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As the title says, I'm gathering data on the damage every single fighter in the game does! But there's a lot of fighters and even more moves! It would take ages for me to find every single one. So, I'd like to ask anyone with some time and moves to help me look for these damage values.
I'll be publishing a video hopefully today or tomorrow explaining the basics of damage ratios, but here's the absolute simplest rundown of how I find these values:
Every attack does a set % of a fighter's attack stat. Special moves and blockbusters also increase their damage based on move rarity and the number of boosts the move has gained. Moves gain a boost at level 6, 12, and 15. This boost is consistent with all previous levels. So if a move got a 10% damage boost at level 6, it'll get another 10% damage boost at 12, and again at 15.
For this spreadsheet I'm only looking for Gold moves, but just know Gold moves deal 25% more than silver moves, which do 25% more than bronze moves.
To find how much damage any hit does, just take the damage it inflicted and divide it by the fighter's attack stat (Dmg / attack). For multihit moves, do this for every hit and add up the results. If you want an example of how this looks, Fortune is currently completed
Here's the spreadsheet: https://docs.google.com/spreadsheets/d/1HnPKDCrCi73n0lppFs_le7-Z_jJKU8ZZsq-5d7fhj-g/edit#gid=0
Here's where you come in: many fighters are missing their basic combo hits, their damage on some moves, and their total damage. I need people who have these moves in gold at level 0-5 and 6-11 to test their damage. If you don't want to do the math for the ratios, give me the numbers each hit of an attack did and the attack stat of your fighters, I can do the rest myself. **PLEASE DO NOT USE FIGHTERS WITH SIGNATURE ABILITIES THAT BOOST DAMAGE**, as these abilities are inconsistent and will make calculations much more annoying. Ideally don't use buffs or debuffs that boost damage either, but that one is more consistent and I can work around it if needed.
Training dummies are perfect for testing. They have high HP and no defense making getting accurate numbers easy.
Anybody can comment on any section of the spreadsheet, or you can leave a response here with the moves you checked. I'll update it as I have time.
Thank you to anybody who is willing to help out!
I'll be publishing a video hopefully today or tomorrow explaining the basics of damage ratios, but here's the absolute simplest rundown of how I find these values:
Every attack does a set % of a fighter's attack stat. Special moves and blockbusters also increase their damage based on move rarity and the number of boosts the move has gained. Moves gain a boost at level 6, 12, and 15. This boost is consistent with all previous levels. So if a move got a 10% damage boost at level 6, it'll get another 10% damage boost at 12, and again at 15.
For this spreadsheet I'm only looking for Gold moves, but just know Gold moves deal 25% more than silver moves, which do 25% more than bronze moves.
To find how much damage any hit does, just take the damage it inflicted and divide it by the fighter's attack stat (Dmg / attack). For multihit moves, do this for every hit and add up the results. If you want an example of how this looks, Fortune is currently completed
Here's the spreadsheet: https://docs.google.com/spreadsheets/d/1HnPKDCrCi73n0lppFs_le7-Z_jJKU8ZZsq-5d7fhj-g/edit#gid=0
Here's where you come in: many fighters are missing their basic combo hits, their damage on some moves, and their total damage. I need people who have these moves in gold at level 0-5 and 6-11 to test their damage. If you don't want to do the math for the ratios, give me the numbers each hit of an attack did and the attack stat of your fighters, I can do the rest myself. **PLEASE DO NOT USE FIGHTERS WITH SIGNATURE ABILITIES THAT BOOST DAMAGE**, as these abilities are inconsistent and will make calculations much more annoying. Ideally don't use buffs or debuffs that boost damage either, but that one is more consistent and I can work around it if needed.
Training dummies are perfect for testing. They have high HP and no defense making getting accurate numbers easy.
Anybody can comment on any section of the spreadsheet, or you can leave a response here with the moves you checked. I'll update it as I have time.
Thank you to anybody who is willing to help out!
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