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Introducing Squigly:
To play Squigly requires you to find openings for attack. Instead of falling back on her base stats, Squigly players have to use the character ability and signature abilities to take advantage of openings to opponents leave and be precise with timing in order to maximize Squigly's potential. She's tied with Cerebella and Eliza for second highest health stats, second only to Big Band. However, her attack is somewhat abysmal, making mastering her playstyle even more important. Her SAs generally use effects that are lethal if activated at the right time, forcing the player to watch for things such as combo count, meter state, red life, etc. Her effectiveness is greatly diminished if these abilities are used at the wrong time.
Character Ability: Wrym's Tail
Holding down the Wrym's Tail button will store up to 2 dragon charges. Dragon charges are consumed to make certain attacks more powerful!
1. Love Crafted
Rarity: Diamond
Element: Dark
Level 60 ATK: 11,847
Level 60 HP: 72k
Level 60 FS: 24.4k
SA: Ten Tickles
- While nearby an opponent, disable blockbusters and inflict heal block after 1 second(s)
- Every 10th combo hit will land as a critical hit, and will inflict death mark and heavy bleed for 15 seconds
Love Crafted is a fighter that is very much capable of both being a strong attacker and a powerful defender. She's somewhat of a "Jack of all trades", but does need to get Wrym Charges as often as possible. Her complexity varies wildly based on how the player chooses to use her. She could be used to keep the opponent in lockdown by going for long combos to stay close to them. Or you could defend with her while also dealing damage from a safe position by charging up 2 Wrym's Charges and using them to push the opponent to the opposite side of the screen. You'll land enough hits to have triggered her SA2 and you'll have defended. She is powerful against almost every fighter, but she performs particularly well against fighters who like to abuse BBs, Assassin's Greed, and Stand Out. However she has a few weaknesses, her own complexity being one of them. She is a fighter who requires constant adaptation, forcing the player to change attack methods halfway into the fight so they can maximize their effectiveness with her. This makes her very tricky for new or inexperienced players to use. She is also weak to fighters with easy access to hex, Hack N' Splash and Summer Salt. Hack N' Splash can launch a powerful counter attack if you go overly offensive while Summer Salt's SA isn't affected by Love Crafted. The second she starts to accumulate tears, she'll buff herself, remove any debuffs AND deal bonus damage to you. Once again, Rainbow Blight isn't a good matchup. Regardless, Love Crafted is a very powerful fighter who the player can use however they choose and relies less on Wrym Charges than Bio-Exorcist, making her the superior offensive option. Her high health makes mistakes tolerable, so feel free to experiment with how you play her. Ideal stats: atk %, hp % and def.
2. Bio-Exorcist
Rarity: Gold
Element: Dark
Level 60 ATK: 8,852
Level 60 HP: 68.6k
Level 60 FS: 20.7k
SA: Existential Decay
- While charged and not blocking, drain 2% of a nearby opponent's health per second
- While charged, drain 25% health from each living teammate when suffering a hit that would be fatal
After long thinking, I've decided that Bio is no longer THE strongest fighter, but she's still very strong, as she has high health and a SA which both increases her survivability AND helps her deal with fighters several times stronger than her. In the game, to drain is to remove and take something for yourself, making her SA1 act as a pseudo heavy bleed/heavy regen. However, she is a character that relies heavily on long combos to perform. For new players or players who are not good with long combos, you should probably pick someone else, since Bio relies on it in order to maximize her damage output. Her SA2 should only be reserved as a last resort to keep herself alive because it drains from your teammates, making her someone who isn't really a team player. It lets her survive most BB3s because the last hit is what kills the player. However, Big Band's Strike Up The Band and Parasoul's Inferno Brigade could kill the fighter on any hit, rendering her SA2 less valuable. She is powerful against tanky fighters or Painwheels with the Tainted Blood MA since her hp drain keeps her on her feet longer than other Squiglies. She does well against Dread Locks too since the hp drain can deal with the recoil damage very well. However, she is weak to fighters with easy access to hex or heavy regen effects. Hex straight up prevents her SA while the heavy regen can temporarily negate the damage since Bio's drain acts a pseudo heavy bleed, though she will still heal herself. Rainbow Blight is a particularly awful matchup because when she transmuting to light, she inflicts hex AND gains a damage boost, though Bio will also gain the same boost. Bio has now been overtaken by Love Crafted for offensive use because she relies too much on Wrym Charges to work, which, once you get past 40 wins, even that will not save her from time outs. Ideal stats: Hp %, def%, atk% and meter gain.
