We don't have an updated move tier list, but I never liked the move tier list since it doesn't explain what the moves do and they're awkward to compare. So instead, I made a list of staple moves, or moves that you would want to have around. They're not necessarily the best moves in all cases...
It is a suggestion that allows us to define sets of five movements or less, in order to equip variants in an optimal, efficient and above all fast way. (especially in PF)
this is the vision of my suggestion.
- 2 or 3 sets at the start for each unique character...
Not my place to ask for new things for the game because it's fab and I know you guys work so hard to keep it that way. :) But it occured to me that everyone loves wholesome shiny goodies.
So...... How about adding those rare shinies to the roster for moves and catalysts following the same...
I was looking for good guides or forum threads on that - but I can't find any good description on how the moves work. What's the difference between those moves in a circle and the ones on a movie film? What's special move and a blockbuster move? Is every equippable move a blockbuster...
Ello I'm just gonna list the suggestions that I have in mind for each gamemode (if there's any) with explanations and expectations for their possibility/feasibility (ranging from 1 to 5 with 1 being no chance of happening). There's a high chance that some of these points have been said before...
As the title says, I'm gathering data on the damage every single fighter in the game does! But there's a lot of fighters and even more moves! It would take ages for me to find every single one. So, I'd like to ask anyone with some time and moves to help me look for these damage values.
You know what I mean.
You know what I want.
You know how much time it'll save.
You know everything.
So a small button in the Collection's menu, which upon tapping, will sell all bronze and silver moves, will be very efficient.
Note: order within tiers are alphabetical
A prelude about Accuracy:
With all that out of the way, let's get to the main event:
Hello devs / everyone,
Is there a way that the moves I set in Rift remains the same even if I change my MOVE SET when I fight outside of Rift?
I know the moves are locked whenever you start searching for some opponent in Rift but, after the Rift battle, I would eventually change the moves I...
Hey, shouldn't it make sense if in training mode, our moves are instantly refreshed after use? I mean—there's not much to do there other than anything move-or-combo-related, soooo... I thought it makes sense if we get to practice combos more conveniently.
Let me know what you guys think. :3
Hello, I'm new here, and I would be glad to help and try to give suggestions that I believe could be relevant at reducing time consuming tasks such as regularly selling moves.
I thought that it would be interesting to have an option that could convert automatically bronze and silver moves to...
I don't know if I'm the only one, but I think a modification on the "Moves gallery" would be pretty cool. As it is right now, it's very tedious to check the stats of your moves when you want clean it or see what you actually have.
It would be really useful if the move "list" was smaller...
I often see new players in chat confused about what certain moves do, and I was too when I first started. Some moves that come to mind are Flesh Step, Center Stage, and Vial Hazard.
Some confused players I saw in chat:
Since this new update, I found it really hard trying to select a move and equip it to my fighter, since my taps only make the character fight rather than highlight the move I was just trying to view the stats of. If you could disable the ability to control your character by interacting with the...
When I open 10 move relics, I have no idea what I got!
it didn't show any information about the move, and you can only see the details on move collection
it is hard to track all the move when you open it
I have 2 suggestions might help to organized moves in collection
Phone: Samsung Galaxy S8
Software: Android Version 8.0.0
Youtube video showcasing the bug:
When selling moves in the Collection screen, there is a slight pause between "Confirming" to sell a move and when it is actually sold. During this brief period it is possible to select extra moves you...
Hey I've been playing Skullgirls Mobile for quite some time and was wondering if there was anything that could be done about the training mode. I don't really use training mode that often, only because I feel that it is kinda lackluster. Now, I don't expect Street Fighter V levels of intricacy...
As it currently stands, it's a pretty tedious process to get new moves after you've completed the story mode.
What I'm suggesting is that selling moves should also drop 'move shards' that work as a currency towards a shop that sells moves. This would allow players with unwanted moves get the...
Collection space is an issue. I don’t consider myself a move hoarder but I’m up to 396/400 Moves. I keep only ~3 copies of each gold move so that I have enough moves for every character to have a full set (I like diversity in characters’ movesets as opposed to every character following some...