- Joined
- Aug 5, 2024
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- 11
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- Bujumbura, Burundi
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TERROR BYTE is a robo variant that seems like she should have a lot of potential. But she has several issues. These are:
1. Her 1st Signature Ability is practically useless, because she already has "power surge" in her "Marquee"
1.2. Inflicting "slow" is not an optimal debuff since she is an offensive tactical variant and whilst you hit the opponent they are bound to gain meter
2. Her 2nd Signature Ability is where she comes to play as useful, because of the crucial debuff she inflicts "Inverse Polarity". The problem here is that other variants with said debuff perform with ease whilst TERROR BYTE is high maintenance for just 1 debuff.
[SOLUTION SUGGESTED]
Can we get a rework of the 1st Signature Abilty. Say she inflicts Quietus and/or wither.
For her 2nd Signature, we'd like to keep the inverse Polarity, but inflict it by simply deploying a head-drone or through energy attacks [while blocking or not]
Hopefully, this gets attention and terror becomes useful someday
[edit]
I've noticed a suggestion that says her sa1 could inflict regen (SvenZ), but this could easily be stackable and might make her too OP (Dusty00). So how about inflicting "heavy regen"? This way it doesn't stack upto 5.
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