3. Poltergust
Rarity: Gold
Element: Wind
Level 60 ATK: 10,157
Level 60 HP: 61.8k
Level 60 FS: 20.9k
SA: Ectoplasm
- Blockbusters deal 100% bonus damage to opponents with a fully charged blockbuster
- When a buff on Squigly or the opponent expires, gain 25% meter for all blockbusters
Poltergust is a fighter you must be careful with, as inflicting too many withers will affect her SA1, which in turn, affects her damage output. Battle Opera and Inferno of Leviathan are still good and you can use them, but if you do use them, then you have to watch how many withers you inflict with them. She pairs nicely with Surgeon General or Sketchy as support since one keeps her healthy and protects her from debuffs while the other lets her gain meter even faster and also protects her from debuffs. They also help to trigger her SA2 and give her meter quicker. Moves with incredible damage such as Rage of the Dragon, Inferno of Leviathan, and Drag N' Drop are ideal to take advantage of her SA1. She is powerful against fighters who rely on buffs such as Primed, Untouchable, Rainbow Blight and, ironically, Surgeon General and Sketchy (she also pairs nicely with them). The opposite also holds true. She's not as strong against fighters who do not rely on buffs such as Immoral Fiber, Wulfsbane and Dread Locks, though she does still have meter control going for her. A particularly unfavorable matchup is Brain Freeze. She doesn't rely on buffs AND her SA will eventually cause her to take no damage from the combo-oriented Poltergust. Poltergust is a powerful fighter, but one that requires observation to master. Ideal stats: atk %, meter gain, def and hp %.
4. Dead of Winter
Rarity: Gold
Element: Water
Level 60 ATK: 7,527
Level 60 HP: 75.5k
Level 60 FS: 20.5k
SA: Wightout
- Resurrect with 25% health and 5 stacks of armor after being dead for 30 seconds. A stack of armor is removed after every hit suffered
- Deal 100% bonus damage while benefitting from armor
On paper, Dead of Winter sounds like a mediocre defensive variant. She loses the armor with every hit inflicted on her, rendering it worthless. However, she can revive an infinite amount of times (in theory. As long as there's still time on the clock she will continue to revive), making it easy for the opponent to time out, even more so if DoW is given the Dead Alive marquee. If do you use her on offense, then be ready to wait for 30 seconds to gain a substantial damage boost. Seeing as this is offense, not defense, she loses much of the strength she has on defense, which will be discussed another day. If you decide to let her die for her attack boost and can stall long enough for her self-revive, then I guess she'll be alright. Ideal stats: def, hp %, meter gain and atk %.
5. Dead Heat
Rarity: Silver
Element: Fire
Level 60 ATK: 8,717
Level 60 HP: 52.9k
Level 60 FS: 17.9k
SA: Immolation
- Blockbusters and special moves become unblockable while below 25% health
- If your opponent has a fully charged blockbuster and you do not, gain 3% blockbuster meter per second
Even on paper, Dead Heat seems kinda bad. Though I get the feeling this tier list probably makes her seem worse than she actually is. Her SA is mostly unreliable and is meant to be fallen back on as a last resort. Her SA1 is unreliable because it forces the player to fall into critical health territory. And we all know everything goes wrong when you fall into critical territory. Her SA only works when the opponent gains meter faster than you (either by having a better meter gain stat or by being Toad Warrior). Which means they'll probably have a BB3 charged up before you and take you out while in critical health territory. In other words, Dead Heat forces you to take the risk of getting yourself killed. But if it does work out for you, then enjoy spamming BBs that WILL hit your opponent. This one also requires you to be careful with how many wither(s) you inflict in order to take advantage of her SA2. She's not particularly strong against anyone and is weak to fighters who can control meter such as No Egrets, Claw and Order, and Pyro-Technique. Fighters that can inflict hex also cause issues for her. Fighters that can take her out before she has a chance to do much while in critical health territory also cause her problems. Overall, she is a fighter who requires a lot of investment and a lot of observing in order to be useful. Ideal stats: atk %, hp % and def.
