I have to agree 100% with this post.
So I have been writing a series of articles titled "Getting to Diamond", in which I describe the process of improving your team and Rift map for the final push into the very highest levels of the game. I haven't posted in a while. Really, since the upgrade to 3.2.
Why did I pause? Because I would have to post the following article: "Getting to Diamond: I Have No Idea." I am a Gold 1 now. First time since Rift began that I have ever missed the cut.
So, am I a terrible player? Well, maybe. We have to consider that possibility. We also have to consider the possibility that the structural changes to Rifts have had some unintended consequences. Here is what I have found, after four weeks of flailing around in Rifts.
1) I know that I am not the best technical fighter in the game.
I *know* this, but Rift Battles have been a source of sublime pleasure for me, even as I get my hat handed to me. You see, by knowing my limitations as a technical fighter, I could compensate by building a powerful team that would assert a dominant presence over the match. I had most every power variant at diamond, and I had a wide base of defenders at diamond to make the battle difficult.
That's no longer an advantage. I am matched with people of "similar team strength", so I no longer get to assert this power. All my planning has backfired.
2) Catalysts are of outsize importance when team strength trends towards the mean.
I can't emphasize this point enough. With team strength acting as a secret tier (fight only those players who have a team value similar to yours, and *don't ask* how that number is calculated), your defensive team is no longer your strongest advantage. The most effective component to a Rift match becomes the defensive catalysts. They are a good to great idea in a vacuum, but with this secret tier system in place they become the most accurate forecast to the outcome of the match. I ran into a player with *seven* Armor Ratings in their defensive map. It wasn't even a contest.
3) Skill is important, but there is nowhere to practice.
Rift Battles are insane. The AI manages feats of timing that frankly feel like wizardry. I would be okay with this level of trickery if it were found anywhere else in the game. It isn't. Rift Battles are at a skill level that is never seen elsewhere in the game, so the only way to learn the patterns of play is to play.
These three effects have caused me to lose my grip on the top of the pig-pile that is the diamond tier. I do not get to pair up with teams that I know I can beat, even as I see them ascend into Diamond tier themselves. (I mean no ill will, many of these people are my friends) I would *love* to match up with them, but I cannot because I have a secret tier that pushes me to fight only the very biggest teams. I have poor catalysts, even after buying three bundles. I have struggled to keep my emotions positive as I lose six out of seven matches on a weekly basis, and so I do not get in any more practice.
Rift Battles may be great for Silver and Gold, but as a former Diamond let me say this: I am not playing Rifts again until something is done.
Remove the secret tier system of "team strength". It is awful and backwards. (If you don't agree, then explain a numerical measure for team strength that factors in every component to a Rift Battle). Replace it with something a little more thoughtful, like the above proposal or even a short-hand variation that does not reduce the complexity of an interdependent team to a single numerical value.
My own idea: have the second tier system be a single calculation: (wins - losses). If you are +2, then you get paired with other +2s in the same neighborhood as your score. If you are -2, then you get paired with other -2s. This system, while not perfect, does let those with no luck find one another for a better chance at victory, and it pushes the winners into direct competition. You can still have "a bad week" but you are far less likely to have a relentless losing streak, and the eventual winner of Rifts will have earned it from fighting the best.
I love catalysts as a rule, but they need to be tuned. There are some obvious winners and losers in the catalyst game, and if you want a good list of all the bad catalysts just take a look at my inventory.
It would be nice to turn on a Rift-style AI for practice. I need a chance to fight at this level without feeling the anxiety of perfect play.
Of all these possible fixes, removal of the "team strength" tier is the most important. It has sucked all the joy from the game for me.