• [2018/06/22]
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RPG Fighting, that’s the name of the game, that is, yes! What plays a big role in rifts is that you are more advanced in the game because this game is not on a level playing field. But this does not mean that the skill of the game does not decide, just like it decides everything, it decides in such a way that you may become bored later, because it is very easy to do. If you have no time at all, then why do you play games in general? I'm not saying that you play 5 hours a day to achieve much in this game, even an hour of playing per day is enough to become strong, for a year without spending money, despite the fact that donation is very expensive, not everyone can afford to buy these items for real money.​
It's hard for me to understand what you were saying, so sorry if this isn't relevant.

Skill should always matter in fighting games, but it only plays a marginal role in this game due to it being pay to win. In that way, you're right, the game is not equal to all players.

Making the game reward the players for being skillful doesn't make it boring. As others have said in this thread, making the game too easy, or giving the player everything without earning it makes it not fun.

I didn't think I needed to be so verbose, but okay. The less time you have, the longer the game takes to progress. The more money you pay, the less time is needed to progress.

An hour a day for a year is a lot of time to ask for to be able to participate fairly in a game mode. If you think that level of grinding is fun, then we just fundamentally disagree about what fun is.
 
It's hard for me to understand what you were saying, so sorry if this isn't relevant.

Skill should always matter in fighting games, but it only plays a marginal role in this game due to it being pay to win. In that way, you're right, the game is not equal to all players.

Making the game reward the players for being skillful doesn't make it boring. As others have said in this thread, making the game too easy, or giving the player everything without earning it makes it not fun.

I didn't think I needed to be so verbose, but okay. The less time you have, the longer the game takes to progress. The more money you pay, the less time is needed to progress.

An hour a day for a year is a lot of time to ask for to be able to participate fairly in a game mode. If you think that level of grinding is fun, then we just fundamentally disagree about what fun is.
Bro, I am categorically against the fact that some weaklings whom I can easily destroy took high places in rift battles. Rifts are like ranked matches, in any game, a strong player will occupy high ranks than weak ones, it doesn’t matter how strong he is, the important thing is that he is simply stronger than others. I’ll write this here again, in other games, and even though it’s a mobile game, to become stronger without donating, you’ll need to play the same game for several years, but for some reason, I was able to level up easily in this game, because I repeat once again, I went into this game every day, it’s easy for me to take diamond 1, so I’m against any weaklings level with me in this game, it's not my problem that a weak player is too weak to play rift battle, let him first level up in other modes.
 
Bro, I am categorically against the fact that some weaklings whom I can easily destroy took high places in rift battles. Rifts are like ranked matches, in any game, a strong player will occupy high ranks than weak ones, it doesn’t matter how strong he is, the important thing is that he is simply stronger than others. I’ll write this here again, in other games, and even though it’s a mobile game, to become stronger without donating, you’ll need to play the same game for several years, but for some reason, I was able to level up easily in this game, because I repeat once again, I went into this game every day, it’s easy for me to take diamond 1, so I’m against any weaklings level with me in this game, it's not my problem that a weak player is too weak to play rift battle, let him first level up in other modes.
I both agree and disagree with you.

I agree with the following:
Players who have grinded in the game enough should absolutely be rewarded. And by grind I'm referring to both acquiring characters, leveling them up and getting good at using them.

I disagree with this however:
New players should level up in other game modes before they start getting getting rewarded in rifts.


My personal problems with the game mode are the following:
- It takes too long to go through a Rift.
- The mode is new player unfriendly, due to not being separated into brackets like PFs
- There's no incentive in getting more Catalysts once you've got the ones you need
- There's very little player interaction with bases at lower levels. For reference, since I've started playing 2 moths ago my base has had maybe around 30 defenses. On Prize Fights it's well in the hundreds.

I don't want to propose any solutions here and not now since I'm still conflicted on what would be the best approach to make the mode more easy to get into for new players, while also keeping it rewarding and competitive for veteran players. An inflation of high rank players for example is something that must be avoided
 
I disagree with this however:
New players should level up in other game modes before they start getting getting rewarded in rifts.


My personal problems with the game mode are the following:
- It takes too long to go through a Rift.
- The mode is new player unfriendly, due to not being separated into brackets like PFs
- There's no incentive in getting more Catalysts once you've got the ones you need
- There's very little player interaction with bases at lower levels. For reference, since I've started playing 2 moths ago my base has had maybe around 30 defenses. On Prize Fights it's well in the hundreds.
Remaking this system to make it easier for new players is unlikely to be so easy or simple. I had a case where I came across a weak player who managed to score enough points to hit at least a diamond 4. The problem in this game is that the new players are too weak, we don’t play against each other, there’s a Versus mode for that. The only solution is that the developers should change the characteristics of the characters for novice players, or I simply have no other ideas. In this game, it is very difficult for beginners to develop, I also went through this, but when you go through this period, everything will become much easier in terms of earning all sorts of resources. Don't forget about RPGs, this plays a special role, and those players who want to develop in this game should get used to it, just like I did.​