6. Nearly Departed
Rarity: Silver
Element: Light
Level 60 ATK: 7,604
Level 60 HP: 58.8k
Level 60 FS: 17.8k
SA: Abracadaver
- When using a blockbuster with an odd combo count, gain invincible for 8 seconds
- Also resurrect teammates with 25% health, if Squigly is below 50% health
A common trend that seems to be occurring here is that once you get below Dead Heat, Squigly's pretty bad for offense. Nearly Departed sort of proves this. Her attack is abysmal and her SA doesn't really help that. She's somewhat hard to use because her SA1 is tricky to keep track of, especially when Squigly is a fighter reliant on multi-hit moves and long combo chains to perform well. But an easy way to consistently gain it is to just do L5 then whatever BB you want. You will consistently gain invincible and she performs decently against fighters with recoil damage such as Dread Locks or fighters who inflict bleeds such as Bloodbath. She does particularly well against Immoral Fiber because her invincibility can keep her safe from Immoral's death damage. She can be decent if you want to solo carry and use her to revive your carry if things go South for the winter. But outside of that, she doesn't do much. She's better suited for defense. Prior to her rework, she probably would've been the 2nd worst Squigly because she previously had to be in critical health territory to revive her teammates. She's not particularly strong against anyone and requires lots of observation for any real success. Ideal stats: def, hp %, meter gain, and atk %.
7. Stage Fright
Rarity: Bronze
Element: Dark
Level 60 ATK: 6,490
Level 60 HP: 50.3k
Level 60 FS: 15.2k
SA: Memento Mori
- When the opponent's health drops below 25% health, they will be afflicted with curse and hex for 15 seconds
- Inflict a 20 second doom when defeated with a blockbuster
Currently, Stage Fright and Xenomorph are the only two fighters that can inflict a doom on their opponents. However, Stage Fright is the far weaker of the two. Yes, she is a lot more accessible than Xenomorph, but this access comes with loads of drawbacks. Her attack is mediocre, her health is only decent at best and her SA is very situational. Her SA1 requires the opponent to be in critical health territory. Her attack is absolutely horrendous, making this nearly impossible. And even if it does happen, because the opponent has to be in critical health territory, they'll tag out within at mist, 3 seconds of being inflicted with the debuffs. Her SA2 forces her to die to inflict doom, making it mediocre by default. If you do plan on using her SA2 to do something, then don't let her be your main attack force. Instead, have her benched and when the opponent is ready to use a blockbuster (unless your tag-ins are disabled), tag in Stage Fright to take the heat and inflict the doom. Even still, this isn't exactly reliable because unless you bring a character who revives, you can only do this once. Overall, she's a fighter who performs poorly as you get further and further into the game, but performs well early on. If you're gonna use her, then the ideal stats are: atk %, hp% and def.
8. Necrobreaker
Rarity: Silver
Element: Light
Level 60 ATK: 6,471
Level 60 HP: 64.7k
Level 60 FS: 17.6k
SA: Magic Pixel
- Once per match when suffering a hit that would be fatal, gain final stand for 15 seconds
- Gain 7% health per second while charging Wrym's Tail
Now we're entering absolute horror range. And not horror as in their good. Horror as in they're just SO bad for offense. Necrobreaker has the second lowest attack in the game, tied with Resonant Evil and Graveyard Shift. That already makes her abysmal for offense. Her SA doesn't really help with that. I suppose it can help if you mess up and get hit. The final stand will keep you alive while you can bring your health back up by charging Wrym's Tail. Even still, you'll only be regaining health for like, 4 seconds, making it not too worthwhile. To make matters worse for her, she's the rarest fighter in the entire game, being available ONLY for those who went to official SGM events that were held or from the top 1-10 in the Halloween pf a while back. In other words, only a very small group of people actually have her. For how rare she is though, I suppose one wouldn't be missing out on much. I don't have much else to say, so i'll leave you with her ideal stats: hp %, def, meter gain and atk %.
9. Scared Stiff
Rarity: Bronze
Element: Light
Level 60 ATK: 6,048
Level 60 HP: 61k
Level 60 FS: 16.6k
SA: Rigor Mortis
- Gain unflinching for 10 seconds every 30 seconds
- Cannot suffer more than 10% of your max health from a single hit
As of now, Scared Stiff holds the title of THE worst attack stat in the game. You already know you're gonna be awful for offense when you hold a title like that. Scared Stiff's SA doesn't help her at all for offense. On defense, she can be quite powerful I suppose. But this is offense, not defense. Other than the part with abysmal attack, I don't really have anything else to say about her, so again, I'll leave you with her ideal stats: hp %, def, and atk %.
