educavalcantee
Active Member
I think a simple solution to reduce the stress with the rifts is to add the "finish" button when you're done playing. Ppl won't have to wait so long. (And a button to stop the search for opponents)
Like Liam said, I don't think taking away tension, or at least in large quantities, from a naturally competitive game mode is healthy. Anxiety is one of those things that seems bad, but is good in moderation as a way to inspire action. No tension = no drive for competition.I'm not actually sure how, as a developer, you could take away this stress of losing your tier, but i think this would be a very important thing to focus on if you want people to be more excited for rift battles, considering the amount of work you have already put into it.
One thing could be to normalize rewards between tiers a little, or have all tiers within one "rating", give the same rewards.
For example, no matter if you are Gold V or Gold I, you still get the same rewards regardless, which would make it less painful if you were demoted one tier.
Another idea could be to remove the free and paid ticket system. If you are a F2P-player and dont spend theonite on premium tickets, having only 2 chances a day to make up previous losses could be a source of stress. So perhaps if you could keep grinding in hopes of getting more wins it could alleviate the stress for some players?
Rift battles would be a lot less stressful if the best rewards in the game weren’t tied to it. The whole idea of putting Diamond rewards (keys and shards) to a PvP mode in a F2P gacha game means the rich get richer while the poor stay poor. And that just makes not want to play, because I’m never gonna be rich. I like games that make me want to support them because they’re good; I don’t like it when games make me feel like I have to support them to get the best experience. Like, do players at Trigg’s level really need more diamond stuff than everyone else? With the rate that the top tier players are pulling away from the average player base, it’s no wonder that the devs need to loosen matchmaking parameters to let them match, because no one else can keep up and there isn’t enough of them to be able to match each other all the time.
A PvE mode that granted the same level of rewards, like a Marie boss battle, would alleviate a lot of the stress I feel from Rift battles, because I’d have an alternative to getting end-game stuff that isn’t jeopardized by unlucky matchmaking.
In another game with ranked matchmaking, the devs have shown data that more uneven matches lead to people leaving the game, which then necessitates even looser matchmaking and becoming a self filling prophecy. I imagine that sort of trend holds true to some degree with Rift battles. I like this game and all, but eventually I’ll hit my tolerance threshold and not want to deal with the stress anymore.