" modifier is outrageous in the boss node, one of the "supposed RPG" elements (read description in Play Store if you don't believe me) about this game is to play with ailments or debuffs, build such a strategy so, okay, I can't win with raw power, I can try it with debuffs but if you have a lock with elements, you are closing that chance and becoming a pure power node, something boring if you ask me.
So, if I don't have the specific character with the right element also I will have to eat the debuffs back.
Idea / Suggestion?: I have 2.
a. Maintain the sacrosanct modifier but reduce the bonus atk and hp of the node to 150%, I would like to have only 100% but that's an ideal situation and a dream to be honest.
b. Change the sacrosanct modifier to have a chance to reflect when you are not at elem advantage instead of being a 100%, maybe a 35% of chance would be good. That opens a lot of possibilities
Look, I'm not complaining about "Jinx", I am talking about "Sacrosanct".
2. I describe three weird situations:
A: The other day I used "Grab Bag" against Parasoul and the BB3 missed (and I don't know why) so Parasoul, and I remember well, started to do air juggle (air combo) and then she did a BB (Silent Scope), the invincible frames saved me but hey... give it a break, you were hit just a moment ago, first, why my BB3 failed? and then, why the AI can still act when a BB3 is working?
B. The lovely and classic BB intervention from AI between a legal combo because....... the AI wants?. If you are reading this, maybe it happened to you, being hit by an Excelebella, or Super Sonic Jazz, by Buer Thresher or the Countervenom while you are hitting or doing a legit combo (yellow numbers, not red) because the AI wish and can reach too fast to make the input between hits.
C. Being hit with a single swipe down attack (Cerebella) instead of hit with Countervenom, today happened to me, I always hit with Countervenom when I used that BB, but today Countervenom misses and get hit by that swipe down attack of Cerebella, why?
I get bothered but I can understand the "excesive" and defensive Squigly or Double, the aggresive Double, the aggresive and speed of Beouwulf or Valentine AI, etcetera etcetera, yeah, it would feel that it's unfair but you can be in that way too, it's possible for an human in other words, but when it's something that AI can do because it reacts too fast (impossible for the player) and game doesn't lock that, I think that's something you have to give it a check.
Idea / suggestion: I never liked the "invincible frames" of the BBs, a way to interrupt them with special moves or some normal attacks (it doesn't have to be all of them, just some, a similar situation that happens with Ms. Fortune) would give a balance, but I know it won't change.
3. Loss penalty: I have seen that you lose more points playing than not playing rift battles () . I think you will have to reduce the amount of points that you lose each time you are defeated, sometimes the punishment is excesive to the point that people can lose the rank or tier they have, playing the mode and people that doesn't play, conserve or even, get an upgrade because they didn't lose so much points.
P.S: Despite the middle node can be really annoying (and more when you place a Resonant Evil there), I don't have any problem with it, well, maybe to reduce to 5% would be the ideal situation (considering the damage sponge characters you can place on that node).
1. I think the "Sacrosanct" modifier is outrageous in the boss node, one of the "supposed RPG" elements (read description in Play Store if you don't believe me) about this game is to play with ailments or debuffs, build such a strategy so, okay, I can't win with raw power, I can try it with debuffs but if you have a lock with elements, you are closing that chance and becoming a pure power node, something boring if you ask me.
So, if I don't have the specific character with the right element also I will have to eat the debuffs back.
Idea / Suggestion?: I have 2.
a. Maintain the sacrosanct modifier but reduce the bonus atk and hp of the node to 150%, I would like to have only 100% but that's an ideal situation and a dream to be honest.
b. Change the sacrosanct modifier to have a chance to reflect when you are not at elem advantage instead of being a 100%, maybe a 35% of chance would be good. That opens a lot of possibilities
Look, I'm not complaining about "Jinx", I am talking about "Sacrosanct".
2. I describe three weird situations:
A: The other day I used "Grab Bag" against Parasoul and the BB3 missed (and I don't know why) so Parasoul, and I remember well, started to do air juggle (air combo) and then she did a BB (Silent Scope), the invincible frames saved me but hey... give it a break, you were hit just a moment ago, first, why my BB3 failed? and then, why the AI can still act when a BB3 is working?
B. The lovely and classic BB intervention from AI between a legal combo because....... the AI wants?. If you are reading this, maybe it happened to you, being hit by an Excelebella, or Super Sonic Jazz, by Buer Thresher or the Countervenom while you are hitting or doing a legit combo (yellow numbers, not red) because the AI wish and can reach too fast to make the input between hits.
C. Being hit with a single swipe down attack (Cerebella) instead of hit with Countervenom, today happened to me, I always hit with Countervenom when I used that BB, but today Countervenom misses and get hit by that swipe down attack of Cerebella, why?
I get bothered but I can understand the "excesive" and defensive Squigly or Double, the aggresive Double, the aggresive and speed of Beouwulf or Valentine AI, etcetera etcetera, yeah, it would feel that it's unfair but you can be in that way too, it's possible for an human in other words, but when it's something that AI can do because it reacts too fast (impossible for the player) and game doesn't lock that, I think that's something you have to give it a check.
Idea / suggestion: I never liked the "invincible frames" of the BBs, a way to interrupt them with special moves or some normal attacks (it doesn't have to be all of them, just some, a similar situation that happens with Ms. Fortune) would give a balance, but I know it won't change.
3. Loss penalty: I have seen that you lose more points playing than not playing rift battles () . I think you will have to reduce the amount of points that you lose each time you are defeated, sometimes the punishment is excesive to the point that people can lose the rank or tier they have, playing the mode and people that doesn't play, conserve or even, get an upgrade because they didn't lose so much points.
P.S: Despite the middle node can be really annoying (and more when you place a Resonant Evil there), I don't have any problem with it, well, maybe to reduce to 5% would be the ideal situation (considering the damage sponge characters you can place on that node).