To play Squigly requires you to find openings for attack. Instead of falling back on her base stats, Squigly players have to use the character ability and signature abilities to take advantage of openings to opponents leave and be precise with timing in order to maximize Squigly's potential. She's tied with Cerebella and Eliza for second highest health stats, second only to Big Band. However, her attack is somewhat abysmal, making mastering her playstyle even more important. Her SAs generally use effects that are lethal if activated at the right time, forcing the player to watch for things such as combo count, meter state, red life, etc. Her effectiveness is greatly diminished if these abilities are used at the wrong time.
Character Ability: Wrym's Tail
Holding down the Wrym's Tail button will store up to 2 dragon charges. Dragon charges are consumed to make certain attacks more powerful!
1. Love Crafted
Rarity: Diamond
Element: Dark
Level 60 ATK: 11,847
Level 60 HP: 72k
Level 60 FS: 24.4k
SA: Ten Tickles
- While nearby an opponent, disable blockbusters and inflict heal block after 1 second(s)
- Every 10th combo hit will land as a critical hit, and will inflict death mark and heavy bleed for 15 seconds
Love Crafted is a fighter that is very much capable of both being a strong attacker and a powerful defender. She's somewhat of a "Jack of all trades", but does need to get Wrym Charges as often as possible. Her complexity varies wildly based on how the player chooses to use her. She could be used to keep the opponent in lockdown by going for long combos to stay close to them. Or you could defend with her while also dealing damage from a safe position by charging up 2 Wrym's Charges and using them to push the opponent to the opposite side of the screen. You'll land enough hits to have triggered her SA2 and you'll have defended. She is powerful against almost every fighter, but she performs particularly well against fighters who like to abuse BBs, Assassin's Greed, and Stand Out. However she has a few weaknesses, her own complexity being one of them. She is a fighter who requires constant adaptation, forcing the player to change attack methods halfway into the fight so they can maximize their effectiveness with her. This makes her very tricky for new or inexperienced players to use. She is also weak to fighters with easy access to hex, Hack N' Splash and Summer Salt. Hack N' Splash can launch a powerful counter attack if you go overly offensive while Summer Salt's SA isn't affected by Love Crafted. The second she starts to accumulate tears, she'll buff herself, remove any debuffs AND deal bonus damage to you. Once again, Rainbow Blight isn't a good matchup. Regardless, Love Crafted is a very powerful fighter who the player can use however they choose and relies less on Wrym Charges than Bio-Exorcist, making her the superior offensive option. Her high health makes mistakes tolerable, so feel free to experiment with how you play her. Ideal stats: atk %, hp % and def.
2. Bio-Exorcist
Rarity: Gold
Element: Dark
Level 60 ATK: 8,852
Level 60 HP: 68.6k
Level 60 FS: 20.7k
SA: Existential Decay
- While charged and not blocking, drain 2% of a nearby opponent's health per second
- While charged, drain 25% health from each living teammate when suffering a hit that would be fatal
After long thinking, I've decided that Bio is no longer THE strongest fighter, but she's still very strong, as she has high health and a SA which both increases her survivability AND helps her deal with fighters several times stronger than her. In the game, to drain is to remove and take something for yourself, making her SA1 act as a pseudo heavy bleed/heavy regen. However, she is a character that relies heavily on long combos to perform. For new players or players who are not good with long combos, you should probably pick someone else, since Bio relies on it in order to maximize her damage output. Her SA2 should only be reserved as a last resort to keep herself alive because it drains from your teammates, making her someone who isn't really a team player. It lets her survive most BB3s because the last hit is what kills the player. However, Big Band's Strike Up The Band and Parasoul's Inferno Brigade could kill the fighter on any hit, rendering her SA2 less valuable. She is powerful against tanky fighters or Painwheels with the Tainted Blood MA since her hp drain keeps her on her feet longer than other Squiglies. She does well against Dread Locks too since the hp drain can deal with the recoil damage very well. However, she is weak to fighters with easy access to hex or heavy regen effects. Hex straight up prevents her SA while the heavy regen can temporarily negate the damage since Bio's drain acts a pseudo heavy bleed, though she will still heal herself. Rainbow Blight is a particularly awful matchup because when she transmuting to light, she inflicts hex AND gains a damage boost, though Bio will also gain the same boost. Bio has now been overtaken by Love Crafted for offensive use because she relies too much on Wrym Charges to work, which, once you get past 40 wins, even that will not save her from time outs. Ideal stats: Hp %, def%, atk% and meter gain.
3. Poltergust
Rarity: Gold
Element: Wind
Level 60 ATK: 10,157
Level 60 HP: 61.8k
Level 60 FS: 20.9k
SA: Ectoplasm
- Blockbusters deal 100% bonus damage to opponents with a fully charged blockbuster
- When a buff on Squigly or the opponent expires, gain 25% meter for all blockbusters
Poltergust is a fighter you must be careful with, as inflicting too many withers will affect her SA1, which in turn, affects her damage output. Battle Opera and Inferno of Leviathan are still good and you can use them, but if you do use them, then you have to watch how many withers you inflict with them. She pairs nicely with Surgeon General or Sketchy as support since one keeps her healthy and protects her from debuffs while the other lets her gain meter even faster and also protects her from debuffs. They also help to trigger her SA2 and give her meter quicker. Moves with incredible damage such as Rage of the Dragon, Inferno of Leviathan, and Drag N' Drop are ideal to take advantage of her SA1. She is powerful against fighters who rely on buffs such as Primed, Untouchable, Rainbow Blight and, ironically, Surgeon General and Sketchy (she also pairs nicely with them). The opposite also holds true. She's not as strong against fighters who do not rely on buffs such as Immoral Fiber, Wulfsbane and Dread Locks, though she does still have meter control going for her. A particularly unfavorable matchup is Brain Freeze. She doesn't rely on buffs AND her SA will eventually cause her to take no damage from the combo-oriented Poltergust. Poltergust is a powerful fighter, but one that requires observation to master. Ideal stats: atk %, meter gain, def and hp %.
4. Dead of Winter
Rarity: Gold
Element: Water
Level 60 ATK: 7,527
Level 60 HP: 75.5k
Level 60 FS: 20.5k
SA: Wightout
- Resurrect with 25% health and 5 stacks of armor after being dead for 30 seconds. A stack of armor is removed after every hit suffered
- Deal 100% bonus damage while benefitting from armor
On paper, Dead of Winter sounds like a mediocre defensive variant. She loses the armor with every hit inflicted on her, rendering it worthless. However, she can revive an infinite amount of times (in theory. As long as there's still time on the clock she will continue to revive), making it easy for the opponent to time out, even more so if DoW is given the Dead Alive marquee. If do you use her on offense, then be ready to wait for 30 seconds to gain a substantial damage boost. Seeing as this is offense, not defense, she loses much of the strength she has on defense, which will be discussed another day. If you decide to let her die for her attack boost and can stall long enough for her self-revive, then I guess she'll be alright. Ideal stats: def, hp %, meter gain and atk %.
5. Dead Heat
Rarity: Silver
Element: Fire
Level 60 ATK: 8,717
Level 60 HP: 52.9k
Level 60 FS: 17.9k
SA: Immolation
- Blockbusters and special moves become unblockable while below 25% health
- If your opponent has a fully charged blockbuster and you do not, gain 3% blockbuster meter per second
Even on paper, Dead Heat seems kinda bad. Though I get the feeling this tier list probably makes her seem worse than she actually is. Her SA is mostly unreliable and is meant to be fallen back on as a last resort. Her SA1 is unreliable because it forces the player to fall into critical health territory. And we all know everything goes wrong when you fall into critical territory. Her SA only works when the opponent gains meter faster than you (either by having a better meter gain stat or by being Toad Warrior). Which means they'll probably have a BB3 charged up before you and take you out while in critical health territory. In other words, Dead Heat forces you to take the risk of getting yourself killed. But if it does work out for you, then enjoy spamming BBs that WILL hit your opponent. This one also requires you to be careful with how many wither(s) you inflict in order to take advantage of her SA2. She's not particularly strong against anyone and is weak to fighters who can control meter such as No Egrets, Claw and Order, and Pyro-Technique. Fighters that can inflict hex also cause issues for her. Fighters that can take her out before she has a chance to do much while in critical health territory also cause her problems. Overall, she is a fighter who requires a lot of investment and a lot of observing in order to be useful. Ideal stats: atk %, hp % and def.
6. Nearly Departed
Rarity: Silver
Element: Light
Level 60 ATK: 7,604
Level 60 HP: 58.8k
Level 60 FS: 17.8k
SA: Abracadaver
- When using a blockbuster with an odd combo count, gain invincible for 8 seconds
- Also resurrect teammates with 25% health, if Squigly is below 50% health
A common trend that seems to be occurring here is that once you get below Dead Heat, Squigly's pretty bad for offense. Nearly Departed sort of proves this. Her attack is abysmal and her SA doesn't really help that. She's somewhat hard to use because her SA1 is tricky to keep track of, especially when Squigly is a fighter reliant on multi-hit moves and long combo chains to perform well. But an easy way to consistently gain it is to just do L5 then whatever BB you want. You will consistently gain invincible and she performs decently against fighters with recoil damage such as Dread Locks or fighters who inflict bleeds such as Bloodbath. She does particularly well against Immoral Fiber because her invincibility can keep her safe from Immoral's death damage. She can be decent if you want to solo carry and use her to revive your carry if things go South for the winter. But outside of that, she doesn't do much. She's better suited for defense. Prior to her rework, she probably would've been the 2nd worst Squigly because she previously had to be in critical health territory to revive her teammates. She's not particularly strong against anyone and requires lots of observation for any real success. Ideal stats: def, hp %, meter gain, and atk %.
7. Stage Fright
Rarity: Bronze
Element: Dark
Level 60 ATK: 6,490
Level 60 HP: 50.3k
Level 60 FS: 15.2k
SA: Memento Mori
- When the opponent's health drops below 25% health, they will be afflicted with curse and hex for 15 seconds
- Inflict a 20 second doom when defeated with a blockbuster
Currently, Stage Fright and Xenomorph are the only two fighters that can inflict a doom on their opponents. However, Stage Fright is the far weaker of the two. Yes, she is a lot more accessible than Xenomorph, but this access comes with loads of drawbacks. Her attack is mediocre, her health is only decent at best and her SA is very situational. Her SA1 requires the opponent to be in critical health territory. Her attack is absolutely horrendous, making this nearly impossible. And even if it does happen, because the opponent has to be in critical health territory, they'll tag out within at mist, 3 seconds of being inflicted with the debuffs. Her SA2 forces her to die to inflict doom, making it mediocre by default. If you do plan on using her SA2 to do something, then don't let her be your main attack force. Instead, have her benched and when the opponent is ready to use a blockbuster (unless your tag-ins are disabled), tag in Stage Fright to take the heat and inflict the doom. Even still, this isn't exactly reliable because unless you bring a character who revives, you can only do this once. Overall, she's a fighter who performs poorly as you get further and further into the game, but performs well early on. If you're gonna use her, then the ideal stats are: atk %, hp% and def.
8. Necrobreaker
Rarity: Silver
Element: Light
Level 60 ATK: 6,471
Level 60 HP: 64.7k
Level 60 FS: 17.6k
SA: Magic Pixel
- Once per match when suffering a hit that would be fatal, gain final stand for 15 seconds
- Gain 7% health per second while charging Wrym's Tail
Now we're entering absolute horror range. And not horror as in their good. Horror as in they're just SO bad for offense. Necrobreaker has the second lowest attack in the game, tied with Resonant Evil and Graveyard Shift. That already makes her abysmal for offense. Her SA doesn't really help with that. I suppose it can help if you mess up and get hit. The final stand will keep you alive while you can bring your health back up by charging Wrym's Tail. Even still, you'll only be regaining health for like, 4 seconds, making it not too worthwhile. To make matters worse for her, she's the rarest fighter in the entire game, being available ONLY for those who went to official SGM events that were held or from the top 1-10 in the Halloween pf a while back. In other words, only a very small group of people actually have her. For how rare she is though, I suppose one wouldn't be missing out on much. I don't have much else to say, so i'll leave you with her ideal stats: hp %, def, meter gain and atk %.
9. Scared Stiff
Rarity: Bronze
Element: Light
Level 60 ATK: 6,048
Level 60 HP: 61k
Level 60 FS: 16.6k
SA: Rigor Mortis
- Gain unflinching for 10 seconds every 30 seconds
- Cannot suffer more than 10% of your max health from a single hit
As of now, Scared Stiff holds the title of THE worst attack stat in the game. You already know you're gonna be awful for offense when you hold a title like that. Scared Stiff's SA doesn't help her at all for offense. On defense, she can be quite powerful I suppose. But this is offense, not defense. Other than the part with abysmal attack, I don't really have anything else to say about her, so again, I'll leave you with her ideal stats: hp %, def, and atk %.
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